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One basic question:


My plugin is initialized correctly the first time it is activated (through the GUI_MSG_WINDOW_INIT GuiMessage).


If I go back to the main menu and want to jump into my plugin again, the button is not responding anymore....


To go back, I do the following command:

[code]GUIWindowManager.ActivateWindow( (int)GUIWindow.Window.WINDOW_HOME);[/code]


so I guess that GUI_MSG_WINDOW_INIT is not fired because the window still exists...


What is the right message to catch in this case?

Or is the problem somewhere else (apart from that I'm still a bloody C# rookie!  :twisted: )?


Thanks,


Daniel


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