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<blockquote data-quote="badboyxx" data-source="post: 1147771" data-attributes="member: 125880"><p>It works now so far but one problem still persists. The available thumb before id 118 and 119 (it can be artist thumb, embedded cover...) is also appearing altough a thumb for id 118 or 119 exists and is displayed.</p><p></p><p>[code] <control></p><p> <id>115</id></p><p> <type>image</type></p><p> <posX>156</posX></p><p> <posY>815</posY></p><p> <width>248</width></p><p> <height>248</height></p><p> <colordiffuse>FFE0E0E0</colordiffuse></p><p> <texture mask="cd_mask.png">cd3.png</texture></p><p> <animation effect="slide" time="300" end="-70,0" reversible="true" condition="player.paused">Conditional</animation></p><p> <animation effect="rotate" delay="0" end="-360" time="4000" loop="true" reversible="false" condition="!player.paused+![string.equals(#currentplaytime,0:00)|string.equals(#currentplaytime,0:01)|string.equals(#currentplaytime,0:02)|string.equals(#currentplaytime,0:03)|string.equals(#currentplaytime,0:04)|string.equals(#currentplaytime,0:05)|string.equals(#currentplaytime,0:06)|string.equals(#currentplaytime,0:07)|string.equals(#currentplaytime,0:08)|string.equals(#currentplaytime,0:09)|string.equals(#currentplaytime,0:10)|string.equals(#currentplaytime,0:11)|string.equals(#currentplaytime,0:12)|string.equals(#currentplaytime,0:13)|string.equals(#currentplaytime,0:14)|string.equals(#currentplaytime,0:15)]">Conditional</animation></p><p> <animation effect="rotate" delay="0" end="-360" time="2000" loop="true" reversible="false" condition=" player.forwarding2x+![string.equals(#currentplaytime,0:00)|string.equals(#currentplaytime,0:01)|string.equals(#currentplaytime,0:02)|string.equals(#currentplaytime,0:03)|string.equals(#currentplaytime,0:04)|string.equals(#currentplaytime,0:05)|string.equals(#currentplaytime,0:06)|string.equals(#currentplaytime,0:07)|string.equals(#currentplaytime,0:08)|string.equals(#currentplaytime,0:09)|string.equals(#currentplaytime,0:10)|string.equals(#currentplaytime,0:11)|string.equals(#currentplaytime,0:12)|string.equals(#currentplaytime,0:13)|string.equals(#currentplaytime,0:14)|string.equals(#currentplaytime,0:15)]">Conditional</animation></p><p> <animation effect="rotate" delay="0" end="-360" time="1000" loop="true" reversible="false" condition=" player.forwarding4x+![string.equals(#currentplaytime,0:00)|string.equals(#currentplaytime,0:01)|string.equals(#currentplaytime,0:02)|string.equals(#currentplaytime,0:03)|string.equals(#currentplaytime,0:04)|string.equals(#currentplaytime,0:05)|string.equals(#currentplaytime,0:06)|string.equals(#currentplaytime,0:07)|string.equals(#currentplaytime,0:08)|string.equals(#currentplaytime,0:09)|string.equals(#currentplaytime,0:10)|string.equals(#currentplaytime,0:11)|string.equals(#currentplaytime,0:12)|string.equals(#currentplaytime,0:13)|string.equals(#currentplaytime,0:14)|string.equals(#currentplaytime,0:15)]">Conditional</animation></p><p> <animation effect="rotate" delay="0" end="-360" time="500" loop="true" reversible="false" condition=" player.forwarding8x+![string.equals(#currentplaytime,0:00)|string.equals(#currentplaytime,0:01)|string.equals(#currentplaytime,0:02)|string.equals(#currentplaytime,0:03)|string.equals(#currentplaytime,0:04)|string.equals(#currentplaytime,0:05)|string.equals(#currentplaytime,0:06)|string.equals(#currentplaytime,0:07)|string.equals(#currentplaytime,0:08)|string.equals(#currentplaytime,0:09)|string.equals(#currentplaytime,0:10)|string.equals(#currentplaytime,0:11)|string.equals(#currentplaytime,0:12)|string.equals(#currentplaytime,0:13)|string.equals(#currentplaytime,0:14)|string.equals(#currentplaytime,0:15)]">Conditional</animation></p><p> <animation effect="rotate" delay="0" end="-360" time="250" loop="true" reversible="false" condition=" player.forwarding16x+![string.equals(#currentplaytime,0:00)|string.equals(#currentplaytime,0:01)|string.equals(#currentplaytime,0:02)|string.equals(#currentplaytime,0:03)|string.equals(#currentplaytime,0:04)|string.equals(#currentplaytime,0:05)|string.equals(#currentplaytime,0:06)|string.equals(#currentplaytime,0:07)|string.equals(#currentplaytime,0:08)|string.equals(#currentplaytime,0:09)|string.equals(#currentplaytime,0:10)|string.equals(#currentplaytime,0:11)|string.equals(#currentplaytime,0:12)|string.equals(#currentplaytime,0:13)|string.equals(#currentplaytime,0:14)|string.equals(#currentplaytime,0:15)]">Conditional</animation></p><p> <animation effect="rotate" delay="0" end="-360" time="125" loop="true" reversible="false" condition=" player.forwarding32x+![string.equals(#currentplaytime,0:00)|string.equals(#currentplaytime,0:01)|string.equals(#currentplaytime,0:02)|string.equals(#currentplaytime,0:03)|string.equals(#currentplaytime,0:04)|string.equals(#currentplaytime,0:05)|string.equals(#currentplaytime,0:06)|string.equals(#currentplaytime,0:07)|string.equals(#currentplaytime,0:08)|string.equals(#currentplaytime,0:09)|string.equals(#currentplaytime,0:10)|string.equals(#currentplaytime,0:11)|string.equals(#currentplaytime,0:12)|string.equals(#currentplaytime,0:13)|string.equals(#currentplaytime,0:14)|string.equals(#currentplaytime,0:15)]">Conditional</animation></p><p> <animation effect="rotate" delay="0" end="360" time="2000" loop="true" reversible="false" condition=" player.rewinding2x+![string.equals(#currentplaytime,0:00)|string.equals(#currentplaytime,0:01)|string.equals(#currentplaytime,0:02)|string.equals(#currentplaytime,0:03)|string.equals(#currentplaytime,0:04)|string.equals(#currentplaytime,0:05)|string.equals(#currentplaytime,0:06)|string.equals(#currentplaytime,0:07)|string.equals(#currentplaytime,0:08)|string.equals(#currentplaytime,0:09)|string.equals(#currentplaytime,0:10)|string.equals(#currentplaytime,0:11)|string.equals(#currentplaytime,0:12)|string.equals(#currentplaytime,0:13)|string.equals(#currentplaytime,0:14)|string.equals(#currentplaytime,0:15)]">Conditional</animation></p><p> <animation effect="rotate" delay="0" end="360" time="1000" loop="true" reversible="false" condition=" player.rewinding4x+![string.equals(#currentplaytime,0:00)|string.equals(#currentplaytime,0:01)|string.equals(#currentplaytime,0:02)|string.equals(#currentplaytime,0:03)|string.equals(#currentplaytime,0:04)|string.equals(#currentplaytime,0:05)|string.equals(#currentplaytime,0:06)|string.equals(#currentplaytime,0:07)|string.equals(#currentplaytime,0:08)|string.equals(#currentplaytime,0:09)|string.equals(#currentplaytime,0:10)|string.equals(#currentplaytime,0:11)|string.equals(#currentplaytime,0:12)|string.equals(#currentplaytime,0:13)|string.equals(#currentplaytime,0:14)|string.equals(#currentplaytime,0:15)]">Conditional</animation></p><p> <animation effect="rotate" delay="0" end="360" time="500" loop="true" reversible="false" condition=" player.rewinding8x+![string.equals(#currentplaytime,0:00)|string.equals(#currentplaytime,0:01)|string.equals(#currentplaytime,0:02)|string.equals(#currentplaytime,0:03)|string.equals(#currentplaytime,0:04)|string.equals(#currentplaytime,0:05)|string.equals(#currentplaytime,0:06)|string.equals(#currentplaytime,0:07)|string.equals(#currentplaytime,0:08)|string.equals(#currentplaytime,0:09)|string.equals(#currentplaytime,0:10)|string.equals(#currentplaytime,0:11)|string.equals(#currentplaytime,0:12)|string.equals(#currentplaytime,0:13)|string.equals(#currentplaytime,0:14)|string.equals(#currentplaytime,0:15)]">Conditional</animation></p><p> <animation effect="rotate" delay="0" end="360" time="200" loop="true" reversible="false" condition=" player.rewinding16x+![string.equals(#currentplaytime,0:00)|string.equals(#currentplaytime,0:01)|string.equals(#currentplaytime,0:02)|string.equals(#currentplaytime,0:03)|string.equals(#currentplaytime,0:04)|string.equals(#currentplaytime,0:05)|string.equals(#currentplaytime,0:06)|string.equals(#currentplaytime,0:07)|string.equals(#currentplaytime,0:08)|string.equals(#currentplaytime,0:09)|string.equals(#currentplaytime,0:10)|string.equals(#currentplaytime,0:11)|string.equals(#currentplaytime,0:12)|string.equals(#currentplaytime,0:13)|string.equals(#currentplaytime,0:14)|string.equals(#currentplaytime,0:15)]">Conditional</animation></p><p> <animation effect="rotate" delay="0" end="360" time="125" loop="true" reversible="false" condition=" player.rewinding32x+![string.equals(#currentplaytime,0:00)|string.equals(#currentplaytime,0:01)|string.equals(#currentplaytime,0:02)|string.equals(#currentplaytime,0:03)|string.equals(#currentplaytime,0:04)|string.equals(#currentplaytime,0:05)|string.equals(#currentplaytime,0:06)|string.equals(#currentplaytime,0:07)|string.equals(#currentplaytime,0:08)|string.equals(#currentplaytime,0:09)|string.equals(#currentplaytime,0:10)|string.equals(#currentplaytime,0:11)|string.equals(#currentplaytime,0:12)|string.equals(#currentplaytime,0:13)|string.equals(#currentplaytime,0:14)|string.equals(#currentplaytime,0:15)]">Conditional</animation></p><p> <animation effect="fade" time="0">WindowOpen</animation></p><p> <animation effect="fade" time="40">WindowClose</animation></p><p> <visible>![Control.HasThumb(116)|Control.HasThumb(117)|Control.HasThumb(118)|Control.HasThumb(119)]+![string.equals(#currentplaytime,0:00)|string.equals(#currentplaytime,0:01)|string.equals(#currentplaytime,0:02)|string.equals(#currentplaytime,0:03)|string.equals(#currentplaytime,0:04)|string.equals(#currentplaytime,0:05)|string.equals(#currentplaytime,0:06)|string.equals(#currentplaytime,0:07)|string.equals(#currentplaytime,0:08)|string.equals(#currentplaytime,0:09)|string.equals(#currentplaytime,0:10)|string.equals(#currentplaytime,0:11)|string.equals(#currentplaytime,0:12)|string.equals(#currentplaytime,0:13)|string.equals(#currentplaytime,0:14)|string.equals(#currentplaytime,0:15)]+![Control.HasFocus(116)|Control.HasFocus(117)|Control.HasFocus(118)]</visible></p><p> </control></p><p> <control></p><p> <id>116</id></p><p> <type>image</type></p><p> <posX>156</posX></p><p> <posY>815</posY></p><p> <width>248</width></p><p> <height>248</height></p><p> <colordiffuse>FFE0E0E0</colordiffuse></p><p> <texture mask="cd_mask.png">#Play.Current.Thumb</texture></p><p> <animation effect="slide" time="300" end="-70,0" reversible="true" condition="player.paused">Conditional</animation></p><p> <animation effect="rotate" delay="0" end="-360" time="4000" loop="true" reversible="false" condition="!player.paused+![string.equals(#currentplaytime,0:00)|string.equals(#currentplaytime,0:01)|string.equals(#currentplaytime,0:02)|string.equals(#currentplaytime,0:03)|string.equals(#currentplaytime,0:04)|string.equals(#currentplaytime,0:05)|string.equals(#currentplaytime,0:06)|string.equals(#currentplaytime,0:07)|string.equals(#currentplaytime,0:08)|string.equals(#currentplaytime,0:09)|string.equals(#currentplaytime,0:10)|string.equals(#currentplaytime,0:11)|string.equals(#currentplaytime,0:12)|string.equals(#currentplaytime,0:13)|string.equals(#currentplaytime,0:14)|string.equals(#currentplaytime,0:15)]">Conditional</animation></p><p> <animation effect="rotate" delay="0" end="-360" time="2000" loop="true" reversible="false" condition="player.forwarding2x+![string.equals(#currentplaytime,0:00)|string.equals(#currentplaytime,0:01)|string.equals(#currentplaytime,0:02)|string.equals(#currentplaytime,0:03)|string.equals(#currentplaytime,0:04)|string.equals(#currentplaytime,0:05)|string.equals(#currentplaytime,0:06)|string.equals(#currentplaytime,0:07)|string.equals(#currentplaytime,0:08)|string.equals(#currentplaytime,0:09)|string.equals(#currentplaytime,0:10)|string.equals(#currentplaytime,0:11)|string.equals(#currentplaytime,0:12)|string.equals(#currentplaytime,0:13)|string.equals(#currentplaytime,0:14)|string.equals(#currentplaytime,0:15)]">Conditional</animation></p><p> <animation