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MediaPortal 1
Area 51 - Testing Area
Last.FM Rework and Auto DJ mode
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<blockquote data-quote="jameson_uk" data-source="post: 997738" data-attributes="member: 11220"><p>This is something I reported in 1.4 test builds</p><p> </p><p>[code]13-05-27 20:31:07,610] [Error ] [MPMain ] [ERROR] - render exception:System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.</p><p> at MediaPortal.GUI.Library.DXNative.FontEngineDrawTexture(Int32 textureNo, Single x, Single y, Single nw, Single nh, Single uoff, Single voff, Single umax, Single vmax, UInt32 color, Single[,] matrix)</p><p> at MediaPortal.GUI.Library.CachedTexture.Frame.Draw(Single x, Single y, Single nw, Single nh, Single uoff, Single voff, Single umax, Single vmax, UInt32 color)</p><p> at MediaPortal.GUI.Library.GUIImage.Render(Single timePassed)</p><p> at MediaPortal.GUI.Library.GUIAnimation.Render(Single timePassed)</p><p> at MediaPortal.GUI.Library.GUIControl.DoRender(Single timePassed, UInt32 currentTime)</p><p> at MediaPortal.GUI.Library.GUIWindow.Render(Single timePassed)[/code]</p><p> </p><p>This seemed to be to do with loading textures in quick succession and not specific to this rework.</p><p> </p><p>I will see if I can find those posts (might have been about the picture rework)</p><p> </p><p><strong>Edit:</strong> could not find the post I thinking of but did come across <a href="https://forum.team-mediaportal.com/threads/fontenginedrawtexture-render-exception-system-accessviolationexception.80678/" target="_blank">https://forum.team-mediaportal.com/threads/fontenginedrawtexture-render-exception-system-accessviolationexception.80678/</a></p><p>I am wondering if we have made it more obvious by fixing some of the other issues?</p></blockquote><p></p>
[QUOTE="jameson_uk, post: 997738, member: 11220"] This is something I reported in 1.4 test builds [code]13-05-27 20:31:07,610] [Error ] [MPMain ] [ERROR] - render exception:System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. at MediaPortal.GUI.Library.DXNative.FontEngineDrawTexture(Int32 textureNo, Single x, Single y, Single nw, Single nh, Single uoff, Single voff, Single umax, Single vmax, UInt32 color, Single[,] matrix) at MediaPortal.GUI.Library.CachedTexture.Frame.Draw(Single x, Single y, Single nw, Single nh, Single uoff, Single voff, Single umax, Single vmax, UInt32 color) at MediaPortal.GUI.Library.GUIImage.Render(Single timePassed) at MediaPortal.GUI.Library.GUIAnimation.Render(Single timePassed) at MediaPortal.GUI.Library.GUIControl.DoRender(Single timePassed, UInt32 currentTime) at MediaPortal.GUI.Library.GUIWindow.Render(Single timePassed)[/code] This seemed to be to do with loading textures in quick succession and not specific to this rework. I will see if I can find those posts (might have been about the picture rework) [B]Edit:[/B] could not find the post I thinking of but did come across [url]https://forum.team-mediaportal.com/threads/fontenginedrawtexture-render-exception-system-accessviolationexception.80678/[/url] I am wondering if we have made it more obvious by fixing some of the other issues? [/QUOTE]
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Last.FM Rework and Auto DJ mode
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