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MediaPortal 1
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<blockquote data-quote="Scythe42" data-source="post: 1107401" data-attributes="member: 95833"><p>That's an easy pixel shader, no biggie - including the "fake" transparency. As said any graphical thing is possible (given it can compute in realtime easily). No restrictions for the artists.</p><p></p><p>But I would opt for a depth of field variation here instead of a 2D blur as anything will take place in a real 3D space even though it might look just 2D. The layer you put above the background can be as thick as you want, you can have any material you like and if you want it gets subsurface scattering, reflections light sources, shadows, whatever. These are just effects. And all effects need to support the UI idea (DoF for sure does to put focus on something if used wisely)</p><p></p><p>Yes, with all those 3D stuff you can still have a nice flat 2D UI even though internally a lot of 3D stuff is happening.</p></blockquote><p></p>
[QUOTE="Scythe42, post: 1107401, member: 95833"] That's an easy pixel shader, no biggie - including the "fake" transparency. As said any graphical thing is possible (given it can compute in realtime easily). No restrictions for the artists. But I would opt for a depth of field variation here instead of a 2D blur as anything will take place in a real 3D space even though it might look just 2D. The layer you put above the background can be as thick as you want, you can have any material you like and if you want it gets subsurface scattering, reflections light sources, shadows, whatever. These are just effects. And all effects need to support the UI idea (DoF for sure does to put focus on something if used wisely) Yes, with all those 3D stuff you can still have a nice flat 2D UI even though internally a lot of 3D stuff is happening. [/QUOTE]
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