effect="rotate" delay="0" end="-360" time="1000" loop="true" reversible="false" condition="player.forwarding4x+![string.equals(#currentplaytime,0:00)|string.equals(#currentplaytime,0:01)|string.equals(#currentplaytime,0:02)|string.equals(#currentplaytime,0:03)|string.equals(#currentplaytime,0:04)|string.equals(#currentplaytime,0:05)|string.equals(#currentplaytime,0:06)|string.equals(#currentplaytime,0:07)|string.equals(#currentplaytime,0:08)|string.equals(#currentplaytime,0:09)|string.equals(#currentplaytime,0:10)|string.equals(#currentplaytime,0:11)|string.equals(#currentplaytime,0:12)|string.equals(#currentplaytime,0:13)|string.equals(#currentplaytime,0:14)|string.equals(#currentplaytime,0:15)]">Conditional</animation></p><p> <animation effect="rotate" delay="0" end="-360" time="500" loop="true" reversible="false" condition="player.forwarding8x+![string.equals(#currentplaytime,0:00)|string.equals(#currentplaytime,0:01)|string.equals(#currentplaytime,0:02)|string.equals(#currentplaytime,0:03)|string.equals(#currentplaytime,0:04)|string.equals(#currentplaytime,0:05)|string.equals(#currentplaytime,0:06)|string.equals(#currentplaytime,0:07)|string.equals(#currentplaytime,0:08)|string.equals(#currentplaytime,0:09)|string.equals(#currentplaytime,0:10)|string.equals(#currentplaytime,0:11)|string.equals(#currentplaytime,0:12)|string.equals(#currentplaytime,0:13)|string.equals(#currentplaytime,0:14)|string.equals(#currentplaytime,0:15)]">Conditional</animation></p><p> <animation effect="rotate" delay="0" end="-360" time="250" loop="true" reversible="false" condition="player.forwarding16x+![string.equals(#currentplaytime,0:00)|string.equals(#currentplaytime,0:01)|string.equals(#currentplaytime,0:02)|string.equals(#currentplaytime,0:03)|string.equals(#currentplaytime,0:04)|string.equals(#currentplaytime,0:05)|string.equals(#currentplaytime,0:06)|string.equals(#currentplaytime,0:07)|string.equals(#currentplaytime,0:08)|string.equals(#currentplaytime,0:09)|string.equals(#currentplaytime,0:10)|string.equals(#currentplaytime,0:11)|string.equals(#currentplaytime,0:12)|string.equals(#currentplaytime,0:13)|string.equals(#currentplaytime,0:14)|string.equals(#currentplaytime,0:15)]">Conditional</animation></p><p> <animation effect="rotate" delay="0" end="-360" time="125" loop="true" reversible="false" condition="player.forwarding32x+![string.equals(#currentplaytime,0:00)|string.equals(#currentplaytime,0:01)|string.equals(#currentplaytime,0:02)|string.equals(#currentplaytime,0:03)|string.equals(#currentplaytime,0:04)|string.equals(#currentplaytime,0:05)|string.equals(#currentplaytime,0:06)|string.equals(#currentplaytime,0:07)|string.equals(#currentplaytime,0:08)|string.equals(#currentplaytime,0:09)|string.equals(#currentplaytime,0:10)|string.equals(#currentplaytime,0:11)|string.equals(#currentplaytime,0:12)|string.equals(#currentplaytime,0:13)|string.equals(#currentplaytime,0:14)|string.equals(#currentplaytime,0:15)]">Conditional</animation></p><p> <animation effect="rotate" delay="0" end="360" time="2000" loop="true" reversible="false" condition="player.rewinding2x+![string.equals(#currentplaytime,0:00)|string.equals(#currentplaytime,0:01)|string.equals(#currentplaytime,0:02)|string.equals(#currentplaytime,0:03)|string.equals(#currentplaytime,0:04)|string.equals(#currentplaytime,0:05)|string.equals(#currentplaytime,0:06)|string.equals(#currentplaytime,0:07)|string.equals(#currentplaytime,0:08)|string.equals(#currentplaytime,0:09)|string.equals(#currentplaytime,0:10)|string.equals(#currentplaytime,0:11)|string.equals(#currentplaytime,0:12)|string.equals(#currentplaytime,0:13)|string.equals(#currentplaytime,0:14)|string.equals(#currentplaytime,0:15)]">Conditional</animation></p><p> <animation effect="rotate" delay="0" end="360" time="1000" loop="true" reversible="false" condition="player.rewinding4x+![string.equals(#currentplaytime,0:00)|string.equals(#currentplaytime,0:01)|string.equals(#currentplaytime,0:02)|string.equals(#currentplaytime,0:03)|string.equals(#currentplaytime,0:04)|string.equals(#currentplaytime,0:05)|string.equals(#currentplaytime,0:06)|string.equals(#currentplaytime,0:07)|string.equals(#currentplaytime,0:08)|string.equals(#currentplaytime,0:09)|string.equals(#currentplaytime,0:10)|string.equals(#currentplaytime,0:11)|string.equals(#currentplaytime,0:12)|string.equals(#currentplaytime,0:13)|string.equals(#currentplaytime,0:14)|string.equals(#currentplaytime,0:15)]">Conditional</animation></p><p> <animation effect="rotate" delay="0" end="360" time="500" loop="true" reversible="false" condition="player.rewinding8x+![string.equals(#currentplaytime,0:00)|string.equals(#currentplaytime,0:01)|string.equals(#currentplaytime,0:02)|string.equals(#currentplaytime,0:03)|string.equals(#currentplaytime,0:04)|string.equals(#currentplaytime,0:05)|string.equals(#currentplaytime,0:06)|string.equals(#currentplaytime,0:07)|string.equals(#currentplaytime,0:08)|string.equals(#currentplaytime,0:09)|string.equals(#currentplaytime,0:10)|string.equals(#currentplaytime,0:11)|string.equals(#currentplaytime,0:12)|string.equals(#currentplaytime,0:13)|string.equals(#currentplaytime,0:14)|string.equals(#currentplaytime,0:15)]">Conditional</animation></p><p> <animation effect="rotate" delay="0" end="360" time="200" loop="true" reversible="false" condition="player.rewinding16x+![string.equals(#currentplaytime,0:00)|string.equals(#currentplaytime,0:01)|string.equals(#currentplaytime,0:02)|string.equals(#currentplaytime,0:03)|string.equals(#currentplaytime,0:04)|string.equals(#currentplaytime,0:05)|string.equals(#currentplaytime,0:06)|string.equals(#currentplaytime,0:07)|string.equals(#currentplaytime,0:08)|string.equals(#currentplaytime,0:09)|string.equals(#currentplaytime,0:10)|string.equals(#currentplaytime,0:11)|string.equals(#currentplaytime,0:12)|string.equals(#currentplaytime,0:13)|string.equals(#currentplaytime,0:14)|string.equals(#currentplaytime,0:15)]">Conditional</animation></p><p> <animation effect="rotate" delay="0" end="360" time="125" loop="true" reversible="false" condition="player.rewinding32x+![string.equals(#currentplaytime,0:00)|string.equals(#currentplaytime,0:01)|string.equals(#currentplaytime,0:02)|string.equals(#currentplaytime,0:03)|string.equals(#currentplaytime,0:04)|string.equals(#currentplaytime,0:05)|string.equals(#currentplaytime,0:06)|string.equals(#currentplaytime,0:07)|string.equals(#currentplaytime,0:08)|string.equals(#currentplaytime,0:09)|string.equals(#currentplaytime,0:10)|string.equals(#currentplaytime,0:11)|string.equals(#currentplaytime,0:12)|string.equals(#currentplaytime,0:13)|string.equals(#currentplaytime,0:14)|string.equals(#currentplaytime,0:15)]">Conditional</animation></p><p> <animation effect="fade" time="0">WindowOpen</animation></p><p> <animation effect="fade" time="40">WindowClose</animation></p><p> <visible>![Control.HasThumb(117)|Control.HasThumb(118)+Control.HasThumb(119)]+![string.equals(#currentplaytime,0:00)|string.equals(#currentplaytime,0:01)|string.equals(#currentplaytime,0:02)|string.equals(#currentplaytime,0:03)|string.equals(#currentplaytime,0:04)|string.equals(#currentplaytime,0:05)|string.equals(#currentplaytime,0:06)|string.equals(#currentplaytime,0:07)|string.equals(#currentplaytime,0:08)|string.equals(#currentplaytime,0:09)|string.equals(#currentplaytime,0:10)|string.equals(#currentplaytime,0:11)|string.equals(#currentplaytime,0:12)|string.equals(#currentplaytime,0:13)|string.equals(#currentplaytime,0:14)|string.equals(#currentplaytime,0:15)]+![Control.HasFocus(115)|Control.HasFocus(117)|Control.HasFocus(118)]</visible></p><p> </control></p><p> <control></p><p> <id>117</id></p><p> <type>image</type></p><p> <posX>156</posX></p><p> <posY>815</posY></p><p> <width>248</width></p><p> <height>248</height></p><p> <colordiffuse>FFE0E0E0</colordiffuse></p><p> <texture mask="cd_mask.png">..\..\..\Thumbs\Music\Artists\#Play.Current.ArtistL.jpg</texture></p><p> <animation effect="slide" time="300" end="-70,0" reversible="true" condition="player.paused">Conditional</animation></p><p> <animation effect="rotate" delay="0" end="-360" time="4000" loop="true" reversible="false" condition="!player.paused+![string.equals(#currentplaytime,0:00)|string.equals(#currentplaytime,0:01)|string.equals(#currentplaytime,0:02)|string.equals(#currentplaytime,0:03)|string.equals(#currentplaytime,0:04)|string.equals(#currentplaytime,0:05)|string.equals(#currentplaytime,0:06)|string.equals(#currentplaytime,0:07)|string.equals(#currentplaytime,0:08)|string.equals(#currentplaytime,0:09)|string.equals(#currentplaytime,0:10)|string.equals(#currentplaytime,0:11)|string.equals(#currentplaytime,0:12)|string.equals(#currentplaytime,0:13)|string.equals(#currentplaytime,0:14)|string.equals(#currentplaytime,0:15)]">Conditional</animation></p><p> <animation effect="rotate" delay="0" end="-360" time="2000" loop="true" reversible="false" condition=" player.forwarding2x+![string.equals(#currentplaytime,0:00)|string.equals(#currentplaytime,0:01)|string.equals(#currentplaytime,0:02)|string.equals(#currentplaytime,0:03)|string.equals(#currentplaytime,0:04)|string.equals(#currentplaytime,0:05)|string.equals(#currentplaytime,0:06)|string.equals(#currentplaytime,0:07)|string.equals(#currentplaytime,0:08)|string.equals(#currentplaytime,0:09)|string.equals(#currentplaytime,0:10)|string.equals(#currentplaytime,0:11)|string.equals(#currentplaytime,0:12)|string.equals(#currentplaytime,0:13)|string.equals(#currentplaytime,0:14)|string.equals(#currentplaytime,0:15)]">Conditional</animation></p><p> <animation effect="rotate" delay="0" end="-360" time="1000" loop="true" reversible="false" condition=" player.forwarding4x+![string.equals(#currentplaytime,0:00)|string.equals(#currentplaytime,0:01)|string.equals(#currentplaytime,0:02)|string.equals(#currentplaytime,0:03)|string.equals(#currentplaytime,0:04)|string.equals(#currentplaytime,0:05)|string.equals(#currentplaytime,0:06)|string.equals(#currentplaytime,0:07)|string.equals(#currentplaytime,0:08)|string.equals(#currentplaytime,0:09)|string.equals(#currentplaytime,0:10)|string.equals(#currentplaytime,0:11)|string.equals(#currentplaytime,0:12)|string.equals(#currentplaytime,0:13)|string.equals(#currentplaytime,0:14)|string.equals(#currentplaytime,0:15)]">Conditional</animation></p><p> <animation effect="rotate" delay="0" end="-360" time="500" loop="true" reversible="false" condition=" player.forwarding8x+![string.equals(#currentplaytime,0:00)|string.equals(#currentplaytime,0:01)|string.equals(#currentplaytime,0:02)|string.equals(#currentplaytime,0:03)|string.equals(#currentplaytime,0:04)|string.equals(#currentplaytime,0:05)|string.equals(#currentplaytime,0:06)|string.equals(#currentplaytime,0:07)|string.equals(#currentplaytime,0:08)|string.equals(#currentplaytime,0:09)|string.equals(#currentplaytime,0:10)|string.equals(#currentplaytime,0:11)|string.equals(#currentplaytime,0:12)|string.equals(#currentplaytime,0:13)|string.equals(#currentplaytime,0:14)|string.equals(#currentplaytime,0:15)]">Conditional</animation></p><p> <animation effect="rotate" delay="0" end="-360" time="250" loop="true" reversible="false" condition=" player.forwarding16x+![string.equals(#currentplaytime,0:00)|string.equals(#currentplaytime,0:01)|string.equals(#currentplaytime,0:02)|string.equals(#currentplaytime,0:03)|string.equals(#currentplaytime,0:04)|string.equals(#currentplaytime,0:05)|string.equals(#currentplaytime,0:06)|string.equals(#currentplaytime,0:07)|string.equals(#currentplaytime,0:08)|string.equals(#currentplaytime,0:09)|string.equals(#currentplaytime,0:10)|string.equals(#currentplaytime,0:11)|string.equals(#currentplaytime,0:12)|string.equals(#currentplaytime,0:13)|string.equals(#currentplaytime,0:14)|string.equals(#currentplaytime,0:15)]">Conditional</animation></p><p> <animation