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MediaPortal 2
General
Concept: Switch MP2 to D3D11/D2D rendering
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<blockquote data-quote="morpheus_xx" data-source="post: 1116179" data-attributes="member: 48495"><p>This is in principle already the case: the SkinEngine itself is a plugin and can be exchanged. The device creation and rendering related code is in few classes only. So if someone wants to port this on OpenGL, it could be possible. Of course also the VideoPlayer, ImagePlayer and all other parts which depends on DX(9) and DirectShow need to be adopted as well.</p><p>Althought this might be theoretical possible, it won't be coded by me/us.</p><p></p><p>The DX9 compatibility is still given with DX11: it's just a newer API that is able to create a device with feature level of 9.x. For that part I created the test binary, it worked also on older cards.</p></blockquote><p></p>
[QUOTE="morpheus_xx, post: 1116179, member: 48495"] This is in principle already the case: the SkinEngine itself is a plugin and can be exchanged. The device creation and rendering related code is in few classes only. So if someone wants to port this on OpenGL, it could be possible. Of course also the VideoPlayer, ImagePlayer and all other parts which depends on DX(9) and DirectShow need to be adopted as well. Althought this might be theoretical possible, it won't be coded by me/us. The DX9 compatibility is still given with DX11: it's just a newer API that is able to create a device with feature level of 9.x. For that part I created the test binary, it worked also on older cards. [/QUOTE]
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MediaPortal 2
General
Concept: Switch MP2 to D3D11/D2D rendering
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