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MediaPortal 1
Area 51 - Testing Area
madVR support in MP1
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<blockquote data-quote="Sebastiii" data-source="post: 1181528" data-attributes="member: 60104"><p>Does the GPU memory goes down after a stop ? (maybe try few zap and stop).</p><p>In fact from what i have understand, MP init madVR and when we zap or stop, madVR is not release directly (it's a .NET <> com object C++ etc.) but it will be release in few second after that.</p><p>So if we zap too fast, the memory is not released directly and can lead to a crash or something.</p><p></p><p>I will try to reproduce because right now i can't lol.</p><p></p><p>I have something else to try for you too, it's the setting in TVServer, stop/pause graph. Maybe if we set it to stop, it will be better for madVR but surely introduce slow zapping.</p><p></p><p>That setting : Pause/Stop card</p><p></p><p>[ATTACH=full]177963[/ATTACH]</p></blockquote><p></p>
[QUOTE="Sebastiii, post: 1181528, member: 60104"] Does the GPU memory goes down after a stop ? (maybe try few zap and stop). In fact from what i have understand, MP init madVR and when we zap or stop, madVR is not release directly (it's a .NET <> com object C++ etc.) but it will be release in few second after that. So if we zap too fast, the memory is not released directly and can lead to a crash or something. I will try to reproduce because right now i can't lol. I have something else to try for you too, it's the setting in TVServer, stop/pause graph. Maybe if we set it to stop, it will be better for madVR but surely introduce slow zapping. That setting : Pause/Stop card [ATTACH=full]177963[/ATTACH] [/QUOTE]
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MediaPortal 1
Area 51 - Testing Area
madVR support in MP1
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