effect="rotate" delay="0" end="-360" time="125" loop="true" reversible="false" condition=" player.forwarding32x+![string.equals(#currentplaytime,0:00)|string.equals(#currentplaytime,0:01)|string.equals(#currentplaytime,0:02)|string.equals(#currentplaytime,0:03)|string.equals(#currentplaytime,0:04)|string.equals(#currentplaytime,0:05)|string.equals(#currentplaytime,0:06)|string.equals(#currentplaytime,0:07)|string.equals(#currentplaytime,0:08)|string.equals(#currentplaytime,0:09)|string.equals(#currentplaytime,0:10)|string.equals(#currentplaytime,0:11)|string.equals(#currentplaytime,0:12)|string.equals(#currentplaytime,0:13)|string.equals(#currentplaytime,0:14)|string.equals(#currentplaytime,0:15)]">Conditional</animation></p><p> <animation effect="rotate" delay="0" end="360" time="2000" loop="true" reversible="false" condition=" player.rewinding2x+![string.equals(#currentplaytime,0:00)|string.equals(#currentplaytime,0:01)|string.equals(#currentplaytime,0:02)|string.equals(#currentplaytime,0:03)|string.equals(#currentplaytime,0:04)|string.equals(#currentplaytime,0:05)|string.equals(#currentplaytime,0:06)|string.equals(#currentplaytime,0:07)|string.equals(#currentplaytime,0:08)|string.equals(#currentplaytime,0:09)|string.equals(#currentplaytime,0:10)|string.equals(#currentplaytime,0:11)|string.equals(#currentplaytime,0:12)|string.equals(#currentplaytime,0:13)|string.equals(#currentplaytime,0:14)|string.equals(#currentplaytime,0:15)]">Conditional</animation></p><p> <animation effect="rotate" delay="0" end="360" time="1000" loop="true" reversible="false" condition=" player.rewinding4x+![string.equals(#currentplaytime,0:00)|string.equals(#currentplaytime,0:01)|string.equals(#currentplaytime,0:02)|string.equals(#currentplaytime,0:03)|string.equals(#currentplaytime,0:04)|string.equals(#currentplaytime,0:05)|string.equals(#currentplaytime,0:06)|string.equals(#currentplaytime,0:07)|string.equals(#currentplaytime,0:08)|string.equals(#currentplaytime,0:09)|string.equals(#currentplaytime,0:10)|string.equals(#currentplaytime,0:11)|string.equals(#currentplaytime,0:12)|string.equals(#currentplaytime,0:13)|string.equals(#currentplaytime,0:14)|string.equals(#currentplaytime,0:15)]">Conditional</animation></p><p> <animation effect="rotate" delay="0" end="360" time="500" loop="true" reversible="false" condition=" player.rewinding8x+![string.equals(#currentplaytime,0:00)|string.equals(#currentplaytime,0:01)|string.equals(#currentplaytime,0:02)|string.equals(#currentplaytime,0:03)|string.equals(#currentplaytime,0:04)|string.equals(#currentplaytime,0:05)|string.equals(#currentplaytime,0:06)|string.equals(#currentplaytime,0:07)|string.equals(#currentplaytime,0:08)|string.equals(#currentplaytime,0:09)|string.equals(#currentplaytime,0:10)|string.equals(#currentplaytime,0:11)|string.equals(#currentplaytime,0:12)|string.equals(#currentplaytime,0:13)|string.equals(#currentplaytime,0:14)|string.equals(#currentplaytime,0:15)]">Conditional</animation></p><p> <animation effect="rotate" delay="0" end="360" time="200" loop="true" reversible="false" condition=" player.rewinding16x+![string.equals(#currentplaytime,0:00)|string.equals(#currentplaytime,0:01)|string.equals(#currentplaytime,0:02)|string.equals(#currentplaytime,0:03)|string.equals(#currentplaytime,0:04)|string.equals(#currentplaytime,0:05)|string.equals(#currentplaytime,0:06)|string.equals(#currentplaytime,0:07)|string.equals(#currentplaytime,0:08)|string.equals(#currentplaytime,0:09)|string.equals(#currentplaytime,0:10)|string.equals(#currentplaytime,0:11)|string.equals(#currentplaytime,0:12)|string.equals(#currentplaytime,0:13)|string.equals(#currentplaytime,0:14)|string.equals(#currentplaytime,0:15)]">Conditional</animation></p><p> <animation effect="rotate" delay="0" end="360" time="125" loop="true" reversible="false" condition=" player.rewinding32x+![string.equals(#currentplaytime,0:00)|string.equals(#currentplaytime,0:01)|string.equals(#currentplaytime,0:02)|string.equals(#currentplaytime,0:03)|string.equals(#currentplaytime,0:04)|string.equals(#currentplaytime,0:05)|string.equals(#currentplaytime,0:06)|string.equals(#currentplaytime,0:07)|string.equals(#currentplaytime,0:08)|string.equals(#currentplaytime,0:09)|string.equals(#currentplaytime,0:10)|string.equals(#currentplaytime,0:11)|string.equals(#currentplaytime,0:12)|string.equals(#currentplaytime,0:13)|string.equals(#currentplaytime,0:14)|string.equals(#currentplaytime,0:15)]">Conditional</animation></p><p> <animation effect="fade" time="0">WindowOpen</animation></p><p> <animation effect="fade" time="40">WindowClose</animation></p><p> <visible>![Control.HasThumb(118)+Control.HasThumb(119)]+![string.equals(#currentplaytime,0:00)|string.equals(#currentplaytime,0:01)|string.equals(#currentplaytime,0:02)|string.equals(#currentplaytime,0:03)|string.equals(#currentplaytime,0:04)|string.equals(#currentplaytime,0:05)|string.equals(#currentplaytime,0:06)|string.equals(#currentplaytime,0:07)|string.equals(#currentplaytime,0:08)|string.equals(#currentplaytime,0:09)|string.equals(#currentplaytime,0:10)|string.equals(#currentplaytime,0:11)|string.equals(#currentplaytime,0:12)|string.equals(#currentplaytime,0:13)|string.equals(#currentplaytime,0:14)|string.equals(#currentplaytime,0:15)]+![Control.HasFocus(115)|Control.HasFocus(116)|Control.HasFocus(118)]</visible></p><p> </control></p><p> <control></p><p> <id>118</id></p><p> <type>image</type></p><p> <posX>156</posX></p><p> <posY>815</posY></p><p> <width>248</width></p><p> <height>248</height></p><p> <colordiffuse>FFE0E0E0</colordiffuse></p><p> <texture mask="cd_mask.png">..\..\..\thumbs\Music\cdArt\#Play.Current.Artist-#Play.Current.Title.png</texture></p><p> <animation effect="slide" time="300" end="-70,0" reversible="true" condition="player.paused">Conditional</animation></p><p> <animation effect="rotate" delay="0" end="-360" time="4000" loop="true" reversible="false" condition="!player.paused+![string.equals(#currentplaytime,0:00)|string.equals(#currentplaytime,0:01)|string.equals(#currentplaytime,0:02)|string.equals(#currentplaytime,0:03)|string.equals(#currentplaytime,0:04)|string.equals(#currentplaytime,0:05)|string.equals(#currentplaytime,0:06)|string.equals(#currentplaytime,0:07)|string.equals(#currentplaytime,0:08)|string.equals(#currentplaytime,0:09)|string.equals(#currentplaytime,0:10)|string.equals(#currentplaytime,0:11)|string.equals(#currentplaytime,0:12)|string.equals(#currentplaytime,0:13)|string.equals(#currentplaytime,0:14)|string.equals(#currentplaytime,0:15)]">Conditional</animation></p><p> <animation effect="rotate" delay="0" end="-360" time="2000" loop="true" reversible="false" condition=" player.forwarding2x+![string.equals(#currentplaytime,0:00)|string.equals(#currentplaytime,0:01)|string.equals(#currentplaytime,0:02)|string.equals(#currentplaytime,0:03)|string.equals(#currentplaytime,0:04)|string.equals(#currentplaytime,0:05)|string.equals(#currentplaytime,0:06)|string.equals(#currentplaytime,0:07)|string.equals(#currentplaytime,0:08)|string.equals(#currentplaytime,0:09)|string.equals(#currentplaytime,0:10)|string.equals(#currentplaytime,0:11)|string.equals(#currentplaytime,0:12)|string.equals(#currentplaytime,0:13)|string.equals(#currentplaytime,0:14)|string.equals(#currentplaytime,0:15)]">Conditional</animation></p><p> <animation effect="rotate" delay="0" end="-360" time="1000" loop="true" reversible="false" condition=" player.forwarding4x+![string.equals(#currentplaytime,0:00)|string.equals(#currentplaytime,0:01)|string.equals(#currentplaytime,0:02)|string.equals(#currentplaytime,0:03)|string.equals(#currentplaytime,0:04)|string.equals(#currentplaytime,0:05)|string.equals(#currentplaytime,0:06)|string.equals(#currentplaytime,0:07)|string.equals(#currentplaytime,0:08)|string.equals(#currentplaytime,0:09)|string.equals(#currentplaytime,0:10)|string.equals(#currentplaytime,0:11)|string.equals(#currentplaytime,0:12)|string.equals(#currentplaytime,0:13)|string.equals(#currentplaytime,0:14)|string.equals(#currentplaytime,0:15)]">Conditional</animation></p><p> <animation effect="rotate" delay="0" end="-360" time="500" loop="true" reversible="false" condition=" player.forwarding8x+![string.equals(#currentplaytime,0:00)|string.equals(#currentplaytime,0:01)|string.equals(#currentplaytime,0:02)|string.equals(#currentplaytime,0:03)|string.equals(#currentplaytime,0:04)|string.equals(#currentplaytime,0:05)|string.equals(#currentplaytime,0:06)|string.equals(#currentplaytime,0:07)|string.equals(#currentplaytime,0:08)|string.equals(#currentplaytime,0:09)|string.equals(#currentplaytime,0:10)|string.equals(#currentplaytime,0:11)|string.equals(#currentplaytime,0:12)|string.equals(#currentplaytime,0:13)|string.equals(#currentplaytime,0:14)|string.equals(#currentplaytime,0:15)]">Conditional</animation></p><p> <animation effect="rotate" delay="0" end="-360" time="250" loop="true" reversible="false" condition=" player.forwarding16x+![string.equals(#currentplaytime,0:00)|string.equals(#currentplaytime,0:01)|string.equals(#currentplaytime,0:02)|string.equals(#currentplaytime,0:03)|string.equals(#currentplaytime,0:04)|string.equals(#currentplaytime,0:05)|string.equals(#currentplaytime,0:06)|string.equals(#currentplaytime,0:07)|string.equals(#currentplaytime,0:08)|string.equals(#currentplaytime,0:09)|string.equals(#currentplaytime,0:10)|string.equals(#currentplaytime,0:11)|string.equals(#currentplaytime,0:12)|string.equals(#currentplaytime,0:13)|string.equals(#currentplaytime,0:14)|string.equals(#currentplaytime,0:15)]">Conditional</animation></p><p> <animation effect="rotate" delay="0" end="-360" time="125" loop="true" reversible="false" condition=" player.forwarding32x+![string.equals(#currentplaytime,0:00)|string.equals(#currentplaytime,0:01)|string.equals(#currentplaytime,0:02)|string.equals(#currentplaytime,0:03)|string.equals(#currentplaytime,0:04)|string.equals(#currentplaytime,0:05)|string.equals(#currentplaytime,0:06)|string.equals(#currentplaytime,0:07)|string.equals(#currentplaytime,0:08)|string.equals(#currentplaytime,0:09)|string.equals(#currentplaytime,0:10)|string.equals(#currentplaytime,0:11)|string.equals(#currentplaytime,0:12)|string.equals(#currentplaytime,0:13)|string.equals(#currentplaytime,0:14)|string.equals(#currentplaytime,0:15)]">Conditional</animation></p><p> <animation effect="rotate" delay="0" end="360" time="2000" loop="true" reversible="false" condition=" player.rewinding2x+![string.equals(#currentplaytime,0:00)|string.equals(#currentplaytime,0:01)|string.equals(#currentplaytime,0:02)|string.equals(#currentplaytime,0:03)|string.equals(#currentplaytime,0:04)|string.equals(#currentplaytime,0:05)|string.equals(#currentplaytime,0:06)|string.equals(#currentplaytime,0:07)|string.equals(#currentplaytime,0:08)|string.equals(#currentplaytime,0:09)|string.equals(#currentplaytime,0:10)|string.equals(#currentplaytime,0:11)|string.equals(#currentplaytime,0:12)|string.equals(#currentplaytime,0:13)|string.equals(#currentplaytime,0:14)|string.equals(#currentplaytime,0:15)]">Conditional</animation></p><p> <animation effect="rotate" delay="0" end="360" time="1000" loop="true" reversible="false" condition=" player.rewinding4x+![string.equals(#currentplaytime,0:00)|string.equals(#currentplaytime,0:01)|string.equals(#currentplaytime,0:02)|string.equals(#currentplaytime,0:03)|string.equals(#currentplaytime,0:04)|string.equals(#currentplaytime,0:05)|string.equals(#currentplaytime,0:06)|string.equals(#currentplaytime,0:07)|string.equals(#currentplaytime,0:08)|string.equals(#currentplaytime,0:09)|string.equals(#currentplaytime,0:10)|string.equals(#currentplaytime,0:11)|string.equals(#currentplaytime,0:12)|string.equals(#currentplaytime,0:13)|string.equals(#currentplaytime,0:14)|string.equals(#currentplaytime,0:15)]">Conditional</animation></p><p> <animation