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<blockquote data-quote="Lehmden" data-source="post: 1030829" data-attributes="member: 109222"><p>Hi.</p><p>For me the example is readable clearly. I extra tried it on a CRT TV too, also no problem. But others surely could have issues with that, that's why there are more than one skin to choose... I was asked to list what I think are the advantages of Backdrop and I did. Others may think differently, no problem. But that's my opinion. For me, my personal use, this is the way to go.</p><p></p><p>I'm not sure but I will ask Morph later if it's possible in MP2 to generate a heavily blurred, upscaled and semi transparent black version of text below the normal white text, just to add a underlying gfx with as little space as needed. I'm pretty sure this will be a problem in MP1, but I hope the MP2 skin engine is capable of something like that.</p><p></p><p></p><p>Not really. On top of screen there was a .png that did a "fade out" so the top text was on darkened backdrop. Normal text came without any gfx below.</p></blockquote><p></p>
[QUOTE="Lehmden, post: 1030829, member: 109222"] Hi. For me the example is readable clearly. I extra tried it on a CRT TV too, also no problem. But others surely could have issues with that, that's why there are more than one skin to choose... I was asked to list what I think are the advantages of Backdrop and I did. Others may think differently, no problem. But that's my opinion. For me, my personal use, this is the way to go. I'm not sure but I will ask Morph later if it's possible in MP2 to generate a heavily blurred, upscaled and semi transparent black version of text below the normal white text, just to add a underlying gfx with as little space as needed. I'm pretty sure this will be a problem in MP1, but I hope the MP2 skin engine is capable of something like that. Not really. On top of screen there was a .png that did a "fade out" so the top text was on darkened backdrop. Normal text came without any gfx below. [/QUOTE]
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