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MediaPortal 1
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Automatic refresh rate doesn't work any more
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<blockquote data-quote="Swede" data-source="post: 1299782" data-attributes="member: 24638"><p>Answering my own question: Yes it checks too many decimals. When adding all decimals in config, it works.</p><p></p><p>[2024-07-26 10:28:40,651] [Log ] [MPMain ] [INFO ] - Inspecting media : </p><p>[2024-07-26 10:28:40,651] [Log ] [MPMain ] [INFO ] - RefreshRateChanger.AdaptRefreshRate: Scantype on file D:\Filmer\Atlas (2024) [1080p] [WEBRip] [5.1] [YTS.MX]\Atlas.2024.1080p.WEBRip.x264.AAC5.1-[YTS.MX].mp4 is progressive</p><p>[2024-07-26 10:28:40,651] [Log ] [MPMain ] [INFO ] - RefreshRateChanger.AdaptRefreshRate: framerate on file D:\Filmer\Atlas (2024) [1080p] [WEBRip] [5.1] [YTS.MX]\Atlas.2024.1080p.WEBRip.x264.AAC5.1-[YTS.MX].mp4 is 24,0000009536743</p><p>[2024-07-26 10:28:40,651] [Log ] [MPMain ] [INFO ] - g_Player.Play(D:\Filmer\Atlas (2024) [1080p] [WEBRip] [5.1] [YTS.MX]\Atlas.2024.1080p.WEBRip.x264.AAC5.1-[YTS.MX].mp4 Video)</p><p>[2024-07-26 10:28:40,651] [Log ] [SetRefreshRateBasedOnFPS thread] [INFO ] - RefreshRateChanger.SetRefreshRateBasedOnFPS: current refreshrate is 50hz - changing it to 24hz</p><p>[2024-07-26 10:28:40,651] [Log ] [MPMain ] [INFO ] - VideoPlayer<img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick Out Tongue :p" loading="lazy" data-shortname=":p" />lay D:\Filmer\Atlas (2024) [1080p] [WEBRip] [5.1] [YTS.MX]\Atlas.2024.1080p.WEBRip.x264.AAC5.1-[YTS.MX].mp4</p><p>[2024-07-26 10:28:40,651] [Log ] [SetRefreshRateBasedOnFPS thread] [INFO ] - RefreshRateChanger.SetRefreshRateBasedOnFPS: using internal win32 method for changing refreshrate. current is 50hz, desired is 24</p><p>[2024-07-26 10:28:40,651] [Log ] [SetRefreshRateBasedOnFPS thread] [INFO ] - RefreshRateChanger AdapterOrdinal value is 0</p><p>[2024-07-26 10:28:40,824] [Log ] [SetRefreshRateBasedOnFPS thread] [INFO ] - CycleRefreshRate: result DISP_CHANGE_SUCCESSFUL for refresh rate change 24Hz for resolution 1920 x 1080</p></blockquote><p></p>
[QUOTE="Swede, post: 1299782, member: 24638"] Answering my own question: Yes it checks too many decimals. When adding all decimals in config, it works. [2024-07-26 10:28:40,651] [Log ] [MPMain ] [INFO ] - Inspecting media : [2024-07-26 10:28:40,651] [Log ] [MPMain ] [INFO ] - RefreshRateChanger.AdaptRefreshRate: Scantype on file D:\Filmer\Atlas (2024) [1080p] [WEBRip] [5.1] [YTS.MX]\Atlas.2024.1080p.WEBRip.x264.AAC5.1-[YTS.MX].mp4 is progressive [2024-07-26 10:28:40,651] [Log ] [MPMain ] [INFO ] - RefreshRateChanger.AdaptRefreshRate: framerate on file D:\Filmer\Atlas (2024) [1080p] [WEBRip] [5.1] [YTS.MX]\Atlas.2024.1080p.WEBRip.x264.AAC5.1-[YTS.MX].mp4 is 24,0000009536743 [2024-07-26 10:28:40,651] [Log ] [MPMain ] [INFO ] - g_Player.Play(D:\Filmer\Atlas (2024) [1080p] [WEBRip] [5.1] [YTS.MX]\Atlas.2024.1080p.WEBRip.x264.AAC5.1-[YTS.MX].mp4 Video) [2024-07-26 10:28:40,651] [Log ] [SetRefreshRateBasedOnFPS thread] [INFO ] - RefreshRateChanger.SetRefreshRateBasedOnFPS: current refreshrate is 50hz - changing it to 24hz [2024-07-26 10:28:40,651] [Log ] [MPMain ] [INFO ] - VideoPlayer:play D:\Filmer\Atlas (2024) [1080p] [WEBRip] [5.1] [YTS.MX]\Atlas.2024.1080p.WEBRip.x264.AAC5.1-[YTS.MX].mp4 [2024-07-26 10:28:40,651] [Log ] [SetRefreshRateBasedOnFPS thread] [INFO ] - RefreshRateChanger.SetRefreshRateBasedOnFPS: using internal win32 method for changing refreshrate. current is 50hz, desired is 24 [2024-07-26 10:28:40,651] [Log ] [SetRefreshRateBasedOnFPS thread] [INFO ] - RefreshRateChanger AdapterOrdinal value is 0 [2024-07-26 10:28:40,824] [Log ] [SetRefreshRateBasedOnFPS thread] [INFO ] - CycleRefreshRate: result DISP_CHANGE_SUCCESSFUL for refresh rate change 24Hz for resolution 1920 x 1080 [/QUOTE]
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