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<blockquote data-quote="infinite.loop" data-source="post: 165148" data-attributes="member: 10723"><p style="margin-left: 20px">that message is absolutely correct.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">i.e. a ID has been changed, result is that one button is no longer working because the ID in the xml is wrong, then in the pas we GOT bugreports and wasted quite some time just because of an outdated skin.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">If a new screen/feature/game is added, then MP will present you with a message that a xml is missing (because the skin is not uptodate) again this will cause a wrong bugreport and that the team is wasting time with testing.</p><p></p><p></p><p></p><p style="margin-left: 20px">It is. i have just seen it yestreday <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick Out Tongue :p" loading="lazy" data-shortname=":p" /></p><p></p><p></p><p></p><p style="margin-left: 20px">a designer can install 0.2.2.0, and reskin BlueTwo.</p> <p style="margin-left: 20px">If he decides to update the skin to 0.2.3.0RC1 he has to diff out the changes in BlueTwo between these two.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">So the Designer is not forced to check for changes until he wants to update his skin.</p><p></p><p></p><p style="margin-left: 20px">that sounds extremely good. (any examples you have in mind? <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> )</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">do you have any experience with such systems and the required online facilities?</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">if yes, then it would be nice if you could check how this could be integrated into MP.</p> <p style="margin-left: 20px">because we would need someone with the knowledge and dedication to integrate it <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><u><strong>note:</strong></u></p> <p style="margin-left: 20px">please keep in mind that i am not a developer. therefor i ask stupid dev questions <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="infinite.loop, post: 165148, member: 10723"] [INDENT]that message is absolutely correct. i.e. a ID has been changed, result is that one button is no longer working because the ID in the xml is wrong, then in the pas we GOT bugreports and wasted quite some time just because of an outdated skin. If a new screen/feature/game is added, then MP will present you with a message that a xml is missing (because the skin is not uptodate) again this will cause a wrong bugreport and that the team is wasting time with testing.[/INDENT] [INDENT]It is. i have just seen it yestreday :P[/INDENT] [INDENT]a designer can install 0.2.2.0, and reskin BlueTwo. If he decides to update the skin to 0.2.3.0RC1 he has to diff out the changes in BlueTwo between these two. So the Designer is not forced to check for changes until he wants to update his skin.[/INDENT] [INDENT]that sounds extremely good. (any examples you have in mind? :) ) do you have any experience with such systems and the required online facilities? if yes, then it would be nice if you could check how this could be integrated into MP. because we would need someone with the knowledge and dedication to integrate it :) [U][B]note:[/B][/U] please keep in mind that i am not a developer. therefor i ask stupid dev questions ;)[/INDENT] [/QUOTE]
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