effect="rotate" delay="0" end="360" time="500" loop="true" reversible="false" condition=" player.rewinding8x+![string.equals(#currentplaytime,0:00)|string.equals(#currentplaytime,0:01)|string.equals(#currentplaytime,0:02)|string.equals(#currentplaytime,0:03)|string.equals(#currentplaytime,0:04)|string.equals(#currentplaytime,0:05)|string.equals(#currentplaytime,0:06)|string.equals(#currentplaytime,0:07)|string.equals(#currentplaytime,0:08)|string.equals(#currentplaytime,0:09)|string.equals(#currentplaytime,0:10)|string.equals(#currentplaytime,0:11)|string.equals(#currentplaytime,0:12)|string.equals(#currentplaytime,0:13)|string.equals(#currentplaytime,0:14)|string.equals(#currentplaytime,0:15)]">Conditional</animation></p><p> <animation effect="rotate" delay="0" end="360" time="200" loop="true" reversible="false" condition=" player.rewinding16x+![string.equals(#currentplaytime,0:00)|string.equals(#currentplaytime,0:01)|string.equals(#currentplaytime,0:02)|string.equals(#currentplaytime,0:03)|string.equals(#currentplaytime,0:04)|string.equals(#currentplaytime,0:05)|string.equals(#currentplaytime,0:06)|string.equals(#currentplaytime,0:07)|string.equals(#currentplaytime,0:08)|string.equals(#currentplaytime,0:09)|string.equals(#currentplaytime,0:10)|string.equals(#currentplaytime,0:11)|string.equals(#currentplaytime,0:12)|string.equals(#currentplaytime,0:13)|string.equals(#currentplaytime,0:14)|string.equals(#currentplaytime,0:15)]">Conditional</animation></p><p> <animation effect="rotate" delay="0" end="360" time="125" loop="true" reversible="false" condition=" player.rewinding32x+![string.equals(#currentplaytime,0:00)|string.equals(#currentplaytime,0:01)|string.equals(#currentplaytime,0:02)|string.equals(#currentplaytime,0:03)|string.equals(#currentplaytime,0:04)|string.equals(#currentplaytime,0:05)|string.equals(#currentplaytime,0:06)|string.equals(#currentplaytime,0:07)|string.equals(#currentplaytime,0:08)|string.equals(#currentplaytime,0:09)|string.equals(#currentplaytime,0:10)|string.equals(#currentplaytime,0:11)|string.equals(#currentplaytime,0:12)|string.equals(#currentplaytime,0:13)|string.equals(#currentplaytime,0:14)|string.equals(#currentplaytime,0:15)]">Conditional</animation></p><p> <animation effect="fade" time="0">WindowOpen</animation></p><p> <animation effect="fade" time="40">WindowClose</animation></p><p> <visible>![Control.HasThumb(119)]+![string.equals(#currentplaytime,0:00)|string.equals(#currentplaytime,0:01)|string.equals(#currentplaytime,0:02)|string.equals(#currentplaytime,0:03)|string.equals(#currentplaytime,0:04)|string.equals(#currentplaytime,0:05)|string.equals(#currentplaytime,0:06)|string.equals(#currentplaytime,0:07)|string.equals(#currentplaytime,0:08)|string.equals(#currentplaytime,0:09)|string.equals(#currentplaytime,0:10)|string.equals(#currentplaytime,0:11)|string.equals(#currentplaytime,0:12)|string.equals(#currentplaytime,0:13)|string.equals(#currentplaytime,0:14)|string.equals(#currentplaytime,0:15)]+!Control.HasFocus(115)+!Control.HasFocus(116)+!Control.HasFocus(117)]</visible></p><p> </control></p><p> <control></p><p> <id>119</id></p><p> <type>image</type></p><p> <posX>156</posX></p><p> <posY>815</posY></p><p> <width>248</width></p><p> <height>248</height></p><p> <colordiffuse>FFE0E0E0</colordiffuse></p><p> <texture mask="cd_mask.png">..\..\..\thumbs\Music\cdArt\#Play.Current.Artist-#Play.Current.Album.png</texture></p><p> <animation effect="slide" time="300" end="-70,0" reversible="true" condition="player.paused">Conditional</animation></p><p> <animation effect="rotate" delay="0" end="-360" time="4000" loop="true" reversible="false" condition="!player.paused+![string.equals(#currentplaytime,0:00)|string.equals(#currentplaytime,0:01)|string.equals(#currentplaytime,0:02)|string.equals(#currentplaytime,0:03)|string.equals(#currentplaytime,0:04)|string.equals(#currentplaytime,0:05)|string.equals(#currentplaytime,0:06)|string.equals(#currentplaytime,0:07)|string.equals(#currentplaytime,0:08)|string.equals(#currentplaytime,0:09)|string.equals(#currentplaytime,0:10)|string.equals(#currentplaytime,0:11)|string.equals(#currentplaytime,0:12)|string.equals(#currentplaytime,0:13)|string.equals(#currentplaytime,0:14)|string.equals(#currentplaytime,0:15)]">Conditional</animation></p><p> <animation effect="rotate" delay="0" end="-360" time="2000" loop="true" reversible="false" condition=" player.forwarding2x+![string.equals(#currentplaytime,0:00)|string.equals(#currentplaytime,0:01)|string.equals(#currentplaytime,0:02)|string.equals(#currentplaytime,0:03)|string.equals(#currentplaytime,0:04)|string.equals(#currentplaytime,0:05)|string.equals(#currentplaytime,0:06)|string.equals(#currentplaytime,0:07)|string.equals(#currentplaytime,0:08)|string.equals(#currentplaytime,0:09)|string.equals(#currentplaytime,0:10)|string.equals(#currentplaytime,0:11)|string.equals(#currentplaytime,0:12)|string.equals(#currentplaytime,0:13)|string.equals(#currentplaytime,0:14)|string.equals(#currentplaytime,0:15)]">Conditional</animation></p><p> <animation effect="rotate" delay="0" end="-360" time="1000" loop="true" reversible="false" condition=" player.forwarding4x+![string.equals(#currentplaytime,0:00)|string.equals(#currentplaytime,0:01)|string.equals(#currentplaytime,0:02)|string.equals(#currentplaytime,0:03)|string.equals(#currentplaytime,0:04)|string.equals(#currentplaytime,0:05)|string.equals(#currentplaytime,0:06)|string.equals(#currentplaytime,0:07)|string.equals(#currentplaytime,0:08)|string.equals(#currentplaytime,0:09)|string.equals(#currentplaytime,0:10)|string.equals(#currentplaytime,0:11)|string.equals(#currentplaytime,0:12)|string.equals(#currentplaytime,0:13)|string.equals(#currentplaytime,0:14)|string.equals(#currentplaytime,0:15)]">Conditional</animation></p><p> <animation effect="rotate" delay="0" end="-360" time="500" loop="true" reversible="false" condition=" player.forwarding8x+![string.equals(#currentplaytime,0:00)|string.equals(#currentplaytime,0:01)|string.equals(#currentplaytime,0:02)|string.equals(#currentplaytime,0:03)|string.equals(#currentplaytime,0:04)|string.equals(#currentplaytime,0:05)|string.equals(#currentplaytime,0:06)|string.equals(#currentplaytime,0:07)|string.equals(#currentplaytime,0:08)|string.equals(#currentplaytime,0:09)|string.equals(#currentplaytime,0:10)|string.equals(#currentplaytime,0:11)|string.equals(#currentplaytime,0:12)|string.equals(#currentplaytime,0:13)|string.equals(#currentplaytime,0:14)|string.equals(#currentplaytime,0:15)]">Conditional</animation></p><p> <animation effect="rotate" delay="0" end="-360" time="250" loop="true" reversible="false" condition=" player.forwarding16x+![string.equals(#currentplaytime,0:00)|string.equals(#currentplaytime,0:01)|string.equals(#currentplaytime,0:02)|string.equals(#currentplaytime,0:03)|string.equals(#currentplaytime,0:04)|string.equals(#currentplaytime,0:05)|string.equals(#currentplaytime,0:06)|string.equals(#currentplaytime,0:07)|string.equals(#currentplaytime,0:08)|string.equals(#currentplaytime,0:09)|string.equals(#currentplaytime,0:10)|string.equals(#currentplaytime,0:11)|string.equals(#currentplaytime,0:12)|string.equals(#currentplaytime,0:13)|string.equals(#currentplaytime,0:14)|string.equals(#currentplaytime,0:15)]">Conditional</animation></p><p> <animation effect="rotate" delay="0" end="-360" time="125" loop="true" reversible="false" condition=" player.forwarding32x+![string.equals(#currentplaytime,0:00)|string.equals(#currentplaytime,0:01)|string.equals(#currentplaytime,0:02)|string.equals(#currentplaytime,0:03)|string.equals(#currentplaytime,0:04)|string.equals(#currentplaytime,0:05)|string.equals(#currentplaytime,0:06)|string.equals(#currentplaytime,0:07)|string.equals(#currentplaytime,0:08)|string.equals(#currentplaytime,0:09)|string.equals(#currentplaytime,0:10)|string.equals(#currentplaytime,0:11)|string.equals(#currentplaytime,0:12)|string.equals(#currentplaytime,0:13)|string.equals(#currentplaytime,0:14)|string.equals(#currentplaytime,0:15)]">Conditional</animation></p><p> <animation effect="rotate" delay="0" end="360" time="2000" loop="true" reversible="false" condition=" player.rewinding2x+![string.equals(#currentplaytime,0:00)|string.equals(#currentplaytime,0:01)|string.equals(#currentplaytime,0:02)|string.equals(#currentplaytime,0:03)|string.equals(#currentplaytime,0:04)|string.equals(#currentplaytime,0:05)|string.equals(#currentplaytime,0:06)|string.equals(#currentplaytime,0:07)|string.equals(#currentplaytime,0:08)|string.equals(#currentplaytime,0:09)|string.equals(#currentplaytime,0:10)|string.equals(#currentplaytime,0:11)|string.equals(#currentplaytime,0:12)|string.equals(#currentplaytime,0:13)|string.equals(#currentplaytime,0:14)|string.equals(#currentplaytime,0:15)]">Conditional</animation></p><p> <animation effect="rotate" delay="0" end="360" time="1000" loop="true" reversible="false" condition=" player.rewinding4x+![string.equals(#currentplaytime,0:00)|string.equals(#currentplaytime,0:01)|string.equals(#currentplaytime,0:02)|string.equals(#currentplaytime,0:03)|string.equals(#currentplaytime,0:04)|string.equals(#currentplaytime,0:05)|string.equals(#currentplaytime,0:06)|string.equals(#currentplaytime,0:07)|string.equals(#currentplaytime,0:08)|string.equals(#currentplaytime,0:09)|string.equals(#currentplaytime,0:10)|string.equals(#currentplaytime,0:11)|string.equals(#currentplaytime,0:12)|string.equals(#currentplaytime,0:13)|string.equals(#currentplaytime,0:14)|string.equals(#currentplaytime,0:15)]">Conditional</animation></p><p> <animation effect="rotate" delay="0" end="360" time="500" loop="true" reversible="false" condition=" player.rewinding8x+![string.equals(#currentplaytime,0:00)|string.equals(#currentplaytime,0:01)|string.equals(#currentplaytime,0:02)|string.equals(#currentplaytime,0:03)|string.equals(#currentplaytime,0:04)|string.equals(#currentplaytime,0:05)|string.equals(#currentplaytime,0:06)|string.equals(#currentplaytime,0:07)|string.equals(#currentplaytime,0:08)|string.equals(#currentplaytime,0:09)|string.equals(#currentplaytime,0:10)|string.equals(#currentplaytime,0:11)|string.equals(#currentplaytime,0:12)|string.equals(#currentplaytime,0:13)|string.equals(#currentplaytime,0:14)|string.equals(#currentplaytime,0:15)]">Conditional</animation></p><p> <animation effect="rotate" delay="0" end="360" time="200" loop="true" reversible="false" condition=" player.rewinding16x+![string.equals(#currentplaytime,0:00)|string.equals(#currentplaytime,0:01)|string.equals(#currentplaytime,0:02)|string.equals(#currentplaytime,0:03)|string.equals(#currentplaytime,0:04)|string.equals(#currentplaytime,0:05)|string.equals(#currentplaytime,0:06)|string.equals(#currentplaytime,0:07)|string.equals(#currentplaytime,0:08)|string.equals(#currentplaytime,0:09)|string.equals(#currentplaytime,0:10)|string.equals(#currentplaytime,0:11)|string.equals(#currentplaytime,0:12)|string.equals(#currentplaytime,0:13)|string.equals(#currentplaytime,0:14)|string.equals(#currentplaytime,0:15)]">Conditional</animation></p><p> <animation effect="rotate" delay="0" end="360" time="125" loop="true" reversible="false" condition=" player.rewinding32x+![string.equals(#currentplaytime,0:00)|string.equals(#currentplaytime,0:01)|string.equals(#currentplaytime,0:02)|string.equals(#currentplaytime,0:03)|string.equals(#currentplaytime,0:04)|string.equals(#currentplaytime,0:05)|string.equals(#currentplaytime,0:06)|string.equals(#currentplaytime,0:07)|string.equals(#currentplaytime,0:08)|string.equals(#currentplaytime,0:09)|string.equals(#currentplaytime,0:10)|string.equals(#currentplaytime,0:11)|string.equals(#currentplaytime,0:12)|string.equals(#currentplaytime,0:13)|string.equals(#currentplaytime,0:14)|string.equals(#currentplaytime,0:15)]">Conditional</animation></p><p> <animation effect="fade" time="0">WindowOpen</animation></p><p> <animation effect="fade" time="40">WindowClose</animation></p><p> <visible>![Control.HasThumb(118)]+![string.equals(#currentplaytime,0:00)|string.equals(#currentplaytime,0:01)|string.equals(#currentplaytime,0:02)|string.equals(#currentplaytime,0:03)|string.equals(#currentplaytime,0:04)|string.equals(#currentplaytime,0:05)|string.equals(#currentplaytime,0:06)|string.equals(#currentplaytime,0:07)|string.equals(#currentplaytime,0:08)|string.equals(#currentplaytime,0:09)|string.equals(#currentplaytime,0:10)|string.equals(#currentplaytime,0:11)|string.equals(#currentplaytime,0:12)|string.equals(#currentplaytime,0:13)|string.equals(#currentplaytime,0:14)|string.equals(#currentplaytime,0:15)]+!Control.HasFocus(115)+!Control.HasFocus(116)+!Control.HasFocus(117)]</visible></p><p> </control>[/code]</p></blockquote><p></p>
