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Regarding AtmoLight changes for DX11.


Please keep in mind that i have no idea what im doing :p. DirectX stuff is a black box for me.


Both my aproaches (BitmapBrush and renderTarget.DrawBitmap) i just tested seem to fail at creating a RenderTarget. So, how exactly do i do that?

The constructor suggests either using a pointer or a Factory, a Surface and some properties. I tried a null pointer, but that doesnt work. Tryed adding the Factories that SkinContext exposes, but they seem to be wrong aswell.

Please, somebody take my hand and show me the path :).


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