- July 1, 2010
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- Belgium
Hi,
When starting mp with a full HD skin, I get a lot off these loggings:
Is it possible to accept 1920x1880 images for caching, I guess this will speed up things.
When starting mp with a full HD skin, I get a lot off these loggings:
Code:
2012-01-18 17:48:32.458157 [Info.][MPMain(1)]: TexturePacker: D3D device does support 8192x8192 textures
2012-01-18 17:48:32.459157 [Info.][MPMain(1)]: TexturePacker: using 2048x2048 as packed textures limit
2012-01-18 17:48:32.459157 [Info.][MPMain(1)]: TexturePacker: using 1024x1024 as single texture limit
2012-01-18 17:48:32.585165 [Warn.][MPMain(1)]: TexturePacker: Texture c:\programdata\team mediaportal\mediaportal\skin\avallonis\media\background.png is too large to be cached. Texture 1920x1080 - limit 2048x2048
2012-01-18 17:48:32.664169 [Warn.][MPMain(1)]: TexturePacker: Texture c:\programdata\team mediaportal\mediaportal\skin\avallonis\media\basichome_rss_bg.png is too large to be cached. Texture 1865x96 - limit 2048x2048
2012-01-18 17:48:32.678170 [Warn.][MPMain(1)]: TexturePacker: Texture c:\programdata\team mediaportal\mediaportal\skin\avallonis\media\basichome_top_menu_bg.png is too large to be cached. Texture 1893x717 - limit 2048x2048
2012-01-18 17:48:32.749174 [Warn.][MPMain(1)]: TexturePacker: Texture c:\programdata\team mediaportal\mediaportal\skin\avallonis\media\basichome_top_menu_bg_drop_fill.png is too large to be cached. Texture 1893x717 - limit 2048x2048
Is it possible to accept 1920x1880 images for caching, I guess this will speed up things.