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MediaPortal 2
Plugin Development
AtmoLight 2.1.0.0 for MediaPortal2 [2015-01-21]
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<blockquote data-quote="morpheus_xx" data-source="post: 1077443" data-attributes="member: 48495"><p>Great progress! </p><p>Two notes about handling the resources:</p><p>All MP2 skinengine controls implement methods (De)AllocateResources for creating and releasing DX resources. If you create surfaces yourself, you need to handle this also.</p><p>Have you already considered what should happen in PiP mode? Will both players be processed? </p><p></p><p>At least the 2nd point could be nicely solved if you get the bitmap from the backbuffer of the render target. This would allow event based handling instead of polling.</p><p>Ah, another point: </p><p>MP2 supports 3D render modes (ie. SBS), then rendering happens in two passes and you could get the bitmap only for first half-frame.</p></blockquote><p></p>
[QUOTE="morpheus_xx, post: 1077443, member: 48495"] Great progress! Two notes about handling the resources: All MP2 skinengine controls implement methods (De)AllocateResources for creating and releasing DX resources. If you create surfaces yourself, you need to handle this also. Have you already considered what should happen in PiP mode? Will both players be processed? At least the 2nd point could be nicely solved if you get the bitmap from the backbuffer of the render target. This would allow event based handling instead of polling. Ah, another point: MP2 supports 3D render modes (ie. SBS), then rendering happens in two passes and you could get the bitmap only for first half-frame. [/QUOTE]
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MediaPortal 2
Plugin Development
AtmoLight 2.1.0.0 for MediaPortal2 [2015-01-21]
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