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<blockquote data-quote="rsparey" data-source="post: 135481" data-attributes="member: 24188"><p>hi Beesoc,</p><p></p><p>Thanks for trying out the foofaraw skin. </p><p></p><p>We are currently busy working on the 4:3 version, as well as updating thoose blue two icons... as I replace the each icon, I correct the aspect ratio and position of the icon... If we have not produced a new alarm icon by the next release I will correct the "squished blue two one".. </p><p></p><p>If you want to have a go at modding the xml code, a lot of answers can be found here: <a href="http://wiki.team-mediaportal.com/SkinArchitecture" target="_blank">http://wiki.team-mediaportal.com/SkinArchitecture</a> </p><p></p><p></p><p>If I am unsure of what any xml, I tend to copy the xml file before I mod it, that way I can restore it if it all goes horribly wrong.. It sounds like you need to look for the <width> and <height> commands... and I gues you will need to modify the <X> and <y> positions of anything you adjuct the size of...</p><p></p><p>Best Regards</p><p></p><p>Rich</p></blockquote><p></p>
[QUOTE="rsparey, post: 135481, member: 24188"] hi Beesoc, Thanks for trying out the foofaraw skin. We are currently busy working on the 4:3 version, as well as updating thoose blue two icons... as I replace the each icon, I correct the aspect ratio and position of the icon... If we have not produced a new alarm icon by the next release I will correct the "squished blue two one".. If you want to have a go at modding the xml code, a lot of answers can be found here: [url]http://wiki.team-mediaportal.com/SkinArchitecture[/url] If I am unsure of what any xml, I tend to copy the xml file before I mod it, that way I can restore it if it all goes horribly wrong.. It sounds like you need to look for the <width> and <height> commands... and I gues you will need to modify the <X> and <y> positions of anything you adjuct the size of... Best Regards Rich [/QUOTE]
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