[Finished] Integrated Video Game Emulation Via LibRetro (1 Viewer)

riggnix

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September 8, 2009
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If anyone is still interested, I finally had time to look over the source of bizhawk (see above).
It should be pretty straight forward to implement as a new type of Player in MP2.

I don't know how the players in MP2 work. At least not yet ;)

If I find the time I will look further into it (I have A LOT of exams in January...).


Help is of course appreciated, especially of someone more familiar with MP2 plugins ;)
 

riggnix

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September 8, 2009
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I looked into this a little deeper. I think i understand ho to control the emu and where to get the video from (at least without audio).

I kinda struggle trying to understand the MP2 Player/Resource system though, so I really would appreciate some starting points from someone who has a clue ;)
  • How can I create an importer for a new media type?
  • How can I create a player to run this type?
  • How can I tell the player where to get video from
    (i can get it from the emulator as an int[] or Bitmap object)
Just pointing me to the right classes would be a really big help.
 

emphatic

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  • August 25, 2006
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    This is great thing. Too bad MP2 isn't a 64Bit application, because at least for MAME (64bit), it's way faster than MAME (32bit) is.

    Emph
     

    riggnix

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    This is great thing. Too bad MP2 isn't a 64Bit application, because at least for MAME (64bit), it's way faster than MAME (32bit) is.

    Emph

    I actually don't see why old console games should run faster in a 64bit environment. They use very little RAM, so there is basically no benefit...
    But then again, i didn't try it yet ;)
     

    emphatic

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  • August 25, 2006
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    This is great thing. Too bad MP2 isn't a 64Bit application, because at least for MAME (64bit), it's way faster than MAME (32bit) is.

    Emph

    I actually don't see why old console games should run faster in a 64bit environment. They use very little RAM, so there is basically no benefit...
    But then again, i didn't try it yet ;)

    I don't know about "old consoles", but there are plenty of games in MAME that benefit greatly from a 64bit compiled exe.

    Emph
     

    riggnix

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    I created a new MetadataExtractor and MediaAspect in a plugin.

    How can i register the MediaAspect (so that it shows up when adding server shares)?
     

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