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<blockquote data-quote="2BitSculptor" data-source="post: 306608" data-attributes="member: 65661"><p>Instead of an absolute value of shift, it should probably be a %value of shift. So 1024/768=1.3333333 etc. Then multiply the Y value by 1.333. </p><p></p><p>The grouped buttons start with an X,Y and are incremented by the height of the button (plus space between in some cases) so you will have to make adjustments there as well. For background fan art, don't change the height value to keep the right aspect.</p><p></p><p>Actually, since I've started making my own 4:3 skin, it has become easier to isolate and change the values directly. Just takes a little patience and determination, and a bit of tweaking to get things where you want them. With XML Notepad, it's quick to traverse the tree of controls. And because I can run several instances, I can drag details from one xml to another.... There's quite a few xmls to go through.</p><p></p><p>good luck.</p><p></p><p>Chuck</p></blockquote><p></p>
[QUOTE="2BitSculptor, post: 306608, member: 65661"] Instead of an absolute value of shift, it should probably be a %value of shift. So 1024/768=1.3333333 etc. Then multiply the Y value by 1.333. The grouped buttons start with an X,Y and are incremented by the height of the button (plus space between in some cases) so you will have to make adjustments there as well. For background fan art, don't change the height value to keep the right aspect. Actually, since I've started making my own 4:3 skin, it has become easier to isolate and change the values directly. Just takes a little patience and determination, and a bit of tweaking to get things where you want them. With XML Notepad, it's quick to traverse the tree of controls. And because I can run several instances, I can drag details from one xml to another.... There's quite a few xmls to go through. good luck. Chuck [/QUOTE]
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