Normal
Regarding AtmoLight changes for DX11.Please keep in mind that i have no idea what im doing . DirectX stuff is a black box for me.Both my aproaches (BitmapBrush and renderTarget.DrawBitmap) i just tested seem to fail at creating a RenderTarget. So, how exactly do i do that?The constructor suggests either using a pointer or a Factory, a Surface and some properties. I tried a null pointer, but that doesnt work. Tryed adding the Factories that SkinContext exposes, but they seem to be wrong aswell.Please, somebody take my hand and show me the path .
Regarding AtmoLight changes for DX11.
Please keep in mind that i have no idea what im doing . DirectX stuff is a black box for me.
Both my aproaches (BitmapBrush and renderTarget.DrawBitmap) i just tested seem to fail at creating a RenderTarget. So, how exactly do i do that?
The constructor suggests either using a pointer or a Factory, a Surface and some properties. I tried a null pointer, but that doesnt work. Tryed adding the Factories that SkinContext exposes, but they seem to be wrong aswell.
Please, somebody take my hand and show me the path .