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MediaPortal 1
Area 51 - Testing Area
madVR support in MP1
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<blockquote data-quote="Sebastiii" data-source="post: 1182923" data-attributes="member: 60104"><p>V50 in first post <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p>I notice something with the OV version (the one attached in first post) that we can run into : </p><p></p><p>[code][2016-04-29 13:32:13,968] [Error ] [MPMain ] [ERROR] - Main: MediaPortal.Render() called while VMR9 render - False / 0</p><p>[2016-04-29 13:32:17,246] [Error ] [MPMain ] [ERROR] - Main: MediaPortal.Render() called while VMR9 render - False / 0</p><p>[2016-04-29 13:32:17,260] [Error ] [MPMain ] [ERROR] - Main: MediaPortal.Render() called while VMR9 render - False / 0</p><p>[2016-04-29 13:32:17,261] [Error ] [MPMain ] [ERROR] - Main: MediaPortal.Render() called while VMR9 render - False / 0[/code]</p><p></p><p>I can see why it happen, so i have change the way of adding VMR9 (when it's madVR).</p><p>So maybe it's better.</p><p></p><p>Oh btw, OV asking me if i want to update the list <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Sebastiii, post: 1182923, member: 60104"] V50 in first post :) I notice something with the OV version (the one attached in first post) that we can run into : [code][2016-04-29 13:32:13,968] [Error ] [MPMain ] [ERROR] - Main: MediaPortal.Render() called while VMR9 render - False / 0 [2016-04-29 13:32:17,246] [Error ] [MPMain ] [ERROR] - Main: MediaPortal.Render() called while VMR9 render - False / 0 [2016-04-29 13:32:17,260] [Error ] [MPMain ] [ERROR] - Main: MediaPortal.Render() called while VMR9 render - False / 0 [2016-04-29 13:32:17,261] [Error ] [MPMain ] [ERROR] - Main: MediaPortal.Render() called while VMR9 render - False / 0[/code] I can see why it happen, so i have change the way of adding VMR9 (when it's madVR). So maybe it's better. Oh btw, OV asking me if i want to update the list :) [/QUOTE]
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MediaPortal 1
Area 51 - Testing Area
madVR support in MP1
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