[QUOTE="badboyxx, post: 1147771, member: 125880"] It works now so far but one problem still persists. The available thumb before id 118 and 119 (it can be artist thumb, embedded cover...) is also appearing altough a thumb for id 118 or 119 exists and is displayed. [code] <control> <id>115</id> <type>image</type> <posX>156</posX> <posY>815</posY> <width>248</width> <height>248</height> <colordiffuse>FFE0E0E0</colordiffuse> <texture mask="cd_mask.png">cd3.png</texture> <animation effect="slide" time="300" end="-70,0" reversible="true" condition="player.paused">Conditional</animation> <animation effect="rotate" delay="0" end="-360" time="4000" loop="true" reversible="false" condition="!player.paused+![string.equals(#currentplaytime,0:00)|string.equals(#currentplaytime,0:01)|string.equals(#currentplaytime,0:02)|string.equals(#currentplaytime,0:03)|string.equals(#currentplaytime,0:04)|string.equals(#currentplaytime,0:05)|string.equals(#currentplaytime,0:06)|string.equals(#currentplaytime,0:07)|string.equals(#currentplaytime,0:08)|string.equals(#currentplaytime,0:09)|string.equals(#currentplaytime,0:10)|string.equals(#currentplaytime,0:11)|string.equals(#currentplaytime,0:12)|string.equals(#currentplaytime,0:13)|string.equals(#currentplaytime,0:14)|string.equals(#currentplaytime,0:15)]">Conditional</animation> <animation effect="rotate" delay="0" end="-360" time="2000" loop="true" reversible="false" condition=" player.forwarding2x+![string.equals(#currentplaytime,0:00)|string.equals(#currentplaytime,0:01)|string.equals(#currentplaytime,0:02)|string.equals(#currentplaytime,0:03)|string.equals(#currentplaytime,0:04)|string.equals(#currentplaytime,0:05)|string.equals(#currentplaytime,0:06)|string.equals(#currentplaytime,0:07)|string.equals(#currentplaytime,0:08)|string.equals(#currentplaytime,0:09)|string.equals(#currentplaytime,0:10)|string.equals(#currentplaytime,0:11)|string.equals(#currentplaytime,0:12)|string.equals(#currentplaytime,0:13)|string.equals(#currentplaytime,0:14)|string.equals(#currentplaytime,0:15)]">Conditional</animation> <animation effect="rotate" delay="0" end="-360" time="1000" loop="true" reversible="false" condition=" player.forwarding4x+![string.equals(#currentplaytime,0:00)|string.equals(#currentplaytime,0:01)|string.equals(#currentplaytime,0:02)|string.equals(#currentplaytime,0:03)|string.equals(#currentplaytime,0:04)|string.equals(#currentplaytime,0:05)|string.equals(#currentplaytime,0:06)|string.equals(#currentplaytime,0:07)|string.equals(#currentplaytime,0:08)|string.equals(#currentplaytime,0:09)|string.equals(#currentplaytime,0:10)|string.equals(#currentplaytime,0:11)|string.equals(#currentplaytime,0:12)|string.equals(#currentplaytime,0:13)|string.equals(#currentplaytime,0:14)|string.equals(#currentplaytime,0:15)]">Conditional</animation> <animation effect="rotate" delay="0" end="-360" time="500" loop="true" reversible="false" condition=" player.forwarding8x+![string.equals(#currentplaytime,0:00)|string.equals(#currentplaytime,0:01)|string.equals(#currentplaytime,0:02)|string.equals(#currentplaytime,0:03)|string.equals(#currentplaytime,0:04)|string.equals(#currentplaytime,0:05)|string.equals(#currentplaytime,0:06)|string.equals(#currentplaytime,0:07)|string.equals(#currentplaytime,0:08)|string.equals(#currentplaytime,0:09)|string.equals(#currentplaytime,0:10)|string.equals(#currentplaytime,0:11)|string.equals(#currentplaytime,0:12)|string.equals(#currentplaytime,0:13)|string.equals(#currentplaytime,0:14)|string.equals(#currentplaytime,0:15)]">Conditional</animation> <animation effect="rotate" delay="0" end="-360" time="250" loop="true" reversible="false" condition=" player.forwarding16x+![string.equals(#currentplaytime,0:00)|string.equals(#currentplaytime,0:01)|string.equals(#currentplaytime,0:02)|string.equals(#currentplaytime,0:03)|string.equals(#currentplaytime,0:04)|string.equals(#currentplaytime,0:05)|string.equals(#currentplaytime,0:06)|string.equals(#currentplaytime,0:07)|string.equals(#currentplaytime,0:08)|string.equals(#currentplaytime,0:09)|string.equals(#currentplaytime,0:10)|string.equals(#currentplaytime,0:11)|string.equals(#currentplaytime,0:12)|string.equals(#currentplaytime,0:13)|string.equals(#currentplaytime,0:14)|string.equals(#currentplaytime,0:15)]">Conditional</animation> <animation effect="rotate" delay="0" end="-360" time="125" loop="true" reversible="false" condition=" player.forwarding32x+![string.equals(#currentplaytime,0:00)|string.equals(#currentplaytime,0:01)|string.equals(#currentplaytime,0:02)|string.equals(#currentplaytime,0:03)|string.equals(#currentplaytime,0:04)|string.equals(#currentplaytime,0:05)|string.equals(#currentplaytime,0:06)|string.equals(#currentplaytime,0:07)|string.equals(#currentplaytime,0:08)|string.equals(#currentplaytime,0:09)|string.equals(#currentplaytime,0:10)|string.equals(#currentplaytime,0:11)|string.equals(#currentplaytime,0:12)|string.equals(#currentplaytime,0:13)|string.equals(#currentplaytime,0:14)|string.equals(#currentplaytime,0:15)]">Conditional</animation> <animation effect="rotate" delay="0" end="360" time="2000" loop="true" reversible="false" condition=" player.rewinding2x+![string.equals(#currentplaytime,0:00)|string.equals(#currentplaytime,0:01)|string.equals(#currentplaytime,0:02)|string.equals(#currentplaytime,0:03)|string.equals(#currentplaytime,0:04)|string.equals(#currentplaytime,0:05)|string.equals(#currentplaytime,0:06)|string.equals(#currentplaytime,0:07)|string.equals(#currentplaytime,0:08)|string.equals(#currentplaytime,0:09)|string.equals(#currentplaytime,0:10)|string.equals(#currentplaytime,0:11)|string.equals(#currentplaytime,0:12)|string.equals(#currentplaytime,0:13)|string.equals(#currentplaytime,0:14)|string.equals(#currentplaytime,0:15)]">Conditional</animation> <animation effect="rotate" delay="0" end="360" time="1000" loop="true" reversible="false" condition=" player.rewinding4x+![string.equals(#currentplaytime,0:00)|string.equals(#currentplaytime,0:01)|string.equals(#currentplaytime,0:02)|string.equals(#currentplaytime,0:03)|string.equals(#currentplaytime,0:04)|string.equals(#currentplaytime,0:05)|string.equals(#currentplaytime,0:06)|string.equals(#currentplaytime,0:07)|string.equals(#currentplaytime,0:08)|string.equals(#currentplaytime,0:09)|string.equals(#currentplaytime,0:10)|string.equals(#currentplaytime,0:11)|string.equals(#currentplaytime,0:12)|string.equals(#currentplaytime,0:13)|string.equals(#currentplaytime,0:14)|string.equals(#currentplaytime,0:15)]">Conditional</animation> <animation effect="rotate" delay="0" end="360" time="500" loop="true" reversible="false" condition=" player.rewinding8x+![string.equals(#currentplaytime,0:00)|string.equals(#currentplaytime,0:01)|string.equals(#currentplaytime,0:02)|string.equals(#currentplaytime,0:03)|string.equals(#currentplaytime,0:04)|string.equals(#currentplaytime,0:05)|string.equals(#currentplaytime,0:06)|string.equals(#currentplaytime,0:07)|string.equals(#currentplaytime,0:08)|string.equals(#currentplaytime,0:09)|string.equals(#currentplaytime,0:10)|string.equals(#currentplaytime,0:11)|string.equals(#currentplaytime,0:12)|string.equals(#currentplaytime,0:13)|string.equals(#currentplaytime,0:14)|string.equals(#currentplaytime,0:15)]">Conditional</animation> <animation effect="rotate" delay="0" end="360" time="200" loop="true" reversible="false" condition=" player.rewinding16x+![string.equals(#currentplaytime,0:00)|string.equals(#currentplaytime,0:01)|string.equals(#currentplaytime,0:02)|string.equals(#currentplaytime,0:03)|string.equals(#currentplaytime,0:04)|string.equals(#currentplaytime,0:05)|string.equals(#currentplaytime,0:06)|string.equals(#currentplaytime,0:07)|string.equals(#currentplaytime,0:08)|string.equals(#currentplaytime,0:09)|string.equals(#currentplaytime,0:10)|string.equals(#currentplaytime,0:11)|string.equals(#currentplaytime,0:12)|string.equals(#currentplaytime,0:13)|string.equals(#currentplaytime,0:14)|string.equals(#currentplaytime,0:15)]">Conditional</animation> <animation effect="rotate" delay="0" end="360" time="125" loop="true" reversible="false" condition=" player.rewinding32x+![string.equals(#currentplaytime,0:00)|string.equals(#currentplaytime,0:01)|string.equals(#currentplaytime,0:02)|string.equals(#currentplaytime,0:03)|string.equals(#currentplaytime,0:04)|string.equals(#currentplaytime,0:05)|string.equals(#currentplaytime,0:06)|string.equals(#currentplaytime,0:07)|string.equals(#currentplaytime,0:08)|string.equals(#currentplaytime,0:09)|string.equals(#currentplaytime,0:10)|string.equals(#currentplaytime,0:11)|string.equals(#currentplaytime,0:12)|string.equals(#currentplaytime,0:13)|string.equals(#currentplaytime,0:14)|string.equals(#currentplaytime,0:15)]">Conditional</animation> <animation effect="fade" time="0">WindowOpen</animation> <animation effect="fade" time="40">WindowClose</animation> <visible>![Control.HasThumb(116)|Control.HasThumb(117)|Control.HasThumb(118)|Control.HasThumb(119)]+![string.equals(#currentplaytime,0:00)|string.equals(#currentplaytime,0:01)|string.equals(#currentplaytime,0:02)|string.equals(#currentplaytime,0:03)|string.equals(#currentplaytime,0:04)|string.equals(#currentplaytime,0:05)|string.equals(#currentplaytime,0:06)|string.equals(#currentplaytime,0:07)|string.equals(#currentplaytime,0:08)|string.equals(#currentplaytime,0:09)|string.equals(#currentplaytime,0:10)|string.equals(#currentplaytime,0:11)|string.equals(#currentplaytime,0:12)|string.equals(#currentplaytime,0:13)|string.equals(#currentplaytime,0:14)|string.equals(#currentplaytime,0:15)]+![Control.HasFocus(116)|Control.HasFocus(117)|Control.HasFocus(118)]</visible> </control> <control> <id>116</id> <type>image</type> <posX>156</posX> <posY>815</posY> <width>248</width> <height>248</height> <colordiffuse>FFE0E0E0</colordiffuse> <texture mask="cd_mask.png">#Play.Current.Thumb</texture> <animation effect="slide" time="300" end="-70,0" reversible="true" condition="player.paused">Conditional</animation> <animation effect="rotate" delay="0" end="-360" time="4000" loop="true" reversible="false" condition="!player.paused+![string.equals(#currentplaytime,0:00)|string.equals(#currentplaytime,0:01)|string.equals(#currentplaytime,0:02)|string.equals(#currentplaytime,0:03)|string.equals(#currentplaytime,0:04)|string.equals(#currentplaytime,0:05)|string.equals(#currentplaytime,0:06)|string.equals(#currentplaytime,0:07)|string.equals(#currentplaytime,0:08)|string.equals(#currentplaytime,0:09)|string.equals(#currentplaytime,0:10)|string.equals(#currentplaytime,0:11)|string.equals(#currentplaytime,0:12)|string.equals(#currentplaytime,0:13)|string.equals(#currentplaytime,0:14)|string.equals(#currentplaytime,0:15)]">Conditional</animation> <animation effect="rotate" delay="0" end="-360" time="2000" loop="true" reversible="false" condition="player.forwarding2x+![string.equals(#currentplaytime,0:00)|string.equals(#currentplaytime,0:01)|string.equals(#currentplaytime,0:02)|string.equals(#currentplaytime,0:03)|string.equals(#currentplaytime,0:04)|string.equals(#currentplaytime,0:05)|string.equals(#currentplaytime,0:06)|string.equals(#currentplaytime,0:07)|string.equals(#currentplaytime,0:08)|string.equals(#currentplaytime,0:09)|string.equals(#currentplaytime,0:10)|string.equals(#currentplaytime,0:11)|string.equals(#currentplaytime,0:12)|string.equals(#currentplaytime,0:13)|string.equals(#currentplaytime,0:14)|string.equals(#currentplaytime,0:15)]">Conditional</animation> <animation