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MediaPortal 2
General
Concept: Switch MP2 to D3D11/D2D rendering
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<blockquote data-quote="morpheus_xx" data-source="post: 1134968" data-attributes="member: 48495"><p>Thanks! There was an internal driver error which caused a "device lost" and re-creation of device:</p><p>[code][2015-05-02 21:52:39,730] [24580 ] [DX Render] [DEBUG] - ScreenManager: Closing screen 'configuration-section'</p><p>[2015-05-02 21:52:39,917] [24767 ] [DX Render] [WARN ] - GraphicsDevice: DirectX Exception</p><p>SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action.</p><p></p><p> at SharpDX.Result.CheckError()</p><p> at SharpDX.DXGI.SwapChain.Present(Int32 syncInterval, PresentFlags flags)</p><p> at MediaPortal.UI.SkinEngine.DirectX11.GraphicsDevice11.Render(Boolean doWaitForNextFame)</p><p>[2015-05-02 21:52:39,919] [24769 ] [DX Render] [WARN ] - GraphicsDevice: DeviceRemovedReason: HRESULT = 0x887A0020</p><p>[2015-05-02 21:52:39,920] [24770 ] [DX Render] [WARN ] - GraphicsDevice: Resetting DX11 device...</p><p>[/code]</p><p>The error code is: </p><p style="margin-left: 20px"><strong>DXGI_ERROR_DRIVER_INTERNAL_ERROR</strong></p> <p style="margin-left: 20px">0x887A0020</p> <p style="margin-left: 20px">The driver encountered a problem and was put into the device removed state.</p><p>A driver update could help maybe...</p><p></p><p>But an issue remains: after device reset the textures should be re-allocated which doesn't seem to happen <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite3" alt=":(" title="Frown :(" loading="lazy" data-shortname=":(" /></p></blockquote><p></p>
[QUOTE="morpheus_xx, post: 1134968, member: 48495"] Thanks! There was an internal driver error which caused a "device lost" and re-creation of device: [code][2015-05-02 21:52:39,730] [24580 ] [DX Render] [DEBUG] - ScreenManager: Closing screen 'configuration-section' [2015-05-02 21:52:39,917] [24767 ] [DX Render] [WARN ] - GraphicsDevice: DirectX Exception SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at SharpDX.DXGI.SwapChain.Present(Int32 syncInterval, PresentFlags flags) at MediaPortal.UI.SkinEngine.DirectX11.GraphicsDevice11.Render(Boolean doWaitForNextFame) [2015-05-02 21:52:39,919] [24769 ] [DX Render] [WARN ] - GraphicsDevice: DeviceRemovedReason: HRESULT = 0x887A0020 [2015-05-02 21:52:39,920] [24770 ] [DX Render] [WARN ] - GraphicsDevice: Resetting DX11 device... [/code] The error code is: [INDENT][B]DXGI_ERROR_DRIVER_INTERNAL_ERROR[/B] 0x887A0020 The driver encountered a problem and was put into the device removed state.[/INDENT] A driver update could help maybe... But an issue remains: after device reset the textures should be re-allocated which doesn't seem to happen :( [/QUOTE]
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MediaPortal 2
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Concept: Switch MP2 to D3D11/D2D rendering
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