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MediaPortal 1
Area 51 - Testing Area
madVR support in MP1
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<blockquote data-quote="kenwonders" data-source="post: 1181632" data-attributes="member: 29743"><p>This is the best build yet for me. The zapping continues to work, but now there is no digital corruption as a channel starts up, making the zap process look much nicer and perhaps slightly quicker (could be placebo). I just noticed a bug, but it is present throughout the madVR builds - the recording light in the guide does not show when madVR video is playing. I guess that's to do with presenting the guide output to madVR, maybe we're not reacting to events to update its layout?</p><p></p><p>Great stuff Seb, really getting there now <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="kenwonders, post: 1181632, member: 29743"] This is the best build yet for me. The zapping continues to work, but now there is no digital corruption as a channel starts up, making the zap process look much nicer and perhaps slightly quicker (could be placebo). I just noticed a bug, but it is present throughout the madVR builds - the recording light in the guide does not show when madVR video is playing. I guess that's to do with presenting the guide output to madVR, maybe we're not reacting to events to update its layout? Great stuff Seb, really getting there now :) [/QUOTE]
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Area 51 - Testing Area
madVR support in MP1
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