effect="rotate" delay="0" end="-360" time="1000" loop="true" reversible="false" condition="player.forwarding4x+![string.equals(#currentplaytime,0:00)|string.equals(#currentplaytime,0:01)|string.equals(#currentplaytime,0:02)|string.equals(#currentplaytime,0:03)|string.equals(#currentplaytime,0:04)|string.equals(#currentplaytime,0:05)|string.equals(#currentplaytime,0:06)|string.equals(#currentplaytime,0:07)|string.equals(#currentplaytime,0:08)|string.equals(#currentplaytime,0:09)|string.equals(#currentplaytime,0:10)|string.equals(#currentplaytime,0:11)|string.equals(#currentplaytime,0:12)|string.equals(#currentplaytime,0:13)|string.equals(#currentplaytime,0:14)|string.equals(#currentplaytime,0:15)]">Conditional</animation> <animation effect="rotate" delay="0" end="-360" time="500" loop="true" reversible="false" condition="player.forwarding8x+![string.equals(#currentplaytime,0:00)|string.equals(#currentplaytime,0:01)|string.equals(#currentplaytime,0:02)|string.equals(#currentplaytime,0:03)|string.equals(#currentplaytime,0:04)|string.equals(#currentplaytime,0:05)|string.equals(#currentplaytime,0:06)|string.equals(#currentplaytime,0:07)|string.equals(#currentplaytime,0:08)|string.equals(#currentplaytime,0:09)|string.equals(#currentplaytime,0:10)|string.equals(#currentplaytime,0:11)|string.equals(#currentplaytime,0:12)|string.equals(#currentplaytime,0:13)|string.equals(#currentplaytime,0:14)|string.equals(#currentplaytime,0:15)]">Conditional</animation> <animation effect="rotate" delay="0" end="-360" time="250" loop="true" reversible="false" condition="player.forwarding16x+![string.equals(#currentplaytime,0:00)|string.equals(#currentplaytime,0:01)|string.equals(#currentplaytime,0:02)|string.equals(#currentplaytime,0:03)|string.equals(#currentplaytime,0:04)|string.equals(#currentplaytime,0:05)|string.equals(#currentplaytime,0:06)|string.equals(#currentplaytime,0:07)|string.equals(#currentplaytime,0:08)|string.equals(#currentplaytime,0:09)|string.equals(#currentplaytime,0:10)|string.equals(#currentplaytime,0:11)|string.equals(#currentplaytime,0:12)|string.equals(#currentplaytime,0:13)|string.equals(#currentplaytime,0:14)|string.equals(#currentplaytime,0:15)]">Conditional</animation> <animation effect="rotate" delay="0" end="-360" time="125" loop="true" reversible="false" condition="player.forwarding32x+![string.equals(#currentplaytime,0:00)|string.equals(#currentplaytime,0:01)|string.equals(#currentplaytime,0:02)|string.equals(#currentplaytime,0:03)|string.equals(#currentplaytime,0:04)|string.equals(#currentplaytime,0:05)|string.equals(#currentplaytime,0:06)|string.equals(#currentplaytime,0:07)|string.equals(#currentplaytime,0:08)|string.equals(#currentplaytime,0:09)|string.equals(#currentplaytime,0:10)|string.equals(#currentplaytime,0:11)|string.equals(#currentplaytime,0:12)|string.equals(#currentplaytime,0:13)|string.equals(#currentplaytime,0:14)|string.equals(#currentplaytime,0:15)]">Conditional</animation> <animation effect="rotate" delay="0" end="360" time="2000" loop="true" reversible="false" condition="player.rewinding2x+![string.equals(#currentplaytime,0:00)|string.equals(#currentplaytime,0:01)|string.equals(#currentplaytime,0:02)|string.equals(#currentplaytime,0:03)|string.equals(#currentplaytime,0:04)|string.equals(#currentplaytime,0:05)|string.equals(#currentplaytime,0:06)|string.equals(#currentplaytime,0:07)|string.equals(#currentplaytime,0:08)|string.equals(#currentplaytime,0:09)|string.equals(#currentplaytime,0:10)|string.equals(#currentplaytime,0:11)|string.equals(#currentplaytime,0:12)|string.equals(#currentplaytime,0:13)|string.equals(#currentplaytime,0:14)|string.equals(#currentplaytime,0:15)]">Conditional</animation> <animation effect="rotate" delay="0" end="360" time="1000" loop="true" reversible="false" condition="player.rewinding4x+![string.equals(#currentplaytime,0:00)|string.equals(#currentplaytime,0:01)|string.equals(#currentplaytime,0:02)|string.equals(#currentplaytime,0:03)|string.equals(#currentplaytime,0:04)|string.equals(#currentplaytime,0:05)|string.equals(#currentplaytime,0:06)|string.equals(#currentplaytime,0:07)|string.equals(#currentplaytime,0:08)|string.equals(#currentplaytime,0:09)|string.equals(#currentplaytime,0:10)|string.equals(#currentplaytime,0:11)|string.equals(#currentplaytime,0:12)|string.equals(#currentplaytime,0:13)|string.equals(#currentplaytime,0:14)|string.equals(#currentplaytime,0:15)]">Conditional</animation> <animation effect="rotate" delay="0" end="360" time="500" loop="true" reversible="false" condition="player.rewinding8x+![string.equals(#currentplaytime,0:00)|string.equals(#currentplaytime,0:01)|string.equals(#currentplaytime,0:02)|string.equals(#currentplaytime,0:03)|string.equals(#currentplaytime,0:04)|string.equals(#currentplaytime,0:05)|string.equals(#currentplaytime,0:06)|string.equals(#currentplaytime,0:07)|string.equals(#currentplaytime,0:08)|string.equals(#currentplaytime,0:09)|string.equals(#currentplaytime,0:10)|string.equals(#currentplaytime,0:11)|string.equals(#currentplaytime,0:12)|string.equals(#currentplaytime,0:13)|string.equals(#currentplaytime,0:14)|string.equals(#currentplaytime,0:15)]">Conditional</animation> <animation effect="rotate" delay="0" end="360" time="200" loop="true" reversible="false" condition="player.rewinding16x+![string.equals(#currentplaytime,0:00)|string.equals(#currentplaytime,0:01)|string.equals(#currentplaytime,0:02)|string.equals(#currentplaytime,0:03)|string.equals(#currentplaytime,0:04)|string.equals(#currentplaytime,0:05)|string.equals(#currentplaytime,0:06)|string.equals(#currentplaytime,0:07)|string.equals(#currentplaytime,0:08)|string.equals(#currentplaytime,0:09)|string.equals(#currentplaytime,0:10)|string.equals(#currentplaytime,0:11)|string.equals(#currentplaytime,0:12)|string.equals(#currentplaytime,0:13)|string.equals(#currentplaytime,0:14)|string.equals(#currentplaytime,0:15)]">Conditional</animation> <animation effect="rotate" delay="0" end="360" time="125" loop="true" reversible="false" condition="player.rewinding32x+![string.equals(#currentplaytime,0:00)|string.equals(#currentplaytime,0:01)|string.equals(#currentplaytime,0:02)|string.equals(#currentplaytime,0:03)|string.equals(#currentplaytime,0:04)|string.equals(#currentplaytime,0:05)|string.equals(#currentplaytime,0:06)|string.equals(#currentplaytime,0:07)|string.equals(#currentplaytime,0:08)|string.equals(#currentplaytime,0:09)|string.equals(#currentplaytime,0:10)|string.equals(#currentplaytime,0:11)|string.equals(#currentplaytime,0:12)|string.equals(#currentplaytime,0:13)|string.equals(#currentplaytime,0:14)|string.equals(#currentplaytime,0:15)]">Conditional</animation> <animation effect="fade" time="0">WindowOpen</animation> <animation effect="fade" time="40">WindowClose</animation> <visible>![Control.HasThumb(117)|Control.HasThumb(118)+Control.HasThumb(119)]+![string.equals(#currentplaytime,0:00)|string.equals(#currentplaytime,0:01)|string.equals(#currentplaytime,0:02)|string.equals(#currentplaytime,0:03)|string.equals(#currentplaytime,0:04)|string.equals(#currentplaytime,0:05)|string.equals(#currentplaytime,0:06)|string.equals(#currentplaytime,0:07)|string.equals(#currentplaytime,0:08)|string.equals(#currentplaytime,0:09)|string.equals(#currentplaytime,0:10)|string.equals(#currentplaytime,0:11)|string.equals(#currentplaytime,0:12)|string.equals(#currentplaytime,0:13)|string.equals(#currentplaytime,0:14)|string.equals(#currentplaytime,0:15)]+![Control.HasFocus(115)|Control.HasFocus(117)|Control.HasFocus(118)]</visible> </control> <control> <id>117</id> <type>image</type> <posX>156</posX> <posY>815</posY> <width>248</width> <height>248</height> <colordiffuse>FFE0E0E0</colordiffuse> <texture mask="cd_mask.png">..\..\..\Thumbs\Music\Artists\#Play.Current.ArtistL.jpg</texture> <animation effect="slide" time="300" end="-70,0" reversible="true" condition="player.paused">Conditional</animation> <animation effect="rotate" delay="0" end="-360" time="4000" loop="true" reversible="false" condition="!player.paused+![string.equals(#currentplaytime,0:00)|string.equals(#currentplaytime,0:01)|string.equals(#currentplaytime,0:02)|string.equals(#currentplaytime,0:03)|string.equals(#currentplaytime,0:04)|string.equals(#currentplaytime,0:05)|string.equals(#currentplaytime,0:06)|string.equals(#currentplaytime,0:07)|string.equals(#currentplaytime,0:08)|string.equals(#currentplaytime,0:09)|string.equals(#currentplaytime,0:10)|string.equals(#currentplaytime,0:11)|string.equals(#currentplaytime,0:12)|string.equals(#currentplaytime,0:13)|string.equals(#currentplaytime,0:14)|string.equals(#currentplaytime,0:15)]">Conditional</animation> <animation effect="rotate" delay="0" end="-360" time="2000" loop="true" reversible="false" condition=" player.forwarding2x+![string.equals(#currentplaytime,0:00)|string.equals(#currentplaytime,0:01)|string.equals(#currentplaytime,0:02)|string.equals(#currentplaytime,0:03)|string.equals(#currentplaytime,0:04)|string.equals(#currentplaytime,0:05)|string.equals(#currentplaytime,0:06)|string.equals(#currentplaytime,0:07)|string.equals(#currentplaytime,0:08)|string.equals(#currentplaytime,0:09)|string.equals(#currentplaytime,0:10)|string.equals(#currentplaytime,0:11)|string.equals(#currentplaytime,0:12)|string.equals(#currentplaytime,0:13)|string.equals(#currentplaytime,0:14)|string.equals(#currentplaytime,0:15)]">Conditional</animation> <animation effect="rotate" delay="0" end="-360" time="1000" loop="true" reversible="false" condition=" player.forwarding4x+![string.equals(#currentplaytime,0:00)|string.equals(#currentplaytime,0:01)|string.equals(#currentplaytime,0:02)|string.equals(#currentplaytime,0:03)|string.equals(#currentplaytime,0:04)|string.equals(#currentplaytime,0:05)|string.equals(#currentplaytime,0:06)|string.equals(#currentplaytime,0:07)|string.equals(#currentplaytime,0:08)|string.equals(#currentplaytime,0:09)|string.equals(#currentplaytime,0:10)|string.equals(#currentplaytime,0:11)|string.equals(#currentplaytime,0:12)|string.equals(#currentplaytime,0:13)|string.equals(#currentplaytime,0:14)|string.equals(#currentplaytime,0:15)]">Conditional</animation> <animation effect="rotate" delay="0" end="-360" time="500" loop="true" reversible="false" condition=" player.forwarding8x+![string.equals(#currentplaytime,0:00)|string.equals(#currentplaytime,0:01)|string.equals(#currentplaytime,0:02)|string.equals(#currentplaytime,0:03)|string.equals(#currentplaytime,0:04)|string.equals(#currentplaytime,0:05)|string.equals(#currentplaytime,0:06)|string.equals(#currentplaytime,0:07)|string.equals(#currentplaytime,0:08)|string.equals(#currentplaytime,0:09)|string.equals(#currentplaytime,0:10)|string.equals(#currentplaytime,0:11)|string.equals(#currentplaytime,0:12)|string.equals(#currentplaytime,0:13)|string.equals(#currentplaytime,0:14)|string.equals(#currentplaytime,0:15)]">Conditional</animation> <animation effect="rotate" delay="0" end="-360" time="250" loop="true" reversible="false" condition=" player.forwarding16x+![string.equals(#currentplaytime,0:00)|string.equals(#currentplaytime,0:01)|string.equals(#currentplaytime,0:02)|string.equals(#currentplaytime,0:03)|string.equals(#currentplaytime,0:04)|string.equals(#currentplaytime,0:05)|string.equals(#currentplaytime,0:06)|string.equals(#currentplaytime,0:07)|string.equals(#currentplaytime,0:08)|string.equals(#currentplaytime,0:09)|string.equals(#currentplaytime,0:10)|string.equals(#currentplaytime,0:11)|string.equals(#currentplaytime,0:12)|string.equals(#currentplaytime,0:13)|string.equals(#currentplaytime,0:14)|string.equals(#currentplaytime,0:15)]">Conditional</animation> <animation