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MediaPortal 1
Area 51 - Testing Area
madVR support in MP1
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<blockquote data-quote="Sebastiii" data-source="post: 1179984" data-attributes="member: 60104"><p>That's the big hack i talk about <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>On my rig, it's hard to trigger the blackscreen, but i can get sometimes the screen blinking, in fact Tourettes explain us that it's because Skin engine can't render anything else a get lost and directX render last few frame (before the madVR window appear.</p><p></p><p>It seems that resetting the D3D stuff (like it was done from an ALT+ENTER) it reset the whole skin engine and MP should be back on train, but in fact, it seems to crash too with NET error.</p><p></p><p>I can try something else but that for tonight (i think), in the V2 branch, i dispose madVR before disposing the player, maybe this need to be done like before <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Sebastiii, post: 1179984, member: 60104"] That's the big hack i talk about :) On my rig, it's hard to trigger the blackscreen, but i can get sometimes the screen blinking, in fact Tourettes explain us that it's because Skin engine can't render anything else a get lost and directX render last few frame (before the madVR window appear. It seems that resetting the D3D stuff (like it was done from an ALT+ENTER) it reset the whole skin engine and MP should be back on train, but in fact, it seems to crash too with NET error. I can try something else but that for tonight (i think), in the V2 branch, i dispose madVR before disposing the player, maybe this need to be done like before :) [/QUOTE]
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MediaPortal 1
Area 51 - Testing Area
madVR support in MP1
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