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MediaPortal 2
General
Concept: Switch MP2 to D3D11/D2D rendering
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<blockquote data-quote="morpheus_xx" data-source="post: 1134964" data-attributes="member: 48495"><p>Thanks!</p><p></p><p>Seems to be a new issue, effects doesn't work the same way in Win10. The failing function is a D2D1 internal one. So for now I would not spend too much time in debugging Win10 issues until the product goes RTM.</p><p>[code][2015-05-02 19:05:51,790] [1678 ] [DX Render] [WARN ] - GraphicsDevice: DirectX Exception</p><p>SharpDX.SharpDXException: HRESULT: [0x80070057], Module: [General], ApiCode: [E_INVALIDARG/Invalid Arguments], Message: Falscher Parameter.</p><p></p><p> bei SharpDX.Result.CheckError()</p><p> bei SharpDX.Direct2D1.Factory1.GetRegisteredEffects(Guid[] effects, Int32 effectsCount, Int32& effectsReturned, Int32& effectsRegistered)</p><p> bei SharpDX.Direct2D1.Factory1.get_RegisteredEffects()</p><p> bei MediaPortal.UI.SkinEngine.ContentManagement.AssetCore.EffectAssetCore`1.Allocate()</p><p> bei MediaPortal.UI.SkinEngine.ContentManagement.EffectAsset`1.Allocate()</p><p> bei MediaPortal.UI.SkinEngine.Rendering.ImageContext.StartRender(RenderContext renderContext, Color borderColor, Vector4 frameData)[/code]</p></blockquote><p></p>
[QUOTE="morpheus_xx, post: 1134964, member: 48495"] Thanks! Seems to be a new issue, effects doesn't work the same way in Win10. The failing function is a D2D1 internal one. So for now I would not spend too much time in debugging Win10 issues until the product goes RTM. [code][2015-05-02 19:05:51,790] [1678 ] [DX Render] [WARN ] - GraphicsDevice: DirectX Exception SharpDX.SharpDXException: HRESULT: [0x80070057], Module: [General], ApiCode: [E_INVALIDARG/Invalid Arguments], Message: Falscher Parameter. bei SharpDX.Result.CheckError() bei SharpDX.Direct2D1.Factory1.GetRegisteredEffects(Guid[] effects, Int32 effectsCount, Int32& effectsReturned, Int32& effectsRegistered) bei SharpDX.Direct2D1.Factory1.get_RegisteredEffects() bei MediaPortal.UI.SkinEngine.ContentManagement.AssetCore.EffectAssetCore`1.Allocate() bei MediaPortal.UI.SkinEngine.ContentManagement.EffectAsset`1.Allocate() bei MediaPortal.UI.SkinEngine.Rendering.ImageContext.StartRender(RenderContext renderContext, Color borderColor, Vector4 frameData)[/code] [/QUOTE]
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MediaPortal 2
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Concept: Switch MP2 to D3D11/D2D rendering
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