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<blockquote data-quote="fujistick" data-source="post: 388167" data-attributes="member: 65261"><p>No worries, here they are.</p><p></p><p>Basically for the KeyboardInputPlugin, I used the MCE remote example Keyboard.xml as a base and customised it for me. I also renamed each of the buttons that i use in the KeyboardInputPlugin configuration to have the key combination in the name eg. renamed "Play" to be "Play (Ctrl+P)", to make it easier for me to maintain in the future. (Ctrl+P is easier for me to read then 10080 <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" />)</p><p></p><p>The Button names (minus the key combination) in the KeyboardInputPlugin should generally match the Function names in iMON Manager. I can post some screenshots of the Harmony software device key mappings that go with this if you like.</p><p></p><p>BTW, the "My Movies" button points to Moving Pictures, so if you don't have that installed, it might (or might not) throw an error. Also, i mentioned in my last post that if a key press isn't mapped to a Button in KeyboardInputPlugin, it throws and exception and crashes MP when it's pressed. I've mapped the important ones that are sent from iMON Manager for me that were missing from the MCE example (from memory, Enter, Esc, cursor keys, etc), but I've been too lazy to map the number buttons, so if you press one of them, it will probably crash MP. This should be easily fixed by adding a Button in KeyboardInputPlugin for each number.</p><p></p><p>I'm currently using KeyboardInputPlugin 2.0.0.0, and I just come across this post (<a href="https://forum.team-mediaportal.com/plugins-47/generic-keyboard-remote-input-plugin-25755/index11.html#post344312" target="_blank">https://forum.team-mediaportal.com/plugins-47/generic-keyboard-remote-input-plugin-25755/index11.html#post344312</a>) in which SilentExcept (not the original author) has made a new version. I haven't tried this yet, but the description looks like it may have fixed the MP crash problem. ("Better handling of keys not mapped through the plugin").</p><p></p><p>That should get you going at least. Oh, and you don't need to worry about worshiping the ground I walk on. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="fujistick, post: 388167, member: 65261"] No worries, here they are. Basically for the KeyboardInputPlugin, I used the MCE remote example Keyboard.xml as a base and customised it for me. I also renamed each of the buttons that i use in the KeyboardInputPlugin configuration to have the key combination in the name eg. renamed "Play" to be "Play (Ctrl+P)", to make it easier for me to maintain in the future. (Ctrl+P is easier for me to read then 10080 ;)) The Button names (minus the key combination) in the KeyboardInputPlugin should generally match the Function names in iMON Manager. I can post some screenshots of the Harmony software device key mappings that go with this if you like. BTW, the "My Movies" button points to Moving Pictures, so if you don't have that installed, it might (or might not) throw an error. Also, i mentioned in my last post that if a key press isn't mapped to a Button in KeyboardInputPlugin, it throws and exception and crashes MP when it's pressed. I've mapped the important ones that are sent from iMON Manager for me that were missing from the MCE example (from memory, Enter, Esc, cursor keys, etc), but I've been too lazy to map the number buttons, so if you press one of them, it will probably crash MP. This should be easily fixed by adding a Button in KeyboardInputPlugin for each number. I'm currently using KeyboardInputPlugin 2.0.0.0, and I just come across this post ([url]https://forum.team-mediaportal.com/plugins-47/generic-keyboard-remote-input-plugin-25755/index11.html#post344312[/url]) in which SilentExcept (not the original author) has made a new version. I haven't tried this yet, but the description looks like it may have fixed the MP crash problem. ("Better handling of keys not mapped through the plugin"). That should get you going at least. Oh, and you don't need to worry about worshiping the ground I walk on. :) [/QUOTE]
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