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MediaPortal 1
MediaPortal 1 Plugins
[Beta - Update 2013/08/09] MP3D - Render 3D videos via MediaPortal!
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<blockquote data-quote="ScRePt" data-source="post: 920379" data-attributes="member: 106152"><p>Well, thanks for the detailed feedback.</p><p> </p><p>I have some concerns though:</p><p> </p><p>1. Stereoscopic Transformation filter 1.9.0 (v 1.9.1 of the Player) must have changed the interface and is not compatible with MP3D. Do not use that just yet.</p><p> </p><p>2. The DXVA setting is turned off by default in MP3D. Unless I give you my debug build, I do not think you'll have DXVA.</p><p> </p><p>3. About the crashes, here is a tip: MP and MP3D are managed assemblies (.NET). They do not crash ... ever, there are just some exceptions. If you see a crash, then something is wrong with the un-managed part of the game (C++), that is the graph-builder and it's filters / renderers. So, MP3D can not do anything directly for that.</p><p> </p><p>4. So, you're saying that only 1 decoder with DXVA enabled worked for you? How MP3D should handle that? Switch to that renderer on 3D playback? How the users are going to know which-one works? LAV and MPC did not work for me, the MS one worked.</p><p> </p><p>5. About the blueray ... I do not have the hardware to test. Nor a TV-card to test 3d streams too. Here is where other developers can kick-in. Or maybe if there is some virtualization of such hardware ...</p><p> </p><p> </p><p>About the SVI, again: That format is completely customized to 3dtv.at player. It is open but not generic. I find it strange for MP3D to write such files. Maybe only read them? What do people think? Does anyone both utilize 3dtv.at player (that writes the files) AND MP3D (that would read the files) ???? Is it worth it?</p></blockquote><p></p>
[QUOTE="ScRePt, post: 920379, member: 106152"] Well, thanks for the detailed feedback. I have some concerns though: 1. Stereoscopic Transformation filter 1.9.0 (v 1.9.1 of the Player) must have changed the interface and is not compatible with MP3D. Do not use that just yet. 2. The DXVA setting is turned off by default in MP3D. Unless I give you my debug build, I do not think you'll have DXVA. 3. About the crashes, here is a tip: MP and MP3D are managed assemblies (.NET). They do not crash ... ever, there are just some exceptions. If you see a crash, then something is wrong with the un-managed part of the game (C++), that is the graph-builder and it's filters / renderers. So, MP3D can not do anything directly for that. 4. So, you're saying that only 1 decoder with DXVA enabled worked for you? How MP3D should handle that? Switch to that renderer on 3D playback? How the users are going to know which-one works? LAV and MPC did not work for me, the MS one worked. 5. About the blueray ... I do not have the hardware to test. Nor a TV-card to test 3d streams too. Here is where other developers can kick-in. Or maybe if there is some virtualization of such hardware ... About the SVI, again: That format is completely customized to 3dtv.at player. It is open but not generic. I find it strange for MP3D to write such files. Maybe only read them? What do people think? Does anyone both utilize 3dtv.at player (that writes the files) AND MP3D (that would read the files) ???? Is it worth it? [/QUOTE]
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[Beta - Update 2013/08/09] MP3D - Render 3D videos via MediaPortal!
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