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MediaPortal 2
General
Concept: Switch MP2 to D3D11/D2D rendering
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<blockquote data-quote="morpheus_xx" data-source="post: 1135318" data-attributes="member: 48495"><p>I've updated the first post with a BlueVision skin version matching to D2D testbuild #5.</p><p></p><p>[USER=145639]@ge2301[/USER] I changed the blur effects for dialogs to D2D ones with quite big radius. You should check this for a good looking value. If you like to play around with the new D2D effects (mainly Shadow and Blur), please do so in the branch: <a href="https://github.com/MediaPortal/MediaPortal-2/tree/FEAT_DX11_D2D_v5_BlueVision" target="_blank">https://github.com/MediaPortal/MediaPortal-2/tree/FEAT_DX11_D2D_v5_BlueVision</a>. All other development should continue in existing branches, because I will rebase and merge this one at later time.</p><p></p><p>Another notable feature is the support of "LineHeight" property for labels. By this you can define the vertical spacing between text lines, which maked details of series and movies much better readable now. And I've introduced some font styles to apply them in comfortable manner.</p></blockquote><p></p>
[QUOTE="morpheus_xx, post: 1135318, member: 48495"] I've updated the first post with a BlueVision skin version matching to D2D testbuild #5. [USER=145639]@ge2301[/USER] I changed the blur effects for dialogs to D2D ones with quite big radius. You should check this for a good looking value. If you like to play around with the new D2D effects (mainly Shadow and Blur), please do so in the branch: [URL]https://github.com/MediaPortal/MediaPortal-2/tree/FEAT_DX11_D2D_v5_BlueVision[/URL]. All other development should continue in existing branches, because I will rebase and merge this one at later time. Another notable feature is the support of "LineHeight" property for labels. By this you can define the vertical spacing between text lines, which maked details of series and movies much better readable now. And I've introduced some font styles to apply them in comfortable manner. [/QUOTE]
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MediaPortal 2
General
Concept: Switch MP2 to D3D11/D2D rendering
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