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MediaPortal 2
General
Concept: Switch MP2 to D3D11/D2D rendering
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<blockquote data-quote="morpheus_xx" data-source="post: 1134967" data-attributes="member: 48495"><p>The error codes are from DX11.1: E_INVALIDARG and E_INVALIDSTATE (for all subsequent calls after the first error appeared). SharpDX is "only" a C# wrapper around DX and D2D APIs.</p><p>Unfortunately there doesn't exist many examples for custom D2D effects, which I use here, especially with 2 inputs. The normal single image render effect is quite similar and is working correctly (after many days of work <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite3" alt=":(" title="Frown :(" loading="lazy" data-shortname=":(" />)</p><p></p><p>Yes, didn't work yet since the D2D rewrite of those classes. In DX9 version everything is fine. Main issue is that D2D is also another API on top of DX11.1 for 2D drawing operations. This is good for all GUI rendering, but introduces new problems in shader handling: i.e. I cannot control SamplerStates to use other modes than "Clamp" (I need "Border" for all of our uses)</p></blockquote><p></p>
[QUOTE="morpheus_xx, post: 1134967, member: 48495"] The error codes are from DX11.1: E_INVALIDARG and E_INVALIDSTATE (for all subsequent calls after the first error appeared). SharpDX is "only" a C# wrapper around DX and D2D APIs. Unfortunately there doesn't exist many examples for custom D2D effects, which I use here, especially with 2 inputs. The normal single image render effect is quite similar and is working correctly (after many days of work :() Yes, didn't work yet since the D2D rewrite of those classes. In DX9 version everything is fine. Main issue is that D2D is also another API on top of DX11.1 for 2D drawing operations. This is good for all GUI rendering, but introduces new problems in shader handling: i.e. I cannot control SamplerStates to use other modes than "Clamp" (I need "Border" for all of our uses) [/QUOTE]
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MediaPortal 2
General
Concept: Switch MP2 to D3D11/D2D rendering
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