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MediaPortal 1
Area 51 - Testing Area
madVR support in MP1
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<blockquote data-quote="kenwonders" data-source="post: 1185583" data-attributes="member: 29743"><p>After playing Elysium multiple times, shortly into playback MP crashed by itself. I attached, paused and got this, hope it's of use. Let me know if there's anything else you need.</p><p></p><p>Not Flagged 3256 0 Worker Thread madVR.ax thread nvd3dum.dll!6d8f35a0 Highest</p><p> ntdll.dll!_NtWaitForSingleObject@12() </p><p> KernelBase.dll!_WaitForSingleObjectEx@12() </p><p> KernelBase.dll!_WaitForSingleObject@8() </p><p> nvd3dum.dll!6d8f35a0() </p><p> [Frames below may be incorrect and/or missing, no symbols loaded for nvd3dum.dll] </p><p> nvd3dum.dll!6d8f424a() </p><p> nvd3dum.dll!6d906b30() </p><p> d3d9.dll!_Present() </p><p> d3d9.dll!_DdBltLH@4() </p><p> d3d9.dll!CSwapChain:<img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick Out Tongue :p" loading="lazy" data-shortname=":p" />resentMain(struct tagRECT const *,struct tagRECT const *,struct HWND__ *,struct _RGNDATA const *,unsigned long) </p><p> d3d9.dll!CBaseDevice:<img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick Out Tongue :p" loading="lazy" data-shortname=":p" />resentMain(struct tagRECT const *,struct tagRECT const *,struct HWND__ *,struct _RGNDATA const *,unsigned long) </p><p> d3d9.dll!CBaseDevice:<img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick Out Tongue :p" loading="lazy" data-shortname=":p" />resentEx(struct tagRECT const *,struct tagRECT const *,struct HWND__ *,struct _RGNDATA const *,unsigned long) </p><p> dshowhelper.dll!MPMadPresenter::RenderOsd(const char * name, __int64 frameStart, tagRECT * fullOutputRect, tagRECT * activeVideoRect) Line 299 </p><p> madVR.ax!4a4876bf() </p><p> madVR.ax!4a49aa06()</p></blockquote><p></p>
[QUOTE="kenwonders, post: 1185583, member: 29743"] After playing Elysium multiple times, shortly into playback MP crashed by itself. I attached, paused and got this, hope it's of use. Let me know if there's anything else you need. Not Flagged 3256 0 Worker Thread madVR.ax thread nvd3dum.dll!6d8f35a0 Highest ntdll.dll!_NtWaitForSingleObject@12() KernelBase.dll!_WaitForSingleObjectEx@12() KernelBase.dll!_WaitForSingleObject@8() nvd3dum.dll!6d8f35a0() [Frames below may be incorrect and/or missing, no symbols loaded for nvd3dum.dll] nvd3dum.dll!6d8f424a() nvd3dum.dll!6d906b30() d3d9.dll!_Present() d3d9.dll!_DdBltLH@4() d3d9.dll!CSwapChain::PresentMain(struct tagRECT const *,struct tagRECT const *,struct HWND__ *,struct _RGNDATA const *,unsigned long) d3d9.dll!CBaseDevice::PresentMain(struct tagRECT const *,struct tagRECT const *,struct HWND__ *,struct _RGNDATA const *,unsigned long) d3d9.dll!CBaseDevice::PresentEx(struct tagRECT const *,struct tagRECT const *,struct HWND__ *,struct _RGNDATA const *,unsigned long) dshowhelper.dll!MPMadPresenter::RenderOsd(const char * name, __int64 frameStart, tagRECT * fullOutputRect, tagRECT * activeVideoRect) Line 299 madVR.ax!4a4876bf() madVR.ax!4a49aa06() [/QUOTE]
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madVR support in MP1
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