One basic question:
My plugin is initialized correctly the first time it is activated (through the GUI_MSG_WINDOW_INIT GuiMessage).
If I go back to the main menu and want to jump into my plugin again, the button is not responding anymore....
To go back, I do the following command:
so I guess that GUI_MSG_WINDOW_INIT is not fired because the window still exists...
What is the right message to catch in this case?
Or is the problem somewhere else (apart from that I'm still a bloody C# rookie! :twisted: )?
Thanks,
Daniel
My plugin is initialized correctly the first time it is activated (through the GUI_MSG_WINDOW_INIT GuiMessage).
If I go back to the main menu and want to jump into my plugin again, the button is not responding anymore....
To go back, I do the following command:
Code:
GUIWindowManager.ActivateWindow( (int)GUIWindow.Window.WINDOW_HOME);
so I guess that GUI_MSG_WINDOW_INIT is not fired because the window still exists...
What is the right message to catch in this case?
Or is the problem somewhere else (apart from that I'm still a bloody C# rookie! :twisted: )?
Thanks,
Daniel