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MediaPortal 1
Area 51 - Testing Area
madVR support in MP1
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<blockquote data-quote="kenwonders" data-source="post: 1185568" data-attributes="member: 29743"><p>It's ok Seb I saw you'd pushed 85. I have replicated the black screen red text error with dshowhelper pdb. Millions of nvd3dum worker threads, the only thing I coming back from 'dshowhelper' call stack search is this:</p><p></p><p>Not Flagged 3256 0 Worker Thread msvcr120.dll!_threadstartex dshowhelper.dll!CAMEvent::Wait Below Normal</p><p> ntdll.dll!_NtWaitForSingleObject@12() </p><p> KernelBase.dll!_WaitForSingleObjectEx@12() </p><p> KernelBase.dll!_WaitForSingleObject@8() </p><p> dshowhelper.dll!CAMEvent::Wait(unsigned long dwTimeout) Line 128 </p><p> dshowhelper.dll!LogThread(void * param) Line 259 </p><p> msvcr120.dll!_callthreadstartex() Line 376 </p><p> msvcr120.dll!_threadstartex(void * ptd) Line 354 </p><p> kernel32.dll!@BaseThreadInitThunk@12() </p><p> ntdll.dll!__RtlUserThreadStart() </p><p> ntdll.dll!__RtlUserThreadStart@8() </p><p></p><p>Will try the zap hang one again in a bit.</p><p></p><p>EDIT: Every time it hang (both ways) memory usage of MP is up over 600mb when usually for me it's under 200mb</p></blockquote><p></p>
[QUOTE="kenwonders, post: 1185568, member: 29743"] It's ok Seb I saw you'd pushed 85. I have replicated the black screen red text error with dshowhelper pdb. Millions of nvd3dum worker threads, the only thing I coming back from 'dshowhelper' call stack search is this: Not Flagged 3256 0 Worker Thread msvcr120.dll!_threadstartex dshowhelper.dll!CAMEvent::Wait Below Normal ntdll.dll!_NtWaitForSingleObject@12() KernelBase.dll!_WaitForSingleObjectEx@12() KernelBase.dll!_WaitForSingleObject@8() dshowhelper.dll!CAMEvent::Wait(unsigned long dwTimeout) Line 128 dshowhelper.dll!LogThread(void * param) Line 259 msvcr120.dll!_callthreadstartex() Line 376 msvcr120.dll!_threadstartex(void * ptd) Line 354 kernel32.dll!@BaseThreadInitThunk@12() ntdll.dll!__RtlUserThreadStart() ntdll.dll!__RtlUserThreadStart@8() Will try the zap hang one again in a bit. EDIT: Every time it hang (both ways) memory usage of MP is up over 600mb when usually for me it's under 200mb [/QUOTE]
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Area 51 - Testing Area
madVR support in MP1
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