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MediaPortal 1
Area 51 - Testing Area
madVR support in MP1
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<blockquote data-quote="Sebastiii" data-source="post: 1183806" data-attributes="member: 60104"><p>Quoting myself with more information from an expert <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>It might be related to the madVR internal frame buffering for ex the delay changes if the MP OSD is renderred.</p><p>In such case madVR changes to low latency mode (worser for video rendering quality) so maybe for now is to ignore for now, it is not good for mad <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big Grin :D" loading="lazy" data-shortname=":D" />, the 0,5 seconds video frame and atmo frame sync is probably not doing anything good for the visuals, in theory the atmo should be early when compared to the image seen on the screen.</p></blockquote><p></p>
[QUOTE="Sebastiii, post: 1183806, member: 60104"] Quoting myself with more information from an expert :) It might be related to the madVR internal frame buffering for ex the delay changes if the MP OSD is renderred. In such case madVR changes to low latency mode (worser for video rendering quality) so maybe for now is to ignore for now, it is not good for mad :D, the 0,5 seconds video frame and atmo frame sync is probably not doing anything good for the visuals, in theory the atmo should be early when compared to the image seen on the screen. [/QUOTE]
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MediaPortal 1
Area 51 - Testing Area
madVR support in MP1
Contact us
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