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<blockquote data-quote="G.B. Wolf" data-source="post: 204939" data-attributes="member: 48355"><p>I've got another question... <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>I've got some audiobooks as MP3s with embedded covert art. I saw that the TagReader and MusicTag support this. I tried something like:</p><p></p><p>Image cover = tag.GetCoverOrHowItIsNamed();</p><p>cover.save("some string with a destination file");</p><p></p><p>The result is that the file is created, but only as an zero content file, and an undefined GDI+ error is logged.</p><p></p><p>Is there any active code to find between these hundreds of Coverart handler functions in the code?</p><p></p><p>Best regards</p><p>Wolf</p></blockquote><p></p>
[QUOTE="G.B. Wolf, post: 204939, member: 48355"] I've got another question... :) I've got some audiobooks as MP3s with embedded covert art. I saw that the TagReader and MusicTag support this. I tried something like: Image cover = tag.GetCoverOrHowItIsNamed(); cover.save("some string with a destination file"); The result is that the file is created, but only as an zero content file, and an undefined GDI+ error is logged. Is there any active code to find between these hundreds of Coverart handler functions in the code? Best regards Wolf [/QUOTE]
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