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<blockquote data-quote="mbuzina" data-source="post: 835225" data-attributes="member: 12382"><p>Sorry for the noob question, but the logging states:</p><p>TexturePacker: using 2048x2048 as packed textures limit</p><p>TexturePacker: using 1024x1024 as single texture limit</p><p></p><p>I thought packed textures are what you describe, pack multiple textures into on to speed up</p><p></p><p>So the single texture limit (should?) be the maximum size of a single image to be cached. Which could be fillsize HD in case of a background image for example. Loading this image for every window change would be costly.</p></blockquote><p></p>
[QUOTE="mbuzina, post: 835225, member: 12382"] Sorry for the noob question, but the logging states: TexturePacker: using 2048x2048 as packed textures limit TexturePacker: using 1024x1024 as single texture limit I thought packed textures are what you describe, pack multiple textures into on to speed up So the single texture limit (should?) be the maximum size of a single image to be cached. Which could be fillsize HD in case of a background image for example. Loading this image for every window change would be costly. [/QUOTE]
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