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<blockquote data-quote="Bagal" data-source="post: 308395" data-attributes="member: 27764"><p>It's actually pretty straightforward, you control where you go when you press the various buttons within the skin file itself.</p><p></p><p>All of your buttons have an id, so for example with your basic home, if you gave the 8 buttons you've got the id's 1-8, you'd configure button 2 (Listen) as follows:</p><p>[CODE]<control></p><p> <type>button</type></p><p> <id>2</id></p><p> <onleft>1</onleft></p><p> <onright>3</onright></p><p> <onup>21</onup></p><p> <ondown>6</ondown></p><p> </control>[/CODE]</p><p>so each of the 'onleft', 'ondown' etc. commands have the id of the button you want to move to when the user presses the corresponding button on the remote or keyboard.</p><p></p><p>The 'onup' value of 21 I believe means it won't go anywhere, I just copied this from the existing skin file, which thinking about it, you can probably put any id here as long as it doesn't match an id on the screen to stop it from navigating anywhere.</p><p></p><p>Paul.</p></blockquote><p></p>
[QUOTE="Bagal, post: 308395, member: 27764"] It's actually pretty straightforward, you control where you go when you press the various buttons within the skin file itself. All of your buttons have an id, so for example with your basic home, if you gave the 8 buttons you've got the id's 1-8, you'd configure button 2 (Listen) as follows: [CODE]<control> <type>button</type> <id>2</id> <onleft>1</onleft> <onright>3</onright> <onup>21</onup> <ondown>6</ondown> </control>[/CODE] so each of the 'onleft', 'ondown' etc. commands have the id of the button you want to move to when the user presses the corresponding button on the remote or keyboard. The 'onup' value of 21 I believe means it won't go anywhere, I just copied this from the existing skin file, which thinking about it, you can probably put any id here as long as it doesn't match an id on the screen to stop it from navigating anywhere. Paul. [/QUOTE]
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