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MediaPortal 2
General
Concept: Switch MP2 to D3D11/D2D rendering
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<blockquote data-quote="morpheus_xx" data-source="post: 1135330" data-attributes="member: 48495"><p>You can check the MSDN pages for property description of D2D effects, some have value ranges defined, others not. Example: <a href="https://msdn.microsoft.com/en-us/library/windows/desktop/hh706338%28v=vs.85%29.aspx" target="_blank">https://msdn.microsoft.com/en-us/library/windows/desktop/hh706338(v=vs.85).aspx</a>.</p><p></p><p>On the other hand I tried to make the C# side to look mostly compatible with WPF (<a href="https://msdn.microsoft.com/en-us/library/system.windows.media.effects.blureffect%28v=vs.110%29.aspx" target="_blank">https://msdn.microsoft.com/en-us/library/system.windows.media.effects.blureffect(v=vs.110).aspx</a>), that's why in BlurEffect I have "Radius" which maps to "D2D1_GAUSSIANBLUR_PROP_STANDARD_DEVIATION".</p></blockquote><p></p>
[QUOTE="morpheus_xx, post: 1135330, member: 48495"] You can check the MSDN pages for property description of D2D effects, some have value ranges defined, others not. Example: [URL]https://msdn.microsoft.com/en-us/library/windows/desktop/hh706338%28v=vs.85%29.aspx[/URL]. On the other hand I tried to make the C# side to look mostly compatible with WPF ([URL]https://msdn.microsoft.com/en-us/library/system.windows.media.effects.blureffect%28v=vs.110%29.aspx[/URL]), that's why in BlurEffect I have "Radius" which maps to "D2D1_GAUSSIANBLUR_PROP_STANDARD_DEVIATION". [/QUOTE]
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MediaPortal 2
General
Concept: Switch MP2 to D3D11/D2D rendering
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