home
products
contribute
download
documentation
forum
Home
Forums
New posts
Search forums
What's new
New posts
All posts
Latest activity
Members
Registered members
Current visitors
Donate
Log in
Register
What's new
Search
Search
Search titles only
By:
New posts
Search forums
Search titles only
By:
Menu
Log in
Register
Navigation
Install the app
Install
More options
Contact us
Close Menu
Forums
MediaPortal 1
MediaPortal 1 Plugins
[Beta - Update 2013/08/09] MP3D - Render 3D videos via MediaPortal!
Contact us
RSS
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="morpheus_xx" data-source="post: 959969" data-attributes="member: 48495"><p>I have a 3D capable display now and also thought about future 3D support for MP2.</p><p> </p><p>Some time ago I made experiments to render the whole screen as SBS only using one single frame and stretching it to 2 halves. If you would do a proper 3D gui we could render each frame twice, using a slightly different camera position (see also <a href="http://www.nvidia.com/content/GTC-2010/pdfs/2010_GTC2010.pdf" target="_blank">http://www.nvidia.com/content/GTC-2010/pdfs/2010_GTC2010.pdf</a> for background).</p><p> </p><p>That would also require to have proper Z-information on all screen elements available. The video frame itself then should be handled differently (i.e. if it comes already as SBS you must not split and copy it again). This could be managed if the VideoBrush gets an information which render pass is done currently (left or right side) so it can decide how to process the frame accordingly.</p><p> </p><p>Currently I have no concrete plans to work in this section, just sharing some basic ideas here <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="morpheus_xx, post: 959969, member: 48495"] I have a 3D capable display now and also thought about future 3D support for MP2. Some time ago I made experiments to render the whole screen as SBS only using one single frame and stretching it to 2 halves. If you would do a proper 3D gui we could render each frame twice, using a slightly different camera position (see also [url]http://www.nvidia.com/content/GTC-2010/pdfs/2010_GTC2010.pdf[/url] for background). That would also require to have proper Z-information on all screen elements available. The video frame itself then should be handled differently (i.e. if it comes already as SBS you must not split and copy it again). This could be managed if the VideoBrush gets an information which render pass is done currently (left or right side) so it can decide how to process the frame accordingly. Currently I have no concrete plans to work in this section, just sharing some basic ideas here ;) [/QUOTE]
Insert quotes…
Verification
Post reply
Forums
MediaPortal 1
MediaPortal 1 Plugins
[Beta - Update 2013/08/09] MP3D - Render 3D videos via MediaPortal!
Contact us
RSS
Top
Bottom