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MediaPortal 1
Area 51 - Testing Area
BASS Visualisation fix
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<blockquote data-quote="BassFan" data-source="post: 1030883"><p>Only for Information!</p><p> </p><p>Sonique Viz used new entry in Configuration Dialog see picture</p><p> </p><p>i will tell</p><p>what are do with it.</p><p> </p><p><strong>1.</strong> Use OpenGL instead of GDI</p><p>that will change the Render Window from <strong>Graphics Device Interface </strong>to <strong>Open Graphics Library</strong></p><p>OpenGL show better then GDI and used GPU instead of CPU (for fast and compatible System only)</p><p> </p><p><strong>2.</strong> Render Timing</p><p>Set the Render timming according to Viewport which are used, less used more GPU/CPU resources</p><p>You can compensate where they put less or above the viewport.</p><p> </p><p><strong>3.</strong> ViewPort</p><p>that is what your see</p><p>Sample!</p><p>Do use a resolution of 1920x1200 this will not Change with available ViewPort</p><p>less Viewport = less quality = less CPU/GPU (best compatibility to Sonique API = 512x384)</p><p>above ViewPort = better quality = more CPU/GPU</p><p> </p><p>also use a ViewPort depending on your System\Hardware Resources and find a way between quality/CPU/GPU resources.</p><p> </p><p>10 ms will also render Sonique plugins with 100 FPS</p><p>Warning you has a slow System then use 20 > 25 with a Viewport of 1024x786 (50 FPS)</p><p>or use 10 ms with a Viewport of 512x384 (100 FPS)</p><p> </p><p>i'm use self 20 ms with Viewport of 1024x786 and FPS between 40>50.</p><p>i think that is enough <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p><p> </p><p>greets</p></blockquote><p></p>
[QUOTE="BassFan, post: 1030883"] Only for Information! Sonique Viz used new entry in Configuration Dialog see picture i will tell what are do with it. [B]1.[/B] Use OpenGL instead of GDI that will change the Render Window from [B]Graphics Device Interface [/B]to [B]Open Graphics Library[/B] OpenGL show better then GDI and used GPU instead of CPU (for fast and compatible System only) [B]2.[/B] Render Timing Set the Render timming according to Viewport which are used, less used more GPU/CPU resources You can compensate where they put less or above the viewport. [B]3.[/B] ViewPort that is what your see Sample! Do use a resolution of 1920x1200 this will not Change with available ViewPort less Viewport = less quality = less CPU/GPU (best compatibility to Sonique API = 512x384) above ViewPort = better quality = more CPU/GPU also use a ViewPort depending on your System\Hardware Resources and find a way between quality/CPU/GPU resources. 10 ms will also render Sonique plugins with 100 FPS Warning you has a slow System then use 20 > 25 with a Viewport of 1024x786 (50 FPS) or use 10 ms with a Viewport of 512x384 (100 FPS) i'm use self 20 ms with Viewport of 1024x786 and FPS between 40>50. i think that is enough ;) greets [/QUOTE]
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Area 51 - Testing Area
BASS Visualisation fix
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