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<blockquote data-quote="ge2301" data-source="post: 1210087" data-attributes="member: 145639"><p>Thanks a lot for your feedback and interest. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite24" alt="(y)" title="Thumbs Up (y)" loading="lazy" data-shortname="(y)" /></p><p></p><p></p><p>Great. And I'me one of the persons, who is still using it on my Win10 HTPC <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> Even though I developed a WMC skin for MP2 I realized, that WMC is still more user friendly in terms of navigation and some other things not beeing intuitive enough yet.</p><p></p><p></p><p>That is also my hope. Having a simple skin like WMC without the overloaded visual stuff + intuitive navigation + a few add featuers, that were missing in WMC.</p><p>For example the Menu Editor is very helpful and something I ever missed in WMC.</p><p></p><p></p><p>Agree here, though I'm not a mouse user. But target was to add much better mouse support. There are still a few points I'm trying to improve, but my main problem is, that I hav basically no coding skills. I learned xaml to do my skin work, however for many things I depend on new models (sometimes even simple things), but in #C. If you have #C skills and are willing to support a bit, we can make the WMC skin what it should be <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p></p><p>Yes, this should be added, you're right.</p><p></p><p></p><p>I'd need more details here, perhaps with screenshot. I'm not 100% sure, if I got it fully.</p><p></p><p></p><p>This is something not easily achievable as skinner. Many things are deeply bonded into the system and all skins automatically refer to it.</p><p>There are many things, especially related to navigation, that I want to change, but can not. There is a way for sure, but I need #C support.</p><p></p><p></p><p>In the past we had as MP1 different skins for 4:3 and 16:9. I think the decision was not to support old displays anymore. Skins are automatically scaled.</p><p></p><p></p><p>Hmm, I never tried it, because I don't use the skin in an operative environment (Still WMC used). What exactly does not work?</p><p></p><p></p><p>I know. This is one of the last things I want to touch. Some people work on a new input manager for key mappings. This might strongly effect many areas, so I prefer to wait to avoid double effort. Additionally it's currently not understood well, so I hesitated to touch this part.</p></blockquote><p></p>
[QUOTE="ge2301, post: 1210087, member: 145639"] Thanks a lot for your feedback and interest. (y) Great. And I'me one of the persons, who is still using it on my Win10 HTPC :) Even though I developed a WMC skin for MP2 I realized, that WMC is still more user friendly in terms of navigation and some other things not beeing intuitive enough yet. That is also my hope. Having a simple skin like WMC without the overloaded visual stuff + intuitive navigation + a few add featuers, that were missing in WMC. For example the Menu Editor is very helpful and something I ever missed in WMC. Agree here, though I'm not a mouse user. But target was to add much better mouse support. There are still a few points I'm trying to improve, but my main problem is, that I hav basically no coding skills. I learned xaml to do my skin work, however for many things I depend on new models (sometimes even simple things), but in #C. If you have #C skills and are willing to support a bit, we can make the WMC skin what it should be :) Yes, this should be added, you're right. I'd need more details here, perhaps with screenshot. I'm not 100% sure, if I got it fully. This is something not easily achievable as skinner. Many things are deeply bonded into the system and all skins automatically refer to it. There are many things, especially related to navigation, that I want to change, but can not. There is a way for sure, but I need #C support. In the past we had as MP1 different skins for 4:3 and 16:9. I think the decision was not to support old displays anymore. Skins are automatically scaled. Hmm, I never tried it, because I don't use the skin in an operative environment (Still WMC used). What exactly does not work? I know. This is one of the last things I want to touch. Some people work on a new input manager for key mappings. This might strongly effect many areas, so I prefer to wait to avoid double effort. Additionally it's currently not understood well, so I hesitated to touch this part. [/QUOTE]
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