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<blockquote data-quote="catavolt" data-source="post: 847785" data-attributes="member: 54906"><p>Hi Crew,</p><p>here a new screenshot of BasicHome with restyled main category buttons.</p><p>I also renamed the Games button to Holodeck and made some more animations in the info screens.</p><p>Hope you like it <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p><p> </p><p>[ATTACH]99889[/ATTACH]</p><p> </p><p>By doing this, I had to move the text on the buttons 90 px to the right and encountered a skin engine issue: The x-offset of the text obviously influences the width of the shown text, it seems that this offset is also applied to the right side of the button, so the text is cut off (as can be seen on the buttons for "Einstellungen" and "Hauptmenü").</p><p>In the upcoming version 1.3 of MP this seems to be handled correctly with a "hasMargin" property, but atm I could not find any solution.</p><p>I´ll let you know when I know more about this problem <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="catavolt, post: 847785, member: 54906"] Hi Crew, here a new screenshot of BasicHome with restyled main category buttons. I also renamed the Games button to Holodeck and made some more animations in the info screens. Hope you like it ;) [ATTACH]99889[/ATTACH] By doing this, I had to move the text on the buttons 90 px to the right and encountered a skin engine issue: The x-offset of the text obviously influences the width of the shown text, it seems that this offset is also applied to the right side of the button, so the text is cut off (as can be seen on the buttons for "Einstellungen" and "Hauptmenü"). In the upcoming version 1.3 of MP this seems to be handled correctly with a "hasMargin" property, but atm I could not find any solution. I´ll let you know when I know more about this problem ;) [/QUOTE]
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