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New version: feedback welcomeHi,in CVS there is a modified version of the DirectInput plugin:The plugin now uses a timer-based polling approach insteadof reacting to each and every single event.Reasons:* Gamepads can fire BIG bursts of events (especially the analog sticks), MP only needs "some" of them.* The XBox-pad simply didn't work with the old plugin. For some reason, the device didn't fire events the plugin was waiting for.SO it would be interesting to know:* if gamepads still work "as usual", maybe better for analog sticks (I have a much better response with my logitech pad - less nervous)* if there are still pads that don't work (especially xbox controllers)* if there is a cpu-load impactSo feedback is welcome! Thanks folks!Daniel
New version: feedback welcome
Hi,
in CVS there is a modified version of the DirectInput plugin:
The plugin now uses a timer-based polling approach instead
of reacting to each and every single event.
Reasons:
* Gamepads can fire BIG bursts of events (especially the analog sticks),
MP only needs "some" of them.
* The XBox-pad simply didn't work with the old plugin. For some reason, the device didn't fire events the plugin was waiting for.
SO it would be interesting to know:
* if gamepads still work "as usual", maybe better for analog sticks (I have a much better response with my logitech pad - less nervous)
* if there are still pads that don't work (especially xbox controllers)
* if there is a cpu-load impact
So feedback is welcome! Thanks folks!
Daniel