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MediaPortal 1
Area 51 - Testing Area
madVR support in MP1
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<blockquote data-quote="kenwonders" data-source="post: 1181749" data-attributes="member: 29743"><p>Here's a potential issue. Blinded by the wonder of madVR, i have been overlooking the fact that the framerate goes awful during the guide display. There are several dropped frames, even on SD material. Seb do you think there's anything that could improve that? If it's just that madVR + guide is too much for GPU then I could understand, but I don't think my GPU is maxxing at that point (check out my graph on previous page).</p><p></p><p>On the subject of playback reliability however, we're another day into MP madVR on the main box and all is well. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite24" alt="(y)" title="Thumbs Up (y)" loading="lazy" data-shortname="(y)" /></p><p></p><p>Not as a nag, but to brain dump my remaining issues:</p><p>- Slow guide (might just need to adjust madvr)</p><p>- Guide missing record marker (all versions, confimed)</p><p>- SD 4:3 content showing in top left corner if started, shifted to left if zapped to (logs in earlier post)%3E</p><p>I took a peek at the 'demo' videos I used to use for testing playback back before the days of LAV. Old Samsung and LG demonstrations with pretty scenery and awful music. Every single one of them played flawlessly and looked fantastic. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite24" alt="(y)" title="Thumbs Up (y)" loading="lazy" data-shortname="(y)" /><img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite24" alt="(y)" title="Thumbs Up (y)" loading="lazy" data-shortname="(y)" /></p><p></p><p>A bit of advice for other amateur madVR users - you don't get auto refresh rate until you specify the list in madVR options. I stupidly spent more time than I should troubleshooting that until I actually read the text in the options properly. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite11" alt=":rolleyes:" title="Roll Eyes :rolleyes:" loading="lazy" data-shortname=":rolleyes:" /></p></blockquote><p></p>
[QUOTE="kenwonders, post: 1181749, member: 29743"] Here's a potential issue. Blinded by the wonder of madVR, i have been overlooking the fact that the framerate goes awful during the guide display. There are several dropped frames, even on SD material. Seb do you think there's anything that could improve that? If it's just that madVR + guide is too much for GPU then I could understand, but I don't think my GPU is maxxing at that point (check out my graph on previous page). On the subject of playback reliability however, we're another day into MP madVR on the main box and all is well. (y) Not as a nag, but to brain dump my remaining issues: - Slow guide (might just need to adjust madvr) - Guide missing record marker (all versions, confimed) - SD 4:3 content showing in top left corner if started, shifted to left if zapped to (logs in earlier post)%3E I took a peek at the 'demo' videos I used to use for testing playback back before the days of LAV. Old Samsung and LG demonstrations with pretty scenery and awful music. Every single one of them played flawlessly and looked fantastic. (y)(y) A bit of advice for other amateur madVR users - you don't get auto refresh rate until you specify the list in madVR options. I stupidly spent more time than I should troubleshooting that until I actually read the text in the options properly. :rolleyes: [/QUOTE]
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madVR support in MP1
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