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MediaPortal 1
MediaPortal 1 Skins
Display alternative image if texture not found
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<blockquote data-quote="Dadeo" data-source="post: 499571" data-attributes="member: 27204"><p>If I understand you correctly, you just need two controls. Put the control with the nomusicfanart.jpg first, then the fanart control. So if there is no fanart, the background control will display. You can even be more precise and tell the background control only to display when !control.has thumb(ID) where ID is the id of your fanart control. You will have to use a unique ID for each control (not ID 0)</p><p></p><p>However, you have several other options. You could also display the #Play.Current.Thumb, or the artist image from the thumbs folder if you have used Audioscrobbler plugin to download all your artist images. They are often widescreen and look nice as backdrops, almost like fanart.</p><p></p><p>I did something similar in aMPed using a common.window.backdrops.xml that sets #fanart as one texture, and #thumbnail as another and #backdrop as another. Then in each window I just use define codes to set what I want the for the fanart, thumbnail and backdrop in that window. </p><p></p><p>Hope that helps, it's fun and looks great when you get it.</p></blockquote><p></p>
[QUOTE="Dadeo, post: 499571, member: 27204"] If I understand you correctly, you just need two controls. Put the control with the nomusicfanart.jpg first, then the fanart control. So if there is no fanart, the background control will display. You can even be more precise and tell the background control only to display when !control.has thumb(ID) where ID is the id of your fanart control. You will have to use a unique ID for each control (not ID 0) However, you have several other options. You could also display the #Play.Current.Thumb, or the artist image from the thumbs folder if you have used Audioscrobbler plugin to download all your artist images. They are often widescreen and look nice as backdrops, almost like fanart. I did something similar in aMPed using a common.window.backdrops.xml that sets #fanart as one texture, and #thumbnail as another and #backdrop as another. Then in each window I just use define codes to set what I want the for the fanart, thumbnail and backdrop in that window. Hope that helps, it's fun and looks great when you get it. [/QUOTE]
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Display alternative image if texture not found
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