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MediaPortal 1
MediaPortal 1 Skins
Building a skin from scratch - a tour -
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<blockquote data-quote="Dadeo" data-source="post: 1009580" data-attributes="member: 27204"><p> <ol> <li data-xf-list-type="ol"><img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite24" alt="(y)" title="Thumbs Up (y)" loading="lazy" data-shortname="(y)" /> for the thread mbuzina - awesome! Skinners working together? Super awesome!</li> <li data-xf-list-type="ol"><img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite20" alt=":ROFLMAO:" title="ROFL :ROFLMAO:" loading="lazy" data-shortname=":ROFLMAO:" /> for the descriptions of the process - it's like reading my own internal monologue (tho' your's is more polite/PG <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /> - just add multiple screen, font sizes, and global layout options and cover size options, and custom list widths and you will know why I checked into the loony bin long ago !)</li> <li data-xf-list-type="ol">As Pog has pointed out skin expressions are VERY picky and exact perfect syntax is a must - one typo and you are screwed and have to reload MP and log rarely gives you enough info to figure out the error (and docs desperately need checking and more examples!)</li> <li data-xf-list-type="ol">Skin expressions (even string.equals aso) vs skin.settings are completely psychotic in MP1 - I still have not figured it all out perfectly - in some cases strings are interpreted as integers and vice versa and it seems to vary depending on the control/tag you use them in (and I have even run into cases where it varies when used in visibility conditions). <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite9" alt=":eek:" title="Eek! :eek:" loading="lazy" data-shortname=":eek:" /> It's enough to rename this thread to 'My trip to the funny farm" LOL</li> </ol><p>OK, do you guys seriously think this is easier than MP2 skinning? Imagine how <em>awesome</em> MP2 skins would be if we did the same thing for learning how to skin in MP2? I know it is almost impossible to get started. The docs Albert, morph and chefkoch have written are a good start, but they are mainly from a developers pov. What we really need is skinners to do what you have done here mbuzina - and document the process of actually developing a skin for MP2 from a <strong>skinner's</strong> perspective!</p><p> </p><p>What is really ironic is that when I first started skinning I found the MP1 wiki skinner's guide (I use the term loosely!) next to useless. I was determined to write a proper guide for new skinners. Here we are years later and although we have improved the docs some (at least all controls, tags, features/changes are mostly documented)I still have never managed to do it <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite3" alt=":(" title="Frown :(" loading="lazy" data-shortname=":(" /> So it's quite funny that we expect MP2 wiki to offer what we never managed for MP1 skinning.</p></blockquote><p></p>
[QUOTE="Dadeo, post: 1009580, member: 27204"] [LIST=1] [*](y) for the thread mbuzina - awesome! Skinners working together? Super awesome! [*]:ROFLMAO: for the descriptions of the process - it's like reading my own internal monologue (tho' your's is more polite/PG ;) - just add multiple screen, font sizes, and global layout options and cover size options, and custom list widths and you will know why I checked into the loony bin long ago !) [*]As Pog has pointed out skin expressions are VERY picky and exact perfect syntax is a must - one typo and you are screwed and have to reload MP and log rarely gives you enough info to figure out the error (and docs desperately need checking and more examples!) [*]Skin expressions (even string.equals aso) vs skin.settings are completely psychotic in MP1 - I still have not figured it all out perfectly - in some cases strings are interpreted as integers and vice versa and it seems to vary depending on the control/tag you use them in (and I have even run into cases where it varies when used in visibility conditions). :eek: It's enough to rename this thread to 'My trip to the funny farm" LOL [/LIST] OK, do you guys seriously think this is easier than MP2 skinning? Imagine how [I]awesome[/I] MP2 skins would be if we did the same thing for learning how to skin in MP2? I know it is almost impossible to get started. The docs Albert, morph and chefkoch have written are a good start, but they are mainly from a developers pov. What we really need is skinners to do what you have done here mbuzina - and document the process of actually developing a skin for MP2 from a [B]skinner's[/B] perspective! What is really ironic is that when I first started skinning I found the MP1 wiki skinner's guide (I use the term loosely!) next to useless. I was determined to write a proper guide for new skinners. Here we are years later and although we have improved the docs some (at least all controls, tags, features/changes are mostly documented)I still have never managed to do it :( So it's quite funny that we expect MP2 wiki to offer what we never managed for MP1 skinning. [/QUOTE]
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