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MediaPortal 1
MediaPortal 1 Skins
Building a skin from scratch - a tour -
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<blockquote data-quote="Pog" data-source="post: 1003732" data-attributes="member: 97724"><p>Got something for you for change of selection/focus...</p><p> </p><p>[CODE]<control></p><p> <description>View Control - Selected Toggle</description></p><p> <type>label</type></p><p> <id>5544</id></p><p> <label>#(iif(neq(string.rtrim(#selectedindex,'1,3,5,7,9'),#selectedindex),'',' '))</label></p><p></control>[/CODE]</p><p> </p><p>Each item focused in a list will now toggle a text flag. Use 2 anims to trigger on each toggle:</p><p>[CODE]<animation effect="fade" time="400" delay="3000" start="0" end="100" reversible="false" condition="Control.HasText(5544)">conditional</animation></p><p><animation effect="fade" time="400" delay="3000" start="0" end="100" reversible="false" condition="!Control.HasText(5544)">conditional</animation>[/CODE]</p><p> </p><p>Note: The view toggle works well for sequential items like listview/filmstrip/coverview, for icons a user can jump up/down lines of icons and if it is even to even or odd to odd the toggle will not trigger. To get around this you can use a double toggle and more anims.</p></blockquote><p></p>
[QUOTE="Pog, post: 1003732, member: 97724"] Got something for you for change of selection/focus... [CODE]<control> <description>View Control - Selected Toggle</description> <type>label</type> <id>5544</id> <label>#(iif(neq(string.rtrim(#selectedindex,'1,3,5,7,9'),#selectedindex),'',' '))</label> </control>[/CODE] Each item focused in a list will now toggle a text flag. Use 2 anims to trigger on each toggle: [CODE]<animation effect="fade" time="400" delay="3000" start="0" end="100" reversible="false" condition="Control.HasText(5544)">conditional</animation> <animation effect="fade" time="400" delay="3000" start="0" end="100" reversible="false" condition="!Control.HasText(5544)">conditional</animation>[/CODE] Note: The view toggle works well for sequential items like listview/filmstrip/coverview, for icons a user can jump up/down lines of icons and if it is even to even or odd to odd the toggle will not trigger. To get around this you can use a double toggle and more anims. [/QUOTE]
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