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A little update about the progress:

I reworked the internal render methods (ImageContext) in order to switch remaining parts to D2D. Unfortunately I stuck in this part, because there are issues with using the existing shaders (vertex+pixel shaders): the output is not placed at right position. D2D obviously wants the input in another format as D3D before. I tried to find the right way for one week now. It's quite frustrating...


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