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MediaPortal 1
MediaPortal 1 Plugins
GUI_MSG_WINDOW_INIT!
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<blockquote data-quote="waeberd" data-source="post: 3148" data-attributes="member: 10343"><p>One basic question:</p><p></p><p>My plugin is initialized correctly the first time it is activated (through the GUI_MSG_WINDOW_INIT GuiMessage).</p><p></p><p>If I go back to the main menu and want to jump into my plugin again, the button is not responding anymore....</p><p></p><p>To go back, I do the following command:</p><p>[code]GUIWindowManager.ActivateWindow( (int)GUIWindow.Window.WINDOW_HOME);[/code]</p><p></p><p>so I guess that GUI_MSG_WINDOW_INIT is not fired because the window still exists...</p><p></p><p>What is the right message to catch in this case?</p><p>Or is the problem somewhere else (apart from that I'm still a bloody C# rookie! :twisted: )?</p><p></p><p>Thanks,</p><p></p><p>Daniel</p></blockquote><p></p>
[QUOTE="waeberd, post: 3148, member: 10343"] One basic question: My plugin is initialized correctly the first time it is activated (through the GUI_MSG_WINDOW_INIT GuiMessage). If I go back to the main menu and want to jump into my plugin again, the button is not responding anymore.... To go back, I do the following command: [code]GUIWindowManager.ActivateWindow( (int)GUIWindow.Window.WINDOW_HOME);[/code] so I guess that GUI_MSG_WINDOW_INIT is not fired because the window still exists... What is the right message to catch in this case? Or is the problem somewhere else (apart from that I'm still a bloody C# rookie! :twisted: )? Thanks, Daniel [/QUOTE]
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MediaPortal 1
MediaPortal 1 Plugins
GUI_MSG_WINDOW_INIT!
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