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<blockquote data-quote="BassFan" data-source="post: 1060065"><p>Yes..</p><p></p><p>That can not Work <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p>Do Change from FullScreen to Window mode AtmoWin will stop and deaktivate all LEDs</p><p> </p><p>[CODE] EnterCriticalSection(CritSect);</p><p> try</p><p> if (FAtmoRunning) then</p><p> begin</p><p> if (FAtmoWinInterface.Initialize <> nil) then</p><p> begin</p><p> FullScreen := GetFullScreen(ParentHandle);</p><p> if FullScreen then // only FullScreen</p><p> begin</p><p> FAtmoWin.Render(ScrBitmap, pf32Bit, ParentHandle, VisInfo^.VisDC,</p><p> StretchWidth, StretchHeight);</p><p> FDisableLEDs := True;</p><p> end else</p><p> if FDisableLEDs then // no FullScreen</p><p> begin</p><p> FAtmoWin.DisableLEDs;</p><p> FDisableLEDs := False;</p><p> end;</p><p> end else</p><p> FAtmoRunning := False;</p><p> end;</p><p> finally</p><p> LeaveCriticalSection(CritSect);</p><p> end;[/CODE]</p><p> </p><p>greets</p></blockquote><p></p>
[QUOTE="BassFan, post: 1060065"] Yes.. That can not Work :) Do Change from FullScreen to Window mode AtmoWin will stop and deaktivate all LEDs [CODE] EnterCriticalSection(CritSect); try if (FAtmoRunning) then begin if (FAtmoWinInterface.Initialize <> nil) then begin FullScreen := GetFullScreen(ParentHandle); if FullScreen then // only FullScreen begin FAtmoWin.Render(ScrBitmap, pf32Bit, ParentHandle, VisInfo^.VisDC, StretchWidth, StretchHeight); FDisableLEDs := True; end else if FDisableLEDs then // no FullScreen begin FAtmoWin.DisableLEDs; FDisableLEDs := False; end; end else FAtmoRunning := False; end; finally LeaveCriticalSection(CritSect); end;[/CODE] greets [/QUOTE]
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