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MediaPortal 1
MediaPortal 1 Talk
Hauppauge HD-PVR & Colossus Support
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<blockquote data-quote="mm1352000" data-source="post: 747830" data-attributes="member: 82144"><p>Absolutely... except that I'm at work right now. It is about 12:30 in the afternoon here so it'll be six hours or so before I get home. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite3" alt=":(" title="Frown :(" loading="lazy" data-shortname=":(" /></p><p>Theoretically a hack modification for the wait should be an easy one. Just do a Thread.Sleep(4000); call in HDPVRChannel.WaitForPmt() *before* the call to _eventPMT.Wait(), or before the call to SetupPmtGrabber(). That will cause the TV Server to wait 4 seconds for the effect of blasting to be seen in the stream. If you need my changes for testing too then I can post a patch tonight with a DLL that includes general 1.2.0rc fixes, the audio crossbar fix, the detection fix and your HDMI support patch...</p></blockquote><p></p>
[QUOTE="mm1352000, post: 747830, member: 82144"] Absolutely... except that I'm at work right now. It is about 12:30 in the afternoon here so it'll be six hours or so before I get home. :( Theoretically a hack modification for the wait should be an easy one. Just do a Thread.Sleep(4000); call in HDPVRChannel.WaitForPmt() *before* the call to _eventPMT.Wait(), or before the call to SetupPmtGrabber(). That will cause the TV Server to wait 4 seconds for the effect of blasting to be seen in the stream. If you need my changes for testing too then I can post a patch tonight with a DLL that includes general 1.2.0rc fixes, the audio crossbar fix, the detection fix and your HDMI support patch... [/QUOTE]
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