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MediaPortal 2
Feature Requests
Dual Screen: MP Control on one, fullscreen playback on secondary
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<blockquote data-quote="MJGraf" data-source="post: 998838" data-attributes="member: 17886"><p>If MP2, then I'll definitely make sure that is is not forgotten <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big Grin :D" loading="lazy" data-shortname=":D" /></p><p> </p><p>I have a similar use case: My case is a S21T from OrigenAE, having an inbuilt 11'' touch screen. The native resolution of the touch screen is something like 1280x800 (not entirely sure, but somewhere around there). The second display attached is a Samsung Full HD TV.</p><p> </p><p>The advantage of the S21T touch screen is that it can display full hd resolution and I can therefore use clone mode to display MP2 on both displays. The trouble starts when you quit MP and see your desktop in full hd resolution on an 11'' screen (in particular if you have fingers like me and try to hit a menu entry on the touch screen <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /> )</p><p> </p><p>Unfortunately, clone mode is not possible with different resolutions on the two displays directly by the graphics card driver. Therefore I see two possibilities to improve the situation for my setup:</p><p> </p><p>1. Implement a clone mode for different resolutions directly in MP2 (I have no clue about programming with DirectX at all, but what I always thought is that it can't be too big of a problem to just copy and resize a picture directly in the graphics card before it is displayed on both dispays in an "extended dektop" configuration with different resolutions - that should be a typical transformation for a graphics card...)</p><p> </p><p>2. Having exactly what @<a href="https://forum.team-mediaportal.com/members/gvt.140077/" target="_blank">GvT</a> describes above. My touch screen would be the "control display" and my TV would be the projector in GvT's description.</p><p> </p><p>If you mean MP1, btw, such a solution already exists: MPDisplay++</p><p> </p><p>cheers,</p><p>Michael</p></blockquote><p></p>
[QUOTE="MJGraf, post: 998838, member: 17886"] If MP2, then I'll definitely make sure that is is not forgotten :D I have a similar use case: My case is a S21T from OrigenAE, having an inbuilt 11'' touch screen. The native resolution of the touch screen is something like 1280x800 (not entirely sure, but somewhere around there). The second display attached is a Samsung Full HD TV. The advantage of the S21T touch screen is that it can display full hd resolution and I can therefore use clone mode to display MP2 on both displays. The trouble starts when you quit MP and see your desktop in full hd resolution on an 11'' screen (in particular if you have fingers like me and try to hit a menu entry on the touch screen ;) ) Unfortunately, clone mode is not possible with different resolutions on the two displays directly by the graphics card driver. Therefore I see two possibilities to improve the situation for my setup: 1. Implement a clone mode for different resolutions directly in MP2 (I have no clue about programming with DirectX at all, but what I always thought is that it can't be too big of a problem to just copy and resize a picture directly in the graphics card before it is displayed on both dispays in an "extended dektop" configuration with different resolutions - that should be a typical transformation for a graphics card...) 2. Having exactly what @[URL='https://forum.team-mediaportal.com/members/gvt.140077/']GvT[/URL] describes above. My touch screen would be the "control display" and my TV would be the projector in GvT's description. If you mean MP1, btw, such a solution already exists: MPDisplay++ cheers, Michael [/QUOTE]
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MediaPortal 2
Feature Requests
Dual Screen: MP Control on one, fullscreen playback on secondary
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