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MediaPortal 1
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HEVC playback issue
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<blockquote data-quote="mm1352000" data-source="post: 1178856" data-attributes="member: 82144"><p>Hmmm, I have no idea what's going on there. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite3" alt=":(" title="Frown :(" loading="lazy" data-shortname=":(" /></p><p></p><p>There's a whole lot of suspicious-looking "dangerous and unlikely time to schedule" entries in the EVR log which I've never seen before.</p><p></p><p>I also see a whole bunch of these errors in the MP log:</p><p>[collapse]</p><p>[2016-03-18 10:45:33,161] [Log ] [MPMain ] [ERROR] - Exception: Error in the application.</p><p>-2005529767 (D3DXERR_INVALIDDATA)</p><p> at Microsoft.DirectX.Direct3D.TextureLoader.FromFile(Device device, String srcFile, Int32 width, Int32 height, Int32 mipLevels, Usage usage, Format format, Pool pool, Filter filter, Filter mipFilter, Int32 colorKey, ImageInformation& srcInformation, PaletteEntry[]& palette)</p><p> at Microsoft.DirectX.Direct3D.TextureLoader.FromFile(Device device, String srcFile, Int32 width, Int32 height, Int32 mipLevels, Usage usage, Format format, Pool pool, Filter filter, Filter mipFilter, Int32 colorKey, ImageInformation& srcInformation)</p><p> at MediaPortal.GUI.Library.TexturePacker.LoadPackedGraphics(Int32 index)</p><p> at MediaPortal.GUI.Library.TexturePacker.Get(String fileName, Single& uoffs, Single& voffs, Single& umax, Single& vmax, Int32& iWidth, Int32& iHeight, Texture& tex, Int32& textureNo)</p><p> at MediaPortal.GUI.Library.GUIImage.AllocResources() Message: Error in the application. Site : Microsoft.DirectX.Direct3D.Texture FromFile(Microsoft.DirectX.Direct3D.Device, System.String, Int32, Int32, Int32, Microsoft.DirectX.Direct3D.Usage, Microsoft.DirectX.Direct3D.Format, Microsoft.DirectX.Direct3D.Pool, Microsoft.DirectX.Direct3D.Filter, Microsoft.DirectX.Direct3D.Filter, Int32, Microsoft.DirectX.Direct3D.ImageInformation ByRef, Microsoft.DirectX.Direct3D.PaletteEntry[] ByRef) Source : Microsoft.DirectX.Direct3DX Stack Trace: at Microsoft.DirectX.Direct3D.TextureLoader.FromFile(Device device, String srcFile, Int32 width, Int32 height, Int32 mipLevels, Usage usage, Format format, Pool pool, Filter filter, Filter mipFilter, Int32 colorKey, ImageInformation& srcInformation, PaletteEntry[]& palette)</p><p> at Microsoft.DirectX.Direct3D.TextureLoader.FromFile(Device device, String srcFile, Int32 width, Int32 height, Int32 mipLevels, Usage usage, Format format, Pool pool, Filter filter, Filter mipFilter, Int32 colorKey, ImageInformation& srcInformation)</p><p> at MediaPortal.GUI.Library.TexturePacker.LoadPackedGraphics(Int32 index)</p><p> at MediaPortal.GUI.Library.TexturePacker.Get(String fileName, Single& uoffs, Single& voffs, Single& umax, Single& vmax, Int32& iWidth, Int32& iHeight, Texture& tex, Int32& textureNo)</p><p> at MediaPortal.GUI.Library.GUIImage.AllocResources()[/collapse]</p><p></p><p>I <em>suspect</em> - it's just a gut feeling - that the issue is something to do with the video decoding (LAV video codec), but I'm really not sure. I can't see anything wrong with your codec settings...</p></blockquote><p></p>
[QUOTE="mm1352000, post: 1178856, member: 82144"] Hmmm, I have no idea what's going on there. :( There's a whole lot of suspicious-looking "dangerous and unlikely time to schedule" entries in the EVR log which I've never seen before. I also see a whole bunch of these errors in the MP log: [collapse] [2016-03-18 10:45:33,161] [Log ] [MPMain ] [ERROR] - Exception: Error in the application. -2005529767 (D3DXERR_INVALIDDATA) at Microsoft.DirectX.Direct3D.TextureLoader.FromFile(Device device, String srcFile, Int32 width, Int32 height, Int32 mipLevels, Usage usage, Format format, Pool pool, Filter filter, Filter mipFilter, Int32 colorKey, ImageInformation& srcInformation, PaletteEntry[]& palette) at Microsoft.DirectX.Direct3D.TextureLoader.FromFile(Device device, String srcFile, Int32 width, Int32 height, Int32 mipLevels, Usage usage, Format format, Pool pool, Filter filter, Filter mipFilter, Int32 colorKey, ImageInformation& srcInformation) at MediaPortal.GUI.Library.TexturePacker.LoadPackedGraphics(Int32 index) at MediaPortal.GUI.Library.TexturePacker.Get(String fileName, Single& uoffs, Single& voffs, Single& umax, Single& vmax, Int32& iWidth, Int32& iHeight, Texture& tex, Int32& textureNo) at MediaPortal.GUI.Library.GUIImage.AllocResources() Message: Error in the application. Site : Microsoft.DirectX.Direct3D.Texture FromFile(Microsoft.DirectX.Direct3D.Device, System.String, Int32, Int32, Int32, Microsoft.DirectX.Direct3D.Usage, Microsoft.DirectX.Direct3D.Format, Microsoft.DirectX.Direct3D.Pool, Microsoft.DirectX.Direct3D.Filter, Microsoft.DirectX.Direct3D.Filter, Int32, Microsoft.DirectX.Direct3D.ImageInformation ByRef, Microsoft.DirectX.Direct3D.PaletteEntry[] ByRef) Source : Microsoft.DirectX.Direct3DX Stack Trace: at Microsoft.DirectX.Direct3D.TextureLoader.FromFile(Device device, String srcFile, Int32 width, Int32 height, Int32 mipLevels, Usage usage, Format format, Pool pool, Filter filter, Filter mipFilter, Int32 colorKey, ImageInformation& srcInformation, PaletteEntry[]& palette) at Microsoft.DirectX.Direct3D.TextureLoader.FromFile(Device device, String srcFile, Int32 width, Int32 height, Int32 mipLevels, Usage usage, Format format, Pool pool, Filter filter, Filter mipFilter, Int32 colorKey, ImageInformation& srcInformation) at MediaPortal.GUI.Library.TexturePacker.LoadPackedGraphics(Int32 index) at MediaPortal.GUI.Library.TexturePacker.Get(String fileName, Single& uoffs, Single& voffs, Single& umax, Single& vmax, Int32& iWidth, Int32& iHeight, Texture& tex, Int32& textureNo) at MediaPortal.GUI.Library.GUIImage.AllocResources()[/collapse] I [I]suspect[/I] - it's just a gut feeling - that the issue is something to do with the video decoding (LAV video codec), but I'm really not sure. I can't see anything wrong with your codec settings... [/QUOTE]
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