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MediaPortal 1
MediaPortal 1 Skins
Community Project - IRC Channel is #mp-skins on EFNet
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<blockquote data-quote="RubaDuck7" data-source="post: 64595" data-attributes="member: 21523"><p>mofux:</p><p></p><p>If the changes are significant enough, there would be quite a few benefits to start using XAML (which is still XML) and WPF as a presentation platform.</p><p></p><p>For instance, using MS's Expression Interactive Designer, skinners could do all the layout work visually, instead of handcoding the markup. Making a rich web-frontend on top of the same classes shouldn't be too hard either, as a subset of WPF can be run in a browser. I've looked into this technology a bit, and it's amazing how easy and flexible it is to do cool stuff. Of course, if you go hog wild using the 'heaviest' features (3D etc) the hw requirements for your app grows as well, so you have to careful.</p><p></p><p>I saw some mention of migrating to XAML/WPF a while ago in the forums. Obviously this is less than trivial, even if MP seems to use a similar, but more primitive model currently. But here's hoping! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>Marshall:</p><p></p><p>Having a skinning project to see who's good at what and what kind of UI styles people like is quite different to making the next official skin for MP, don't you think? A good idea, but with a different goal.</p><p></p><p>Any good UI most be predictable, so that if you have used some part of it, you have an idea of how things work elsewhere as well. This is actually one of the great opportunities for improvement in MP overall (very much IMHO of course). Making the line between core features and plugins etc transparent. Having a task-based UI instead a list of separate programs. Making a plan for how the whole thing should work and then making the plugins work within that plan.</p><p></p><p>MisterdD:</p><p></p><p>Since you mentioned color schemes etc. Using XAML you can have a central style sheet controlling the overall look of the UI, much like CSS and HTML pages. So changing the look of all the elements wouldn't be very hard at all.</p></blockquote><p></p>
[QUOTE="RubaDuck7, post: 64595, member: 21523"] mofux: If the changes are significant enough, there would be quite a few benefits to start using XAML (which is still XML) and WPF as a presentation platform. For instance, using MS's Expression Interactive Designer, skinners could do all the layout work visually, instead of handcoding the markup. Making a rich web-frontend on top of the same classes shouldn't be too hard either, as a subset of WPF can be run in a browser. I've looked into this technology a bit, and it's amazing how easy and flexible it is to do cool stuff. Of course, if you go hog wild using the 'heaviest' features (3D etc) the hw requirements for your app grows as well, so you have to careful. I saw some mention of migrating to XAML/WPF a while ago in the forums. Obviously this is less than trivial, even if MP seems to use a similar, but more primitive model currently. But here's hoping! :) Marshall: Having a skinning project to see who's good at what and what kind of UI styles people like is quite different to making the next official skin for MP, don't you think? A good idea, but with a different goal. Any good UI most be predictable, so that if you have used some part of it, you have an idea of how things work elsewhere as well. This is actually one of the great opportunities for improvement in MP overall (very much IMHO of course). Making the line between core features and plugins etc transparent. Having a task-based UI instead a list of separate programs. Making a plan for how the whole thing should work and then making the plugins work within that plan. MisterdD: Since you mentioned color schemes etc. Using XAML you can have a central style sheet controlling the overall look of the UI, much like CSS and HTML pages. So changing the look of all the elements wouldn't be very hard at all. [/QUOTE]
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