effect="rotate" delay="0" end="-360" time="125" loop="true" reversible="false" condition=" player.forwarding32x+![string.equals(#currentplaytime,0:00)|string.equals(#currentplaytime,0:01)|string.equals(#currentplaytime,0:02)|string.equals(#currentplaytime,0:03)|string.equals(#currentplaytime,0:04)|string.equals(#currentplaytime,0:05)|string.equals(#currentplaytime,0:06)|string.equals(#currentplaytime,0:07)|string.equals(#currentplaytime,0:08)|string.equals(#currentplaytime,0:09)|string.equals(#currentplaytime,0:10)|string.equals(#currentplaytime,0:11)|string.equals(#currentplaytime,0:12)|string.equals(#currentplaytime,0:13)|string.equals(#currentplaytime,0:14)|string.equals(#currentplaytime,0:15)]">Conditional</animation> <animation effect="rotate" delay="0" end="360" time="2000" loop="true" reversible="false" condition=" player.rewinding2x+![string.equals(#currentplaytime,0:00)|string.equals(#currentplaytime,0:01)|string.equals(#currentplaytime,0:02)|string.equals(#currentplaytime,0:03)|string.equals(#currentplaytime,0:04)|string.equals(#currentplaytime,0:05)|string.equals(#currentplaytime,0:06)|string.equals(#currentplaytime,0:07)|string.equals(#currentplaytime,0:08)|string.equals(#currentplaytime,0:09)|string.equals(#currentplaytime,0:10)|string.equals(#currentplaytime,0:11)|string.equals(#currentplaytime,0:12)|string.equals(#currentplaytime,0:13)|string.equals(#currentplaytime,0:14)|string.equals(#currentplaytime,0:15)]">Conditional</animation> <animation effect="rotate" delay="0" end="360" time="1000" loop="true" reversible="false" condition=" player.rewinding4x+![string.equals(#currentplaytime,0:00)|string.equals(#currentplaytime,0:01)|string.equals(#currentplaytime,0:02)|string.equals(#currentplaytime,0:03)|string.equals(#currentplaytime,0:04)|string.equals(#currentplaytime,0:05)|string.equals(#currentplaytime,0:06)|string.equals(#currentplaytime,0:07)|string.equals(#currentplaytime,0:08)|string.equals(#currentplaytime,0:09)|string.equals(#currentplaytime,0:10)|string.equals(#currentplaytime,0:11)|string.equals(#currentplaytime,0:12)|string.equals(#currentplaytime,0:13)|string.equals(#currentplaytime,0:14)|string.equals(#currentplaytime,0:15)]">Conditional</animation> <animation effect="rotate" delay="0" end="360" time="500" loop="true" reversible="false" condition=" player.rewinding8x+![string.equals(#currentplaytime,0:00)|string.equals(#currentplaytime,0:01)|string.equals(#currentplaytime,0:02)|string.equals(#currentplaytime,0:03)|string.equals(#currentplaytime,0:04)|string.equals(#currentplaytime,0:05)|string.equals(#currentplaytime,0:06)|string.equals(#currentplaytime,0:07)|string.equals(#currentplaytime,0:08)|string.equals(#currentplaytime,0:09)|string.equals(#currentplaytime,0:10)|string.equals(#currentplaytime,0:11)|string.equals(#currentplaytime,0:12)|string.equals(#currentplaytime,0:13)|string.equals(#currentplaytime,0:14)|string.equals(#currentplaytime,0:15)]">Conditional</animation> <animation effect="rotate" delay="0" end="360" time="200" loop="true" reversible="false" condition=" player.rewinding16x+![string.equals(#currentplaytime,0:00)|string.equals(#currentplaytime,0:01)|string.equals(#currentplaytime,0:02)|string.equals(#currentplaytime,0:03)|string.equals(#currentplaytime,0:04)|string.equals(#currentplaytime,0:05)|string.equals(#currentplaytime,0:06)|string.equals(#currentplaytime,0:07)|string.equals(#currentplaytime,0:08)|string.equals(#currentplaytime,0:09)|string.equals(#currentplaytime,0:10)|string.equals(#currentplaytime,0:11)|string.equals(#currentplaytime,0:12)|string.equals(#currentplaytime,0:13)|string.equals(#currentplaytime,0:14)|string.equals(#currentplaytime,0:15)]">Conditional</animation> <animation effect="rotate" delay="0" end="360" time="125" loop="true" reversible="false" condition=" player.rewinding32x+![string.equals(#currentplaytime,0:00)|string.equals(#currentplaytime,0:01)|string.equals(#currentplaytime,0:02)|string.equals(#currentplaytime,0:03)|string.equals(#currentplaytime,0:04)|string.equals(#currentplaytime,0:05)|string.equals(#currentplaytime,0:06)|string.equals(#currentplaytime,0:07)|string.equals(#currentplaytime,0:08)|string.equals(#currentplaytime,0:09)|string.equals(#currentplaytime,0:10)|string.equals(#currentplaytime,0:11)|string.equals(#currentplaytime,0:12)|string.equals(#currentplaytime,0:13)|string.equals(#currentplaytime,0:14)|string.equals(#currentplaytime,0:15)]">Conditional</animation> <animation effect="fade" time="0">WindowOpen</animation> <animation effect="fade" time="40">WindowClose</animation> <visible>![Control.HasThumb(118)+Control.HasThumb(119)]+![string.equals(#currentplaytime,0:00)|string.equals(#currentplaytime,0:01)|string.equals(#currentplaytime,0:02)|string.equals(#currentplaytime,0:03)|string.equals(#currentplaytime,0:04)|string.equals(#currentplaytime,0:05)|string.equals(#currentplaytime,0:06)|string.equals(#currentplaytime,0:07)|string.equals(#currentplaytime,0:08)|string.equals(#currentplaytime,0:09)|string.equals(#currentplaytime,0:10)|string.equals(#currentplaytime,0:11)|string.equals(#currentplaytime,0:12)|string.equals(#currentplaytime,0:13)|string.equals(#currentplaytime,0:14)|string.equals(#currentplaytime,0:15)]+![Control.HasFocus(115)|Control.HasFocus(116)|Control.HasFocus(118)]</visible> </control> <control> <id>118</id> <type>image</type> <posX>156</posX> <posY>815</posY> <width>248</width> <height>248</height> <colordiffuse>FFE0E0E0</colordiffuse> <texture mask="cd_mask.png">..\..\..\thumbs\Music\cdArt\#Play.Current.Artist-#Play.Current.Title.png</texture> <animation effect="slide" time="300" end="-70,0" reversible="true" condition="player.paused">Conditional</animation> <animation effect="rotate" delay="0" end="-360" time="4000" loop="true" reversible="false" condition="!player.paused+![string.equals(#currentplaytime,0:00)|string.equals(#currentplaytime,0:01)|string.equals(#currentplaytime,0:02)|string.equals(#currentplaytime,0:03)|string.equals(#currentplaytime,0:04)|string.equals(#currentplaytime,0:05)|string.equals(#currentplaytime,0:06)|string.equals(#currentplaytime,0:07)|string.equals(#currentplaytime,0:08)|string.equals(#currentplaytime,0:09)|string.equals(#currentplaytime,0:10)|string.equals(#currentplaytime,0:11)|string.equals(#currentplaytime,0:12)|string.equals(#currentplaytime,0:13)|string.equals(#currentplaytime,0:14)|string.equals(#currentplaytime,0:15)]">Conditional</animation> <animation effect="rotate" delay="0" end="-360" time="2000" loop="true" reversible="false" condition=" player.forwarding2x+![string.equals(#currentplaytime,0:00)|string.equals(#currentplaytime,0:01)|string.equals(#currentplaytime,0:02)|string.equals(#currentplaytime,0:03)|string.equals(#currentplaytime,0:04)|string.equals(#currentplaytime,0:05)|string.equals(#currentplaytime,0:06)|string.equals(#currentplaytime,0:07)|string.equals(#currentplaytime,0:08)|string.equals(#currentplaytime,0:09)|string.equals(#currentplaytime,0:10)|string.equals(#currentplaytime,0:11)|string.equals(#currentplaytime,0:12)|string.equals(#currentplaytime,0:13)|string.equals(#currentplaytime,0:14)|string.equals(#currentplaytime,0:15)]">Conditional</animation> <animation effect="rotate" delay="0" end="-360" time="1000" loop="true" reversible="false" condition=" player.forwarding4x+![string.equals(#currentplaytime,0:00)|string.equals(#currentplaytime,0:01)|string.equals(#currentplaytime,0:02)|string.equals(#currentplaytime,0:03)|string.equals(#currentplaytime,0:04)|string.equals(#currentplaytime,0:05)|string.equals(#currentplaytime,0:06)|string.equals(#currentplaytime,0:07)|string.equals(#currentplaytime,0:08)|string.equals(#currentplaytime,0:09)|string.equals(#currentplaytime,0:10)|string.equals(#currentplaytime,0:11)|string.equals(#currentplaytime,0:12)|string.equals(#currentplaytime,0:13)|string.equals(#currentplaytime,0:14)|string.equals(#currentplaytime,0:15)]">Conditional</animation> <animation effect="rotate" delay="0" end="-360" time="500" loop="true" reversible="false" condition=" player.forwarding8x+![string.equals(#currentplaytime,0:00)|string.equals(#currentplaytime,0:01)|string.equals(#currentplaytime,0:02)|string.equals(#currentplaytime,0:03)|string.equals(#currentplaytime,0:04)|string.equals(#currentplaytime,0:05)|string.equals(#currentplaytime,0:06)|string.equals(#currentplaytime,0:07)|string.equals(#currentplaytime,0:08)|string.equals(#currentplaytime,0:09)|string.equals(#currentplaytime,0:10)|string.equals(#currentplaytime,0:11)|string.equals(#currentplaytime,0:12)|string.equals(#currentplaytime,0:13)|string.equals(#currentplaytime,0:14)|string.equals(#currentplaytime,0:15)]">Conditional</animation> <animation effect="rotate" delay="0" end="-360" time="250" loop="true" reversible="false" condition=" player.forwarding16x+![string.equals(#currentplaytime,0:00)|string.equals(#currentplaytime,0:01)|string.equals(#currentplaytime,0:02)|string.equals(#currentplaytime,0:03)|string.equals(#currentplaytime,0:04)|string.equals(#currentplaytime,0:05)|string.equals(#currentplaytime,0:06)|string.equals(#currentplaytime,0:07)|string.equals(#currentplaytime,0:08)|string.equals(#currentplaytime,0:09)|string.equals(#currentplaytime,0:10)|string.equals(#currentplaytime,0:11)|string.equals(#currentplaytime,0:12)|string.equals(#currentplaytime,0:13)|string.equals(#currentplaytime,0:14)|string.equals(#currentplaytime,0:15)]">Conditional</animation> <animation effect="rotate" delay="0" end="-360" time="125" loop="true" reversible="false" condition=" player.forwarding32x+![string.equals(#currentplaytime,0:00)|string.equals(#currentplaytime,0:01)|string.equals(#currentplaytime,0:02)|string.equals(#currentplaytime,0:03)|string.equals(#currentplaytime,0:04)|string.equals(#currentplaytime,0:05)|string.equals(#currentplaytime,0:06)|string.equals(#currentplaytime,0:07)|string.equals(#currentplaytime,0:08)|string.equals(#currentplaytime,0:09)|string.equals(#currentplaytime,0:10)|string.equals(#currentplaytime,0:11)|string.equals(#currentplaytime,0:12)|string.equals(#currentplaytime,0:13)|string.equals(#currentplaytime,0:14)|string.equals(#currentplaytime,0:15)]">Conditional</animation> <animation effect="rotate" delay="0" end="360" time="2000" loop="true" reversible="false" condition=" player.rewinding2x+![string.equals(#currentplaytime,0:00)|string.equals(#currentplaytime,0:01)|string.equals(#currentplaytime,0:02)|string.equals(#currentplaytime,0:03)|string.equals(#currentplaytime,0:04)|string.equals(#currentplaytime,0:05)|string.equals(#currentplaytime,0:06)|string.equals(#currentplaytime,0:07)|string.equals(#currentplaytime,0:08)|string.equals(#currentplaytime,0:09)|string.equals(#currentplaytime,0:10)|string.equals(#currentplaytime,0:11)|string.equals(#currentplaytime,0:12)|string.equals(#currentplaytime,0:13)|string.equals(#currentplaytime,0:14)|string.equals(#currentplaytime,0:15)]">Conditional</animation> <animation effect="rotate" delay="0" end="360" time="1000" loop="true" reversible="false" condition=" player.rewinding4x+![string.equals(#currentplaytime,0:00)|string.equals(#currentplaytime,0:01)|string.equals(#currentplaytime,0:02)|string.equals(#currentplaytime,0:03)|string.equals(#currentplaytime,0:04)|string.equals(#currentplaytime,0:05)|string.equals(#currentplaytime,0:06)|string.equals(#currentplaytime,0:07)|string.equals(#currentplaytime,0:08)|string.equals(#currentplaytime,0:09)|string.equals(#currentplaytime,0:10)|string.equals(#currentplaytime,0:11)|string.equals(#currentplaytime,0:12)|string.equals(#currentplaytime,0:13)|string.equals(#currentplaytime,0:14)|string.equals(#currentplaytime,0:15)]">Conditional</animation> <animation effect="rotate" delay="0" end="360" time="500" loop="true" reversible="false" condition=" player.rewinding8x+![string.equals(#currentplaytime,0:00)|string.equals(#currentplaytime,0:01)|string.equals(#currentplaytime,0:02)|string.equals(#currentplaytime,0:03)|string.equals(#currentplaytime,0:04)|string.equals(#currentplaytime,0:05)|string.equals(#currentplaytime,0:06)|string.equals(#currentplaytime,0:07)|string.equals(#currentplaytime,0:08)|string.equals(#currentplaytime,0:09)|string.equals(#currentplaytime,0:10)|string.equals(#currentplaytime,0:11)|string.equals(#currentplaytime,0:12)|string.equals(#currentplaytime,0:13)|string.equals(#currentplaytime,0:14)|string.equals(#currentplaytime,0:15)]">Conditional</animation> <animation