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MediaPortal 2
General
Concept: Switch MP2 to D3D11/D2D rendering
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<blockquote data-quote="Lightning303" data-source="post: 1121306" data-attributes="member: 97876"><p>Regarding AtmoLight changes for DX11.</p><p></p><p>Please keep in mind that i have no idea what im doing <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick Out Tongue :p" loading="lazy" data-shortname=":p" />. DirectX stuff is a black box for me.</p><p></p><p>Both my aproaches (BitmapBrush and renderTarget.DrawBitmap) i just tested seem to fail at creating a RenderTarget. So, how exactly do i do that?</p><p>The constructor suggests either using a pointer or a Factory, a Surface and some properties. I tried a null pointer, but that doesnt work. Tryed adding the Factories that SkinContext exposes, but they seem to be wrong aswell.</p><p>Please, somebody take my hand and show me the path <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" />.</p></blockquote><p></p>
[QUOTE="Lightning303, post: 1121306, member: 97876"] Regarding AtmoLight changes for DX11. Please keep in mind that i have no idea what im doing :P. DirectX stuff is a black box for me. Both my aproaches (BitmapBrush and renderTarget.DrawBitmap) i just tested seem to fail at creating a RenderTarget. So, how exactly do i do that? The constructor suggests either using a pointer or a Factory, a Surface and some properties. I tried a null pointer, but that doesnt work. Tryed adding the Factories that SkinContext exposes, but they seem to be wrong aswell. Please, somebody take my hand and show me the path :). [/QUOTE]
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MediaPortal 2
General
Concept: Switch MP2 to D3D11/D2D rendering
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