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MediaPortal 1
Area 51 - Testing Area
madVR support in MP1
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<blockquote data-quote="kenwonders" data-source="post: 1185815" data-attributes="member: 29743"><p>If I can help optimise your time on the coding then always glad to <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> Will grab the logs in a bit.</p><p></p><p>Just a thought (which I may have already made before), are you sure it's all about the destruction?:</p><p></p><p>- We're getting some strange madVR startup crashes</p><p>- Peculiar effects can persist outside of MP restarts</p><p>- MP finding it hard to destroy things</p><p>- Loads of madvr nvd3d threads when hang issue reported</p><p></p><p>If perhaps something is being created without the correct context, it is no longer under MP ability to destroy.</p><p></p><p>I speak of experience of something in a different area years ago that was all about the creation of the environment rendering it impossible to destroy in the usual fashion. </p><p></p><p>Or of course that could be complete merde as you would say Seb.</p></blockquote><p></p>
[QUOTE="kenwonders, post: 1185815, member: 29743"] If I can help optimise your time on the coding then always glad to :) Will grab the logs in a bit. Just a thought (which I may have already made before), are you sure it's all about the destruction?: - We're getting some strange madVR startup crashes - Peculiar effects can persist outside of MP restarts - MP finding it hard to destroy things - Loads of madvr nvd3d threads when hang issue reported If perhaps something is being created without the correct context, it is no longer under MP ability to destroy. I speak of experience of something in a different area years ago that was all about the creation of the environment rendering it impossible to destroy in the usual fashion. Or of course that could be complete merde as you would say Seb. [/QUOTE]
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Area 51 - Testing Area
madVR support in MP1
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