effect="rotate" delay="0" end="360" time="200" loop="true" reversible="false" condition=" player.rewinding16x+![string.equals(#currentplaytime,0:00)|string.equals(#currentplaytime,0:01)|string.equals(#currentplaytime,0:02)|string.equals(#currentplaytime,0:03)|string.equals(#currentplaytime,0:04)|string.equals(#currentplaytime,0:05)|string.equals(#currentplaytime,0:06)|string.equals(#currentplaytime,0:07)|string.equals(#currentplaytime,0:08)|string.equals(#currentplaytime,0:09)|string.equals(#currentplaytime,0:10)|string.equals(#currentplaytime,0:11)|string.equals(#currentplaytime,0:12)|string.equals(#currentplaytime,0:13)|string.equals(#currentplaytime,0:14)|string.equals(#currentplaytime,0:15)]">Conditional</animation> <animation effect="rotate" delay="0" end="360" time="125" loop="true" reversible="false" condition=" player.rewinding32x+![string.equals(#currentplaytime,0:00)|string.equals(#currentplaytime,0:01)|string.equals(#currentplaytime,0:02)|string.equals(#currentplaytime,0:03)|string.equals(#currentplaytime,0:04)|string.equals(#currentplaytime,0:05)|string.equals(#currentplaytime,0:06)|string.equals(#currentplaytime,0:07)|string.equals(#currentplaytime,0:08)|string.equals(#currentplaytime,0:09)|string.equals(#currentplaytime,0:10)|string.equals(#currentplaytime,0:11)|string.equals(#currentplaytime,0:12)|string.equals(#currentplaytime,0:13)|string.equals(#currentplaytime,0:14)|string.equals(#currentplaytime,0:15)]">Conditional</animation> <animation effect="fade" time="0">WindowOpen</animation> <animation effect="fade" time="40">WindowClose</animation> <visible>![Control.HasThumb(119)]+![string.equals(#currentplaytime,0:00)|string.equals(#currentplaytime,0:01)|string.equals(#currentplaytime,0:02)|string.equals(#currentplaytime,0:03)|string.equals(#currentplaytime,0:04)|string.equals(#currentplaytime,0:05)|string.equals(#currentplaytime,0:06)|string.equals(#currentplaytime,0:07)|string.equals(#currentplaytime,0:08)|string.equals(#currentplaytime,0:09)|string.equals(#currentplaytime,0:10)|string.equals(#currentplaytime,0:11)|string.equals(#currentplaytime,0:12)|string.equals(#currentplaytime,0:13)|string.equals(#currentplaytime,0:14)|string.equals(#currentplaytime,0:15)]+!Control.HasFocus(115)+!Control.HasFocus(116)+!Control.HasFocus(117)]</visible> </control> <control> <id>119</id> <type>image</type> <posX>156</posX> <posY>815</posY> <width>248</width> <height>248</height> <colordiffuse>FFE0E0E0</colordiffuse> <texture mask="cd_mask.png">..\..\..\thumbs\Music\cdArt\#Play.Current.Artist-#Play.Current.Album.png</texture> <animation effect="slide" time="300" end="-70,0" reversible="true" condition="player.paused">Conditional</animation> <animation effect="rotate" delay="0" end="-360" time="4000" loop="true" reversible="false" condition="!player.paused+![string.equals(#currentplaytime,0:00)|string.equals(#currentplaytime,0:01)|string.equals(#currentplaytime,0:02)|string.equals(#currentplaytime,0:03)|string.equals(#currentplaytime,0:04)|string.equals(#currentplaytime,0:05)|string.equals(#currentplaytime,0:06)|string.equals(#currentplaytime,0:07)|string.equals(#currentplaytime,0:08)|string.equals(#currentplaytime,0:09)|string.equals(#currentplaytime,0:10)|string.equals(#currentplaytime,0:11)|string.equals(#currentplaytime,0:12)|string.equals(#currentplaytime,0:13)|string.equals(#currentplaytime,0:14)|string.equals(#currentplaytime,0:15)]">Conditional</animation> <animation effect="rotate" delay="0" end="-360" time="2000" loop="true" reversible="false" condition=" player.forwarding2x+![string.equals(#currentplaytime,0:00)|string.equals(#currentplaytime,0:01)|string.equals(#currentplaytime,0:02)|string.equals(#currentplaytime,0:03)|string.equals(#currentplaytime,0:04)|string.equals(#currentplaytime,0:05)|string.equals(#currentplaytime,0:06)|string.equals(#currentplaytime,0:07)|string.equals(#currentplaytime,0:08)|string.equals(#currentplaytime,0:09)|string.equals(#currentplaytime,0:10)|string.equals(#currentplaytime,0:11)|string.equals(#currentplaytime,0:12)|string.equals(#currentplaytime,0:13)|string.equals(#currentplaytime,0:14)|string.equals(#currentplaytime,0:15)]">Conditional</animation> <animation effect="rotate" delay="0" end="-360" time="1000" loop="true" reversible="false" condition=" player.forwarding4x+![string.equals(#currentplaytime,0:00)|string.equals(#currentplaytime,0:01)|string.equals(#currentplaytime,0:02)|string.equals(#currentplaytime,0:03)|string.equals(#currentplaytime,0:04)|string.equals(#currentplaytime,0:05)|string.equals(#currentplaytime,0:06)|string.equals(#currentplaytime,0:07)|string.equals(#currentplaytime,0:08)|string.equals(#currentplaytime,0:09)|string.equals(#currentplaytime,0:10)|string.equals(#currentplaytime,0:11)|string.equals(#currentplaytime,0:12)|string.equals(#currentplaytime,0:13)|string.equals(#currentplaytime,0:14)|string.equals(#currentplaytime,0:15)]">Conditional</animation> <animation effect="rotate" delay="0" end="-360" time="500" loop="true" reversible="false" condition=" player.forwarding8x+![string.equals(#currentplaytime,0:00)|string.equals(#currentplaytime,0:01)|string.equals(#currentplaytime,0:02)|string.equals(#currentplaytime,0:03)|string.equals(#currentplaytime,0:04)|string.equals(#currentplaytime,0:05)|string.equals(#currentplaytime,0:06)|string.equals(#currentplaytime,0:07)|string.equals(#currentplaytime,0:08)|string.equals(#currentplaytime,0:09)|string.equals(#currentplaytime,0:10)|string.equals(#currentplaytime,0:11)|string.equals(#currentplaytime,0:12)|string.equals(#currentplaytime,0:13)|string.equals(#currentplaytime,0:14)|string.equals(#currentplaytime,0:15)]">Conditional</animation> <animation effect="rotate" delay="0" end="-360" time="250" loop="true" reversible="false" condition=" player.forwarding16x+![string.equals(#currentplaytime,0:00)|string.equals(#currentplaytime,0:01)|string.equals(#currentplaytime,0:02)|string.equals(#currentplaytime,0:03)|string.equals(#currentplaytime,0:04)|string.equals(#currentplaytime,0:05)|string.equals(#currentplaytime,0:06)|string.equals(#currentplaytime,0:07)|string.equals(#currentplaytime,0:08)|string.equals(#currentplaytime,0:09)|string.equals(#currentplaytime,0:10)|string.equals(#currentplaytime,0:11)|string.equals(#currentplaytime,0:12)|string.equals(#currentplaytime,0:13)|string.equals(#currentplaytime,0:14)|string.equals(#currentplaytime,0:15)]">Conditional</animation> <animation effect="rotate" delay="0" end="-360" time="125" loop="true" reversible="false" condition=" player.forwarding32x+![string.equals(#currentplaytime,0:00)|string.equals(#currentplaytime,0:01)|string.equals(#currentplaytime,0:02)|string.equals(#currentplaytime,0:03)|string.equals(#currentplaytime,0:04)|string.equals(#currentplaytime,0:05)|string.equals(#currentplaytime,0:06)|string.equals(#currentplaytime,0:07)|string.equals(#currentplaytime,0:08)|string.equals(#currentplaytime,0:09)|string.equals(#currentplaytime,0:10)|string.equals(#currentplaytime,0:11)|string.equals(#currentplaytime,0:12)|string.equals(#currentplaytime,0:13)|string.equals(#currentplaytime,0:14)|string.equals(#currentplaytime,0:15)]">Conditional</animation> <animation effect="rotate" delay="0" end="360" time="2000" loop="true" reversible="false" condition=" player.rewinding2x+![string.equals(#currentplaytime,0:00)|string.equals(#currentplaytime,0:01)|string.equals(#currentplaytime,0:02)|string.equals(#currentplaytime,0:03)|string.equals(#currentplaytime,0:04)|string.equals(#currentplaytime,0:05)|string.equals(#currentplaytime,0:06)|string.equals(#currentplaytime,0:07)|string.equals(#currentplaytime,0:08)|string.equals(#currentplaytime,0:09)|string.equals(#currentplaytime,0:10)|string.equals(#currentplaytime,0:11)|string.equals(#currentplaytime,0:12)|string.equals(#currentplaytime,0:13)|string.equals(#currentplaytime,0:14)|string.equals(#currentplaytime,0:15)]">Conditional</animation> <animation effect="rotate" delay="0" end="360" time="1000" loop="true" reversible="false" condition=" player.rewinding4x+![string.equals(#currentplaytime,0:00)|string.equals(#currentplaytime,0:01)|string.equals(#currentplaytime,0:02)|string.equals(#currentplaytime,0:03)|string.equals(#currentplaytime,0:04)|string.equals(#currentplaytime,0:05)|string.equals(#currentplaytime,0:06)|string.equals(#currentplaytime,0:07)|string.equals(#currentplaytime,0:08)|string.equals(#currentplaytime,0:09)|string.equals(#currentplaytime,0:10)|string.equals(#currentplaytime,0:11)|string.equals(#currentplaytime,0:12)|string.equals(#currentplaytime,0:13)|string.equals(#currentplaytime,0:14)|string.equals(#currentplaytime,0:15)]">Conditional</animation> <animation effect="rotate" delay="0" end="360" time="500" loop="true" reversible="false" condition=" player.rewinding8x+![string.equals(#currentplaytime,0:00)|string.equals(#currentplaytime,0:01)|string.equals(#currentplaytime,0:02)|string.equals(#currentplaytime,0:03)|string.equals(#currentplaytime,0:04)|string.equals(#currentplaytime,0:05)|string.equals(#currentplaytime,0:06)|string.equals(#currentplaytime,0:07)|string.equals(#currentplaytime,0:08)|string.equals(#currentplaytime,0:09)|string.equals(#currentplaytime,0:10)|string.equals(#currentplaytime,0:11)|string.equals(#currentplaytime,0:12)|string.equals(#currentplaytime,0:13)|string.equals(#currentplaytime,0:14)|string.equals(#currentplaytime,0:15)]">Conditional</animation> <animation effect="rotate" delay="0" end="360" time="200" loop="true" reversible="false" condition=" player.rewinding16x+![string.equals(#currentplaytime,0:00)|string.equals(#currentplaytime,0:01)|string.equals(#currentplaytime,0:02)|string.equals(#currentplaytime,0:03)|string.equals(#currentplaytime,0:04)|string.equals(#currentplaytime,0:05)|string.equals(#currentplaytime,0:06)|string.equals(#currentplaytime,0:07)|string.equals(#currentplaytime,0:08)|string.equals(#currentplaytime,0:09)|string.equals(#currentplaytime,0:10)|string.equals(#currentplaytime,0:11)|string.equals(#currentplaytime,0:12)|string.equals(#currentplaytime,0:13)|string.equals(#currentplaytime,0:14)|string.equals(#currentplaytime,0:15)]">Conditional</animation> <animation effect="rotate" delay="0" end="360" time="125" loop="true" reversible="false" condition=" player.rewinding32x+![string.equals(#currentplaytime,0:00)|string.equals(#currentplaytime,0:01)|string.equals(#currentplaytime,0:02)|string.equals(#currentplaytime,0:03)|string.equals(#currentplaytime,0:04)|string.equals(#currentplaytime,0:05)|string.equals(#currentplaytime,0:06)|string.equals(#currentplaytime,0:07)|string.equals(#currentplaytime,0:08)|string.equals(#currentplaytime,0:09)|string.equals(#currentplaytime,0:10)|string.equals(#currentplaytime,0:11)|string.equals(#currentplaytime,0:12)|string.equals(#currentplaytime,0:13)|string.equals(#currentplaytime,0:14)|string.equals(#currentplaytime,0:15)]">Conditional</animation> <animation effect="fade" time="0">WindowOpen</animation> <animation effect="fade" time="40">WindowClose</animation> <visible>![Control.HasThumb(118)]+![string.equals(#currentplaytime,0:00)|string.equals(#currentplaytime,0:01)|string.equals(#currentplaytime,0:02)|string.equals(#currentplaytime,0:03)|string.equals(#currentplaytime,0:04)|string.equals(#currentplaytime,0:05)|string.equals(#currentplaytime,0:06)|string.equals(#currentplaytime,0:07)|string.equals(#currentplaytime,0:08)|string.equals(#currentplaytime,0:09)|string.equals(#currentplaytime,0:10)|string.equals(#currentplaytime,0:11)|string.equals(#currentplaytime,0:12)|string.equals(#currentplaytime,0:13)|string.equals(#currentplaytime,0:14)|string.equals(#currentplaytime,0:15)]+!Control.HasFocus(115)+!Control.HasFocus(116)+!Control.HasFocus(117)]</visible> </control>[/code] [/QUOTE]
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