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MediaPortal 1
MediaPortal 1 Talk
Automatic Refreshrate Changer
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<blockquote data-quote="gibman" data-source="post: 299913" data-attributes="member: 25430"><p>The current internal poll for keeping this feature stands at 4:1 (the '1' being myself) in favour of ditching the whole thing.</p><p>Im not sure if I am willing to make unofficial builds each week to support this thing.</p><p></p><p>I am thinking most team members are not using this feature at all (ex. running all at 50hz or similar).</p><p>As long as the whole thing is default disabled I personally don't see any dangers with this being included into SVN.</p><p></p><p>New features in MP1 are looked down upon a bit.</p><p></p><p>btw.</p><p>I had the "win32 API" way of changing the RR working.</p><p>[DllImport("user32.dll")]</p><p>public static extern int ChangeDisplaySettings(ref DEVMODE1 devMode, int flags);</p><p></p><p>This kills the need the for nvidia/ATI cmd lines from those not using pstrip.</p><p>It still does a device reset like it normally would when changing RR within windows.</p><p></p><p>/gibman</p></blockquote><p></p>
[QUOTE="gibman, post: 299913, member: 25430"] The current internal poll for keeping this feature stands at 4:1 (the '1' being myself) in favour of ditching the whole thing. Im not sure if I am willing to make unofficial builds each week to support this thing. I am thinking most team members are not using this feature at all (ex. running all at 50hz or similar). As long as the whole thing is default disabled I personally don't see any dangers with this being included into SVN. New features in MP1 are looked down upon a bit. btw. I had the "win32 API" way of changing the RR working. [DllImport("user32.dll")] public static extern int ChangeDisplaySettings(ref DEVMODE1 devMode, int flags); This kills the need the for nvidia/ATI cmd lines from those not using pstrip. It still does a device reset like it normally would when changing RR within windows. /gibman [/QUOTE]
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