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MediaPortal 1
MediaPortal 1 Talk
Automatic Refreshrate Changer
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<blockquote data-quote="tourettes" data-source="post: 503384" data-attributes="member: 10858"><p>Tearing should be always caused by the video rendering component (MP) and not the codecs. To avoid tearing you need:</p><p></p><p>Under Windows XP - Use VMR9 only and exclusive DirectX mode </p><p>Under Vista - Use EVR only and enable AERO</p><p></p><p>If your setup doesn't match those you are a candidate to have tearing, and only good luck (or bad eyes <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" />) are saving you from it. It all depends if the timing, the video texture (and GUI as well) must be drawn in really good timing (when no v-sync is done, which is true if you aren't full filling those two conditions), during the small amount of time when the GPU sits on vertical blank area.</p></blockquote><p></p>
[QUOTE="tourettes, post: 503384, member: 10858"] Tearing should be always caused by the video rendering component (MP) and not the codecs. To avoid tearing you need: Under Windows XP - Use VMR9 only and exclusive DirectX mode Under Vista - Use EVR only and enable AERO If your setup doesn't match those you are a candidate to have tearing, and only good luck (or bad eyes :)) are saving you from it. It all depends if the timing, the video texture (and GUI as well) must be drawn in really good timing (when no v-sync is done, which is true if you aren't full filling those two conditions), during the small amount of time when the GPU sits on vertical blank area. [/QUOTE]
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